Sometimes I wish a lot of players would just realise that the 'difficulty' standard has always been around the level we now experience in Dawntrail.
For me, I started in Stormblood, and I witnessed Shinryu Week 1. To hear they had to nerf the fight made me sad, because I personally LOVED the chaos I LOVED the challenge. (Lmfao and now I get replies it didn't get nerfed at all? All those years I believed my old FC leader lmfao xD! THANKS FOR LETTING ME KNOW <3. Validates more the pint of: getting better MATTERS)
That fight alone, as a new player, as the highest level content I was able to do, tempered me into the player I am today.
Looking at cast bars, looking at boss tells, looking around the arena, etc. etc.
A lot of players seemed to just leave the trial as soon as they got that one, which made me confused. And ever since then, I have seen the game go down in 'difficulty' till the moment it became a snoozefest and all you had to do is resolve one mechanic at a time. (This being 'casual' content.)
To have been in the last lvl 90 trial, it made me so happy to see the constant threats of AOEs again, which made me relive what I felt during Shinryu before nerf. This is the game I longed to play since I started. So I am personally happy to see it back again.
So overall, I am just happy we're back to this, and many players who missed a challenge or missed the 'difficulty' range of mechanics can now rejoice and practice again. To temper themselves with this new content on what's to come. To give themselves a chance to grow and it'll be easier for them to cross the bridge towards savages and even Ultimates (If these players want to eventually take that up)
It's not bad to wipe, it's not bad to die. The fact that the game allows you to learn mechanics and that nothing is punishable, should be reason enough for you to be happy about the fact that dying isn't bad?
Who are you disappointing?
So far the only thing I see is that you're disappointing yourself, when there is no reason to. Keep trying, keep practicing. It's either that, or hanging in the towel. Games should take effort, not everything handed to you on a silver platter. Learn that mindset and you'll get there.