I hate to be back on this again but this content was not super hard at all and everything is telegraphed via boss gestures or boss cast bars. If one side of the boss is glowing you better get away from that side.
Alright examples:
Blue glowy circle on the ground - get close but not on top because something will hit there and knockback
Half of the boss glows or gets steamy - that half of that boss is now becoming the dangerzone
Arena has things on the side - a mechanic like a line aoe, cone, half circle, ect is about to happen there
These are all telegraphed, and the boss slowly teaches you the mechanics before putting two together. There is nothing hard about that.
Does anyone remember the Qitana Ravel with the first stone boss? First introduces the fist half room cleave even with a noise introduction, then the statue does it, then it combines. That is about as complicated as the bosses in this expansion.
How about Castrum Abania? The second boss they nerfed and they made it so easy. There were three elemental buffs you could stand in. The boss would call out two elements and you go in the one he didn't call out. They nerfed it because what? It was hard to read??? The boss clearly says it in chat. At least they kind of made the new mechanics even more jank and I like them and people are still getting thrown off but I didn't have any issues with reading.
Remember this is a game. It needs to have learning experiences in it so that it doesn't become boring. There were more people quitting because stuff was too easy.
I 100% agree with a harder difficulty leveling dungeon because if people are going to refuse to learn new things and quit the game because they do not want to adapt when your role is literally to be a hero, how are we going to make both sides happy?
You are a warrior of light, your challenges are hard, you hone your skills, you fight. Tanks save the party by doing reprisal when some aoe happens that is unavoidable to save your party, healers shield quick, dps kill the bad guys because a dead enemy is the best mitigation. Please guys just learn to embrace difficulty and learn to play. Don't stand in the AOEs thata re being telegraphed blatantly. Anyone see Idiocracy where Joe Bauers is watching those guys trying to put the blocks in the shaped holes and they are failing and they are covering it up like Joe is cheating when he is just looking at amazement at what is actually going on? Don't make me feel like Joe please. Please don't do this to me hahaha.
By the way any of you fight Diabolos in the ARR dungeon where you have to play the memory game and match doors so you can live and not get nuked by a party wide AOE? Another fun dungeon. They won't nerf that at least because it isn't part of the progression of the MSQ thank god and I love when it pops up in random queues.

Whats your deal bub? As a content creator your not good at dealing with conflict, goes straight to insults, you should work on that. Super weird statement to label someone because what? They are miqote? Cringe as feck.
Edit:also your comments had nothing to do with this post until the second paragraph in your second post. Shamless plug to your yt thay nobody asked for that k you for your nothing burger commentary.
Last edited by alfarini; 07-27-2024 at 01:53 PM.
Read their post, they went for insults and disrespect first without even reading calling me a shill and that I defended OP wanting nerfs. Clearly I don't. I quoted my video because I brought this issue up in it.
Not interested in insulting random people here or OP, but refusing to read and just attacking someone for posting an opinion. Why even rage at OP whose probably still learning the game at the time of posting? Even if he quit.

Need some thicker skin if your going to be putting yourself out there my friend. Bro I've read every post in here. Op has been playing since SB and refused to learn or take advice from anyone, they just want SE to listen to their bad takes. Only just recently, more than a week since this post went live we find out Op never even did m3 or m4 at all. Time does not equal experience but it's still no excuse to not learn basic gameplay.
Edit: saying "they went for insults first" is childish.
EOD your not worth it.
Last edited by alfarini; 07-27-2024 at 02:08 PM.
I can take criticism, but you don't see me hurling baseless insults starting a conversation like that. Moving on from that, I'm posting because I am sick of this game getting nerfed because people(The average player/not vet) complain.
It happens more times than it needed to over the last couple expansions now. Endwalkers raids got nerfed week 1 before some had a chance to even try them "as intended" If OP didn't finish the raid tier, thats sadly on them. M3 and M4 were imo my favorite 2 thus far and I cannot wait to do savage myself.
I get their frustration. To reach to the end of current MSQ, especially with Skydeeps final boss literally being a mini version of a previous savage(Don't want to say which for spoiler reasons respectfully), but to come out here and voice that only for us to bash the guy seems just... wrong.
I just think there has gotta be a better alternative. Bringing back Hard Dungeons would be a solution. If done the correct way, Would make the future MSQ a bit more enjoyable to veterans and new players alike. For example, The very first dawntrail dungeon. Have a (Hard) version of it and all the ones that follow until level cap. Doing either one progresses the MSQ, but doing the harder one grants more exp, items, and gil perhaps? Would make leveling in a harder dungeon more rewarding then mindless to a veteran and more challenging of an idea to the average player to attempt, however getting mad at one another or bashing OP or others opinions doesn't get anywhere. I merely leave this as a suggestion.
EDIT: I wanna bring up a point right now. Many are quitting because the game is too easy and too many nerfs. SE has avoided nerfing ultimates. I hard agree with them. However. Let me say this. Ucob, Nael quotes which for those that don't know that ultimate the boss will say the mechanics in chat and you gotta read them in real time. YoshiP and the Devs know this nael quote trigger was a horrible idea and yet they never changed it which I REPSECT THE HELL out of them for doing.
Now look at Dawntrails first trial with the red text dead in the middle of the screen TELLING YOU WHAT THE BOSS IS DOING. Imagine if SE went back and nerfed ucob with something like this. I would be greatly upset myself like OP for the opposite reason.
Last edited by ChadMaris; 07-27-2024 at 03:05 PM.
I'm only going to post this once and go back to enjoying the game. Like OP, I have an alternative and different view as someone whose cleared nearly every extreme and savage in the game and every ultimate across the span of many characters. If you don't like my view, it doesn't matter to me. I been playing since 2.5. I read through every elses here and respected them never forcing my own. I'll leave my input. My video just visually shows my frustrations that I am describing with not only this game, but a bit of the community aswell. I wish to see the community be more respectful and chill in the future, but sadly it doesn't change for better which is why a vet like me doesn't come here ever to say anything.
Guildhests - Not touched since release. Was supposed to be used by new players to learn, but its hardly ever qued and its rewards lackluster. A reward boost would definitely help new players get comfortable. This should honestly be changed to be unlocked immediately and not behind a side quest.
Normal Dungeons(ARR-EW) - Please stop nerfing these past dungeons as I said. Removing fun mechanics that made players think. Crazy dungeon layouts. I miss being able to go into the caves below in Dzemael Darkhold after 6.1 nerfs. The idea of exploration is now dead as a result with no reward. Getting achievements for discovering all parts of a dungeon just feels pointless now. The difficulty is also fine, it needs no changes in that field.
Normal Raids(All) - Just fine. I didn't have a problem with this current raid tier or any past ones since I started playing ages ago.
Alliance Raids - Ever since STB and SHB's Ally raids, I respected their slight difficulty. Especially Nier's boss fights. However, Endwalkers felt lackluster in difficulty. People still die to Red Girl often when I get it in roulette which puts a smile on my face for difficulty. Endwalker, I didn't feel that at all. None of the mechanics really felt memorable. I know people were upset with ilvl power skipping Nald'thal in Aglaia never seeing all the mechanics. I felt they were definitely too easy after that started being a thing. I hope Dawntrails will be harder.
Savage Raids(All) - I personally like the fact that we get BiS and Mounts from doing these, but I don't like the fact that the dyed versions of the glamour are locked behind doing them. I know their a flex. Just wearing it dyed shows you did it. I just wish they did titles for clearing instead and allowed anyone to dye the gear. The ultimate raids and BLU are the only ones that get their own titles which to be fair are deserved, but why not savage?
Trials - I don't think their too difficult for the average player to do. I think their fine.
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