"Downplaying my performance?" You didn't even look at my logs. I suggest looking. You'll notice that, for nearly every expansion, there's nothing there. I don't do savage, and only rarely dip into extremes. I *am* a casual player.
The second raid fight literally has no mechanics that aren't "stand out of the bad." There aren't even that many overlapping mechanics. There's no enrage; one healer can salvage the entire run, as long as there's a tank to do their job, and the tanks can survive just fine.
Raid 3 is the toughest, imo, but the same applies, as long as a healer and tank live, you can make a comeback. And all the attacks are telegraphed, you'll die once or twice, but if you actually pay attention, you'll see what killed you. And if you don't get it, JUST ASK YOUR PARTY.
Raid 4 is perfect, great fight, no arguments there.
If your "natural skill cap" prevents you from ever, EVER getting better...then maybe it's time to just accept that some content isn't for you. WHICH IS FINE. But don't take away from the rest of us. You all had your easy expansion with Endwalker, and it bored the rest of us to tears. Dear God, I regularly tank EW dungeons and just ignore mechanics because I can get 9 vuln stacks and survive.
When the content is that easy for so long, there's no incentive to get better. These arguments you all are making now? Go look up some of the threads on Stormblood launch. We were told by your like that Shinryu would kill the game because "casuals couldn't clear an extreme-level fight." Guess what? Shinryu was never directly nerfed. And people cleared it. They got better. The same thing happened with Tsukoyomi, Nidhogg, Warrior of Light. And NONE of these were ever nerfed directly. They were outgeared later.
Which is something else people have been advising. If you can't clear on content, as in, it's just beyond your "natural skill level," wait a patch or two, and do it with better gear.
It's that simple.



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