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  1. #111
    Player
    Mlem's Avatar
    Join Date
    Jul 2024
    Posts
    27
    Character
    Forgiven Maidery
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 100
    For me:
    M1 toss was the best mechanic of the series.
    M2 was hilarious but outstayed its welcome (obviously that'll fix itself as dps escalates).
    M3 was okay.
    M4's slow reveal of the clones has readability issues to me. I have to kinda squint at them.
    All four, especially M4 were a huge step up in terms of cinema.

    I still don't think any of them are as hard as P2/P3 were at launch. By hard I mean my anecdotal experience of how reliably they could wipe groups early on, though I think I managed to see a wipe at least once of each (so they're harder than Eric, I guess lol).
    (1)

  2. #112
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mlem View Post
    For me:
    M1 toss was the best mechanic of the series.
    M2 was hilarious but outstayed its welcome (obviously that'll fix itself as dps escalates).
    M3 was okay.
    M4's slow reveal of the clones has readability issues to me. I have to kinda squint at them.
    All four, especially M4 were a huge step up in terms of cinema.

    I still don't think any of them are as hard as P2/P3 were at launch. By hard I mean my anecdotal experience of how reliably they could wipe groups early on, though I think I managed to see a wipe at least once of each (so they're harder than Eric, I guess lol).
    There's still not a whole lot of mechanics that will actually kill a tank though.
    I did it as a dps once and got my arse kicked. I reckon i'll probably be able to do it without dying next time, but yeah.
    Tanks are basically immortal demigods in the current state of the game.
    (0)

  3. #113
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    They should increase the difficulty of normal content across the board to at the very least match the level it was during launch.

    It's literally wasted resources to have most of the game's content defeatable by standing in everything and pressing 2 buttons.
    (2)

  4. #114
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    159
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    This raid follows the same pattern in difficulty as the 3 expert dungeons, we are still in the "now you have to pay attention and move your camera or else you will get a bleed or die" era in normal content which I really like, I still feel bad for those people that are basaically getting a wake up call this expac

    The mechanics arent new but they're being overlapped in great ways where now you have to look at things
    (2)

  5. #115
    Player
    Mlem's Avatar
    Join Date
    Jul 2024
    Posts
    27
    Character
    Forgiven Maidery
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GoatOfWar View Post
    There's still not a whole lot of mechanics that will actually kill a tank though.
    I did it as a dps once and got my arse kicked. I reckon i'll probably be able to do it without dying next time, but yeah.
    Tanks are basically immortal demigods in the current state of the game.
    Oh yeah. I unironically started rolling kardion on my cohealer when doing SGE.

    Because I forgot to put it on a tank at the start (as you do) and then was like "Well, nobody's noticed but that WHM sure is bleeding lots."
    (0)

  6. #116
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    3) normal stacks are tuned to only he lethal under 5 people
    I'm surprised he had an issue with the stacks. My co-tank and I three-manned a stack with a healer in M2 while he LB'd. A few mits at close-to-full HP and he walked it off.
    (0)

  7. #117
    Player
    CaptainMalenko's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Captain Malenko
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I wondered how long it would take for a post like this to come up, OP says they play since SB and so have I, I started raiding in SB and the last two expacs the content was so dull and not engaging and now that we're getting something that requires more than a minimum of 0 braincells people are complaining. Maybe the content just isn't for you but the devs did it for a reason because they realized ShB and EW the content was incredibly boring.
    (1)

  8. #118
    Player
    MajikkuHitomi's Avatar
    Join Date
    Jul 2017
    Location
    Ul’dah – Juwel der Wüste
    Posts
    399
    Character
    Majikku Hitomi
    World
    Shiva
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deslyxic View Post
    I wanted to wait to see the raid tier before I say anything. There are already post about dungeon and trial difficulty, and now normal raids should be thrown into the discussion too, and I might repeat points already said but I think we should really make a point of this, we (the people not ok with this difficulty) need for the devs to hear it to hopefully make a course correction.

    The problem with the difficulty on normal fights as I see it is:
    -Use and abuse of non standard telegraphs.
    -Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
    -Mechs resolving too quickly for the mental capacity they demand to process.
    -One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).

    All this has been making fights in this expansion frustrating and exhausting.

    The Honey B fight had me wishing for the healer to not raise me, I was there in the floor, dead for the Nth time, thinking that I don't really want to be on that duty.

    And it's not an issue of learning the fight, because that I can do, but we don't do this content alone, you know? I think it was the 4th time I was doing Valigarmanda when I finally managed to finish without dying myself, but that's a moot point when half the party was dead half of the time, even knowing the fight doesn't make it any less of a disheartening experience.

    And yes, this concerns normal raids too even if they are optional content. In fact I gonna take the skip option for this raid tier, something I haven't done since I started playing in SB. And that's the point really, for the most part in the past 3 expansions difficulty for normal content was fair outside of some hiccup here and there.

    I firmly believe that content meant to be done via the duty finder (where you don't choose who you playing with) shouldn't be this level of punishing. And I know that JP people do savage in the duty finder but we don't do that in NA or EU, for better or worse western players doesn't behave like JP players.

    Finally I think that people that thrive with difficulty (the ones that demand harder content) already have extremes, savages, ultimate, criterion dungeons, and more (Yoshi-p is even touting of savage alliances), this people is eating really, really good. Do they need to take normal content too? Can casual players have something easy-ish to play? Please?
    Play Tetris
    (13)

  9. #119
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    1,866
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Sage Lv 100
    I was completely hopeless at my first run through these new raids. I guess I'll concede that I'm really quite bad with adapting to new content in this game, which is entirely down to me. And I know I need to do better.

    However, all these "skill issue" and angry replies are really disappointing - I mean, there are a few 'it's okay to struggle' comments here and there but otherwise quite a few of the replies are overly aggressive and derogatory (toward the OP) and there is just no need for that. And that's a damn shame, because I don't think we should be creating this idea that it's NOT okay to say "I don't find this easy". Granted, the way the OP presented the post might have aggravated the situation by, basically, calling for a nerf (which some clearly took a high degree of offense to) - but nonetheless, I don't think there was any need for the numerous, sometimes insulting, "skill issue" type replies that people felt the need to add to the already growing number.
    I mean, what IS this mindset of "I find it easy, so you should too!" anyway?

    As already said, I suck at the game and whilst I don't really completely stink at knowing my job rotations, I am way too slow learning mechanics - however, that's something that I need to deal with and not something the Devs should adapt to suit my (low) skill level.

    But I still don't think we should be discouraging anyone from admitting that they don't find the game easy.
    (4)
    Last edited by Carin-Eri; 07-17-2024 at 08:44 PM.

  10. #120
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    644
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    TBH it gives me more courage to know there's a lot of people enjoying the diffculty rather than wanting to make the content easier. I was anxious Dawntrail would just become content you'd sleep through.
    (6)

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