Quote Originally Posted by Iveriad View Post
I don't think it can be fixed with netcode since the logic are all in server, not on client.

I play in US data center from Asia since my friends all play in US, so you could say my latency is not great.
My tips for this kind of bullet hell is to look for the direction of the bullet, if you need to get across its path, walk behind it, not in front of it to account for latency.
Using Netcode as the layman's term for the game handles, I've gotten enough lectures from my IT friends about misusing terms.