Maybe try being better.
Maybe try being better.
Back to my two cents on the difficulty of these dungeons, by the time we are in dawntrail we have played literally hundreds of instances. If i were teaching you chemistry (for example, subject doesn't matter), and I patiently helped you do 100 chemistry problems, I'd expect you to get better. I don't expect you to be a pro chemist or anything, but we should be better than we started and hence the difficulty should increase. What FFXIV has been doing through its fight design has been to slowly ramp up the difficulty and teach you new mechanics. I too found some of the dodging on normal raid 2 difficult, but it was nice to finally have an example where I had to try at a normal raid mode and TBH, not all the normal raids were complete cakewalks on release day (eden 6 comes to mind), so I don't think it's so out of step with what FFXIV has been doing over the years. As for the dungeons, it was finally nice to have some new mechanics where i had to pay attention to not die.
I'm surprised we aren't talking about it, but I thought the last fight of this expansion was the most difficult MSQ fight we ever had. Personally, I loved it.
Remember, it is OK to feel fear and anxiety. This is so amazingly normal that it would be extremely strange if you didn't.
It is ok to try and fail. EVERYONE tries and EVERYONE fails. I am not sure a person exists who has never failed, and if they do, that failure will crush their soul. We should honestly fail early and often.
The key point is to GET UP AND KEEP TRYING. Life is literally a long process of dealing with some emotionally upsetting, obnoxious stuff that makes your life harder, possibly a failure that compounds it, but getting up and performing well anyway. That is literally how anything ever happens.
Keep going strong friends!
P.S. If someone you know has issues with Alcohol, try to get them help. Alcoholism makes everyone's life worse and trust me, liver failure looks a million times worse than it sounds. No one wants that.
Super tight timing windows and constantly running around isnt fun. That is going past the happy medium of dodging an aoe attentively and moving to react to the enemy.
Dialing it up is just lazy, bad and uncreative design. The game *has* to be different going forward. Making normal content closer to savage will just make the game not appeal to normal players anymore, and it still wont appeal to savage raiders. And it wont get normies into savage either.
Midcore players and casuals want more difficulty, sure, but not all of them. And there is implementing feedback and there is doing it well. Difficulty needed to increase, but this is a bad way of doing it.
No one likes untelegraphed instakill mechanics that you can only know by memorizing when it happens after the fact, or researching the content with guide videos beforehand. How lame is that? I dont want to do homework, I want to play. Thats why i dont play savage.
Stacked mechanics are usually equivalent to instakills unless performed perfectly and that even eats into the problem with healers having nothing to do. If youre too busy running around, you cant heal. And if people are either 100% hp or dead, theres also nothing to heal.
It's poor game design, but i think better than striking dummy bosses at least.
I don't think its unreasonable for the developers to expect people to learn how to play the game after 300 hours.
1) the new normals are nothing like what a savage fight is likeSuper tight timing windows and constantly running around isnt fun. That is going past the happy medium of dodging an aoe attentively and moving to react to the enemy.
Dialing it up is just lazy, bad and uncreative design. The game *has* to be different going forward. Making normal content closer to savage will just make the game not appeal to normal players anymore, and it still wont appeal to savage raiders. And it wont get normies into savage either.
Midcore players and casuals want more difficulty, sure, but not all of them. And there is implementing feedback and there is doing it well. Difficulty needed to increase, but this is a bad way of doing it.
No one likes untelegraphed instakill mechanics that you can only know by memorizing when it happens after the fact, or researching the content with guide videos beforehand. How lame is that? I dont want to do homework, I want to play. Thats why i dont play savage.
Stacked mechanics are usually equivalent to instakills unless performed perfectly and that even eats into the problem with healers having nothing to do. If youre too busy running around, you cant heal. And if people are either 100% hp or dead, theres also nothing to heal.
It's poor game design, but i think better than striking dummy bosses at least.
2) there is no untelegraphed instakill mechanic in the new normals
3) normal stacks are tuned to only he lethal under 5 people
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It's normal content, press your buttons and open your eyes, it's really that simple.
Dungeons and Normal trials have actually been fun to do in this expansion, not Extreme level obviously (they shouldn't be), but fun compared to most normal content of previous expansions.
You people that refuse to press your buttons and engage with the game need to get use to the basic video game concept of dying being a part of learning, and to be perfectly honest, you can survive eating most mechanics because very few kill you outright.
I don't understand how you can get so far into the game and be upset at this level of difficulty, it's nonsensical.
The first raid doesn't even ask anything of you other than to move left and right, but clearly such complicated concepts have overly taxed your limited faculties.
Yeah its not like you have 3-5 seconds to react when you look at the boss instead of waiting for the orange telegraph on the ground lmao.
Or do you have a reaction time of an 80 year old.
I'll say it again. Pay attention to the cast bar of the boss. There's plenty of time to react to everything. If you're waiting for yellow markers to appear, obviously you'll take the hit. You have 3 to 8 seconds to react depending on the mech.
In fact : bosses are just reusing old markers besides a few (like R1) from past raids or trials.
Last edited by Kiurt; 07-17-2024 at 04:31 PM.
I do not understand why you would complain about this, I have heard a lot of people saying their passion for fights have been revitalized me included, the fights so far have been ABSOLUTELY AMAZING and I hope the devs continue on this path. Not just this, you should keep in mind this IS OPTIONAL content of course its going to be harder (its not even hard imo, I got my clears without 1 wipe except the platforms on m4)
Lmaooooooooooooo. Skill issue.
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