I would say the first boss is slightly undertuned even for normal. That's not necessarily a bad thing for the first boss of an expansion but it felt like it could use a little extra.

The second boss is fine. I know groups were having a rough time this morning but most people were also going in at minimum ilvl. Once people are at 700+, the boss will feel better. I would add that the conal AoE used as players are dodging hearts could use a stronger visual. It was hard to see and trying to pick out the boss facing while dodging hearts can be difficult.

The third boss is a mess mechanically. That one needs adjustment for normal. Too many overlapping mechanics as the boss keeps jumping around.

The fourth boss is fine. I'd say that fight is the best designed for normal. It just takes a little practice when it comes to the memory game.

Quote Originally Posted by Sacae View Post
And before anyone comes in accusing me of being an elitist savage raider, feel free to check my logs. They aren't impressive. But apparently the ability to hit your buttons in more or less the correct order is beyond the bar for "casual."
Sorry, but that's a really crappy attitude to bring here. None of those were fights where players could get by just by hitting buttons in more or less the correct order (though the first fight came close, which is why I said I felt it could use a little something more).

Players have natural skill caps regardless of all those things you contemptuously list. That natural skill gets lowered when they are suffering from one of those conditions.

Trying to downplay your performance is pointless when the logs aren't representative of the entire player base and normal is supposed to be for the entire player base.