I think it also bears mentioning, that these fights are all incredibly new. It sounds like you've been at this game a while, so surely you've seen the shenanigans of a day 1 alliance raid before. People die in droves in those first few days, its chaotic, difficult, and a real challenge even for me and others who play the Savage content in the game. Then, time passes, and with nothing else but a little bit more gear and the general populace starting to remember the mechanics, they become cake walks, as you can just vaguely follow the group and not even need to try to solve mechanics on your own anymore. They become content you can turn your brain off for.
The trials, dungeons, normal raids, none of these are exceptionally difficult compared to content we've dealt with previously, the complexity of the mechanics, and speed necessary to execute is not anywhere near Savage or even EX levels. What they are, is unique. Honey B does just hit you with a lot of raid wides, Honey B has phases where you can only do so many mechanics by yourself, or you get charmed, 3 strikes and your out, but some of those strikes you have to willingly walk into to solve the mechanic. That's abnormal, not a lot of fights that use that style of mechanic. But these abnormalities are ones that you and everyone else is going to get used to. Pretty soon, we'll be walking through these Normal Raids like we walked through Hesperos (he killed people on repeat on release too!). What will remain, is that these fights will continue to feel unique, continue to break up the monotony, continue to make these fights fun to do even once the challenge starts to fade.
So I really gotta just say, take some deep breaths, accept the deaths and the struggles that are currently happening, and soon those will be a thing of the past and we'll all have a richer game for it. It's okay to struggle a bit, it's what makes the game a game and not a fancy screensaver.

			
					
					
					
						
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