Quote Originally Posted by Shiroe View Post
its like, there can be no fun / engagement, without it being hard / difficult??
... i love difficult games, but that's not the only way games can be fun / engaging.., and these bosses were too hard for casauals, so Yowgi
Your average casuals are clearing the content perfectly fine. We even have some in this thread.

The game didn't get harder. Endwalker was so low compared to previous expansions in terms of boss designs that you think it got harder. They're more dynamic. That's a fact tho.

Bullet-hell mech is another subject, with how old the netcode is, it isn't the best moment to use it.

Bosses are engaging while doing exactly the same as before :

In/out, spread, stack, half room cleave, dodge ground stuff.

There might be new markers or new things, the so called "gotcha" moments, but usually it takes you only 1-2 wipe to figures these out. Or they're called by a sentence in the middle of the screen for some of the MSQ dungeons.

Endwalker was a creat cinematic experience, but content wise, it was a failure. Like I said earlier, I'm pretty sure people got too used to EW designs and now they have to adapt. People are afraid of changes, and it's a human thing. But it'll happen. Adapting is also something human do it alright.