Quote Originally Posted by Deslyxic View Post
The problem with the difficulty on normal fights as I see it is:
-Use and abuse of non standard telegraphs.
-Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
-Mechs resolving too quickly for the mental capacity they demand to process.
-One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).
I haven't yet done the new raids, but…
  • The telegraphs in Dawntrail are actually quite good. The last time I saw a non-standard telegraph would have been... some optional ARR dungeon?
  • Overlapping mechanics in normal fights has been a thing since at least Stormblood.
I'm reminded of a philosophy from the training of surgeons: "See one, do one, teach one." See a mechanic played out once. Do the mechanic yourself once. Teach the mechanic to someone else once (or, be prepared to, anyway). This approach has carried me through Dawntrail just fine.

Not getting a mechanic correct on the first try is fine. Party wipes are fine. But instead of just trying to power through and do, actually take a moment first to see. The hallmarks of a normal mode fight — that is, to say, "casual" content — are that (1) it's obvious how you failed to recognize a telegraph and thus failed the mechanic, and (2) as Supersnow said, you don't need to strategize with the rest of the party to do it correctly.