I'm posting here for the first time to offer this counterpoint: the difficulty on this content has been EXCELLENT.

I'm not an extreme or savage raider FWIW; in fact I've never cleared a savage fight and have only ever unsync'd extremes. But this was the first time since Shadowbringers that I felt like the game was using actively engaging fight mechanics again. I loved it.

Even the expert dungeons and stuff have felt so much more interesting and engaging compared to the boredom of Endwalker fights.

It's very possible to learn these and play these without being an extreme/savage player. They aren't overly difficult-- you just have to take some time to learn them and accept that failure is okay. Practice makes perfect as they say.

More of this please!