The content in Dawntrail has been refreshing. I could literally do gacha dailies or watch a movie in most content in Endwalker.

Golbez EX is probably the only fight in the entire expansion that I thought was actually difficult and needed practice (aside from obvious ones like Criterion dungeons/ultimates/savages).

You're having difficulty and that's good. It's a challenge but the mechanics in *any* of the content you're required to do such as MSQ dungeons and normal trials are not hard. They're mechanics you've seen before, just stacked together in easily noticeable patterns. Dying a few times sure, being *unable* to progress? No shot. They are not to that level of difficulty.

The actual problem here is that EARLY game content that used to teach easier variants of more difficult content got dumbed down. Things like Thornmarch EX which is actual brain dead content now used to have mechanics that taught sprouts what to expect in harder content.

Also, the new raids are fantastic. The first raid is incredibly easy and almost braindead in difficulty but it's still fun. The second one took me a few tries to not die but the third and fourth one? Chefs kiss. Beautiful fight.

The optional dungeons? First few runs of those were a bit rough, they had some more difficult mechanics. But once you've done them 2 or 3 times, they're cake walks too. Fun ones. Mob packs hit hard again and have actual mechanics. AOE Frontal cleaves, heal checks, etc. Thank god lol.

The content doesn't need to be lowered in difficulty. It needs to possibly increase a bit more. You need more practice.