Quote Originally Posted by momerath View Post
I'm posting here for the first time to offer this counterpoint: the difficulty on this content has been EXCELLENT.

I'm not an extreme or savage raider FWIW; in fact I've never cleared a savage fight and have only ever unsync'd extremes. But this was the first time since Shadowbringers that I felt like the game was using actively engaging fight mechanics again. I loved it.

Even the expert dungeons and stuff have felt so much more interesting and engaging compared to the boredom of Endwalker fights.

It's very possible to learn these and play these without being an extreme/savage player. They aren't overly difficult-- you just have to take some time to learn them and accept that failure is okay. Practice makes perfect as they say.

More of this please!
This. New dungeon aren't hard once you understand them, no dungeon is, but they are FUN. I actually want to play expert roulette unlike Dead Ends or that void dungeon with the trash pack "boss." New mechanics finally are good. New normal tier is very fun with some fun ideas going on. We literally just had "#healerstrike" over dungeon content not being engaging, we get the tiniest amount of spice, a couple new mechanics, and people start complaining the other way. Maybe instead of complaining you learn how to play the game. Learn how to look at the screen, see what's happening, and think to piece it together. Don't get mad if you die, use it to learn and improve. It's end game content in a video game, it's not supposed to be playable asleep.