Quote Originally Posted by Aidorouge View Post
Um... wow. What I've learned from this discussion is that:

1. I'm eventually going to hit a wall in normal content because the hardcore crowd needs *everything* to be a ball-buster even though they already have their own exclusive modes.
2. The playerbase is not in fact as "friendly and welcoming" as they claim when a significantly large portion of if it so willfully, and happily even, tells people to "GTFO then" when some players run into difficulty.

As someone who only recently touched down in Stormblood, this is the first time I've had to stop and think about how I'm going to do the blue quests because doing so would be adding things to the duty finder where I'll just end up dead weight it seems, or I'll be forced to 100% rely on Trusts for the MSQ the whole way because I would be better off avoiding the majority of the playerbase who clearly doesn't want me in their runs anyway. Is this really what I was subbing for this whole time? To go pure solo because I have neither the confidence to do the upcoming harder content, and because the community wasn't anything like I had been lead to believe?

This has definitely been an eye-opener compared to when I first started playing during Endwalker, and I probably should start treating it more like a single player game to prevent future issues.
This is definitely the wrong take-away from all of this. The correct take-away is that as a player, your skill grows between levels 1 and 100. For most, that skill growth is plenty to be able to adapt and learn mechanics as they're introduced. For others, it may not be enough. For ALL of them, however, there is an ability to grow even more. This is the very foundation of video games. You start at one level and improve over time. The mechanics in the raids this thread was written for are not so dramatically different than previous. What we're seeing is a paradigm shift in how they're being presented to us, but that's ok. You can either have raids that give the same mechanics every expansion using the same presentation, or you can have raids that introduce new mechanics or new presentation. If all the raids are the same, then what's the point of new raids? If you never grow as a player, then what's the point of playing the game?

The only people who have issue with the difficulty of the new content are players that want to remain stagnant in the game, and the point of the majority of posters is that stagnation WILL kill the game.