What a waste of 6 yearsJust so we are perfectly what I am asking for is to return to the same difficulty level of SB, ShB and EW when it comes to normal dungeons, trials and raids.
And to all the people giving me tips on how to play, thank very much but I've been playing for 6 years, might not be a 1.0 players but I know how to play the game, and I stand by what I wrote in the OP, there is a clear jump on difficulty in normal content compared to the last 3 expansions and if you don't notice it congratulations on being a big d!ck player, I guess.
Want I want, what I really, really want is:So based on your 4 complaints, you want a fight with:
-standard telegraphs
-No overlaps, only 1 mechanic at a time
-Happening even slower than they already are
-No running around, everything is easy to evade
So just, an orange area lights up on the floor and goes off 10 seconds later? That sounds fun to you? I think you are in the minority. I have had 0 issues doing these fights in the duty finder with random ppl, aside from wiping once or twice or having to heal a lot because people are failing mechanics (which, if anything, makes it more fun).
-More standard telegraphs than custom ones, like the previous expansions.
-Simpler and better telegraphed overlaps, like the previous expansions.
-Slower resolution particularly when there are multiple stuff happening at the same time, like the previous expansions.
-Less headless chicken run mechanics.
People that like this new difficulty call it "exhilirating" or some such, I call that "stressful". The same people call the old difficulty "snoozefest", I call it "chill". I don't like "stressful" content that's why I don't extremes or savages anymore, I like "chill".
My point is that people that like "exhilarating" content and not an "snoozefest" do have content that fit that requirement, it's called extremes, and savages, and ultimates, etcs.
But until previous expansion people like me that like "chill" and not "stressful" had content to do, it was dungeon and normal trials and normal raids. DT changed that, one too many dungeon bosses are on the stressful spectrum, so are normal trials and normal raids.
I had a place in this game and now I don't feel like I do anymore.
Sounds like Thaleia all over again.So based on your 4 complaints, you want a fight with:
-standard telegraphs
-No overlaps, only 1 mechanic at a time
-Happening even slower than they already are
-No running around, everything is easy to evade
So just, an orange area lights up on the floor and goes off 10 seconds later? That sounds fun to you? I think you are in the minority. I have had 0 issues doing these fights in the duty finder with random ppl, aside from wiping once or twice or having to heal a lot because people are failing mechanics (which, if anything, makes it more fun).
The only difficulty I had with the raids is the lisibility of some mechanics. Two of them mainly.
- The hearts phase of the second fight, too many things happens, between the fixed aoe, the aoe on the characters and the adds moving, it become unreadable for me during the last part of the mechanic.
- The "clones" going down in the in electrical round effects and aoe-ing half of the area in the 4th fight. There is so much particles effect I can't reach with side of the arena they will attack, and the timing between the orange aoe mark and the actual attack is so close that even trying to go next to go at the limit and change when the aoe marker appears is not doable.
Except those 2 mechanics that are very hard lisibility wise (it's not the mechanics themselves), I found the raids easier than some of the lvl 100 dungeons bosses.
Last edited by CNitsah; 07-17-2024 at 10:23 PM.
I'ts an action rpg "chill" shouldn't be a word to describe it. Do what I do when I want chill I play railway empire
People that like this new difficulty call it "exhilirating" or some such, I call that "stressful". The same people call the old difficulty "snoozefest", I call it "chill". I don't like "stressful" content that's why I don't extremes or savages anymore, I like "chill".
My point is that people that like "exhilarating" content and not an "snoozefest" do have content that fit that requirement, it's called extremes, and savages, and ultimates, etcs.
But until previous expansion people like me that like "chill" and not "stressful"
So just runs dungeons and story mode trials then? Raids are 100% optional and it is ok to not participate in them if you find them stressful. Now if you DO want to participate in this content you must understand that it is endgame content, it is tuned at a higher level than story content and it should be. Give it more than a day before complaining that its too hard and needs to be nerfed, actually try and learn and improve, you will surprise yourself with how much fun the process of improving can be.Want I want, what I really, really want is:
-More standard telegraphs than custom ones, like the previous expansions.
-Simpler and better telegraphed overlaps, like the previous expansions.
-Slower resolution particularly when there are multiple stuff happening at the same time, like the previous expansions.
-Less headless chicken run mechanics.
People that like this new difficulty call it "exhilirating" or some such, I call that "stressful". The same people call the old difficulty "snoozefest", I call it "chill". I don't like "stressful" content that's why I don't extremes or savages anymore, I like "chill".
My point is that people that like "exhilarating" content and not an "snoozefest" do have content that fit that requirement, it's called extremes, and savages, and ultimates, etcs.
But until previous expansion people like me that like "chill" and not "stressful" had content to do, it was dungeon and normal trials and normal raids. DT changed that, one too many dungeon bosses are on the stressful spectrum, so are normal trials and normal raids.
I had a place in this game and now I don't feel like I do anymore.
I will never understand feeling stressed out when doing content for the first time, especially when its new for nearly everyone. Endwalker was terrible because of how undertuned everything was, you had to go out of your way to wipe to that content, how is that fun?
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.
No offense, but the new normal raid tier is not difficult at all. I have never cleared a single savage, ultimate, or criterion fight, but was able to clear all four fights in two pulls or less. You should expect more people to die in these raids at this point in time because they’re new and people haven’t yet memorized the mechanics, but once people get used to the fights they really won’t be that much more difficult that any other normal raid. Nothing in this expansion is beyond what a df party is capable of clearing. It may be a slight bump in difficulty from EW, that is true, but it’s only a slight bump and you’ve had four previous expansions to learn the basics of this game. They do not need to lower the difficulty of this raid tier.
Savage is more choreographed and in some aspects even neutered compared to normal, it's a "raid" it's meant to be challenging, even as normal, I imagine you also only did it a few times at most, or once since you're saying you're just going to skip it, theres also nothing wrong with the dungeons, the game is already Weeinie hut Jr level of easy and you want Super weenie hut Jr because you can't be bothered to learn, simple as, you say you do and that it's the people around you but you also say you're on the floor for half a normal raid fight that just came out and that everyone is learning and getting used to, it's NEW content, SB, SHB, EW all had gimmick fights, this is the best tier yet mechanically, it's not a minority that's been complaining for harder content like others are saying, there's a whole clown show of healerstrikers wanting not only more buttons to press but more challenging content to heal, we get it and already there's complaints.
And what dungeon is actually hard? the ghost one? because you can't avoid some zombies or teacups? or can't read a prompt on screen that tells you that X will hit you harder in ghost form?.
TLR this is another skill issue thread.
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