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  1. #11
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    120
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Morphiana View Post
    Everyone forgets one key thing about early xpac end game normal content, it is always harder at first due to low ilvls, always. When an xpac begins you have the majority of the community utilizing gear closer to the min ilvl for a dungeon more so than any other point in the xpac's life cycle. This dramatic shift is so noticeable because when Endwalker finished most people had max ilvl attainable for those dungeons / raids and now that isn't true at all.

    Why does this matter so much?

    Snip
    This reminds me of an annoying "feature" of how fights are currently paced.
    Bad groups with bad DPS are punished with harder mechanics because the fight drags on, while good groups with good DPS are punished by not seeing some of the harder mechanics... Where does this make any sense? It should be the other way around. I doubt the bad players want to see the harder mechanics, and the good players probably want to skip all the tutorialization. I have no doubt that part of the complaints about difficulty arise from the fact that bad players have to "survive" for an extra couple of minutes in every fight.

    EDIT: I should note this mostly applies to trials and raids, since dungeon bosses start looping mechanics very early on. Still, I think it's a frustrating consequence of current design.
    (1)
    Last edited by Router; 07-21-2024 at 10:30 AM.