Think the difficulty is just right this time. Fights seem more engaging than just standing in one place and press buttons.
Think the difficulty is just right this time. Fights seem more engaging than just standing in one place and press buttons.


If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
Player
I appreciate that you aren’t enjoying the difficulty of this expansion. But honestly, as a casual player, the difficulty has been a welcome addition.
There has always been a mismatch between what’s happening in the story and the difficulty of the content. The content up until this point has barely required anything of us as players, with victories essentially handed to you with minimal effort.
If anything, I think more needs to be done to ensure that players are engaged. The telegraphs at least in the MSQ have been really fun to learn and overcome, but don’t require any kind of insane DPS or rotation memorisation. I don’t want whole game to be “run from point a to point b, hit a couple of things, repeat”.
I don’t think I’m in the minority of players here.
Hello
In a couple of your previous posts, which, for some reason you edited out the original content and replaced it with the same message, you stated that you struggled in EW and that have very bad anxiety and only do content with trusts. I am going to assume that the character on your profile is an alt since you only have a lvl 6 arcanist on it and you are not able to run any kind of instanced content at said lvl.
So unless you are just a troll, trying to stir shit up, trying to gain sympathy and you are actually being truthful, I am genuinely curious as to what content, dungeon, specific mechanics etc in EW that you struggled with?
I was gonna be a bit more sympathetic toward you, however in light of this particular post, yeah not gonna happen anymore,
You don't get to make a post on a public forum and then pretend to be a victim if the majority of the public disagrees with you.
Yeah your post did get a lot more attention after certain streamers reacted to it, but people were already disagreeing with you prior to that point.
What, are people not allowed to have the same opinion as a streamer or any popular figure for that matter?
Typical response when you do not have a valid argument, and/or you don't get the support that you were hoping for.
What if those streamers had agreed with you, would anyone who agreed with you also be simps or does that only apply when people disagree with you?
If you are not able to handle people disagreeing with you when you make a public post on any forum, then it may be best to refrain from doing so.
Last edited by Saiion; 07-25-2024 at 09:06 AM.
Player




Since this is being covered so much, here's my thoughts. Firstly, the normal content that is more "difficult" is optional and you will be able to unsync it in the future. Moreover, it will become easier due to item level increases making mechanics hurt less/ignorable/skipped entirely. Like how we skip Devour in P5 normal now.
Not an issue because you will observe the telegraphs and gradually learn them. Which is how this game has always worked btw. It's not even new to the normal raids. Many mechanics in raids such as Alexander, Omega and Eden were new as well.Use and abuse of non standard telegraphs.
It's been this way for years. That very thing happened in Eden, Omega and Alexander. The normal raids may be easy, but they have always been rough on the first day at least.Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
I remember a group of sprouts wiping to A1. How about Ultra Flash in A6 and A8? There were wipes for months to A11, and for the first week or so to A12.
How about O11 with all the mechanics going on that wipe people to this day, or O12 which was rough for tanks and healers. You'd often get, say, tanks left trying to solo the end of it and they didn't always manage that either.
How about E2 which has a new concept of mechanic. E4 that can still leave loads of people dead. E5 and E7 which sometimes still leaves full wipes and E6 and E8 used to sometimes. How about E10 wiping people with all the Shadow mechanics, which are a combination exactly like you claimed hasn't happened before? Or E12 which adds mechanics together as standard. Despite all these being easy, they all combine mechanics at various points and wipe casual players sometimes.
I had no trouble with this personally. Now I accept some people might. But if there isn't a disability involved then most likely you will develop the ability to either process or predict it, with sufficent time and practice.Mechs resolving too quickly for the mental capacity they demand to process.
Usually things in this game aren't as random as you're suggesting. If you do it enough times you start to observe it's either like x, y or z pattern and get used to the ways it normally catches you out.One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).
The great thing about this game is that if you feel this way, you will be able to unsync solo it as a tank in the next expansion. For example, I solo'd E12 as a PLD upon EW release in minimum EW gear.we don't do this content alone, you know?
So it's disheartening that people died? I would say that is what makes the content able to be defined as challenging. If nobody dies, it's boring. When you learn how to do it without dying yourself, you feel accomplished. You even proved my point by successfully learning the fight with a little practice.I think it was the 4th time I was doing Valigarmanda when I finally managed to finish without dying myself, but that's a moot point when half the party was dead half of the time, even knowing the fight doesn't make it any less of a disheartening experience.
Being casual doesn't mean the content has to be easy. Just easy enough to clear in a few pulls or learn within a few pulls, or struggle through with a healer/tank/dps LB3 or some really good player pulling everyone back up with their tank/healer wizardry.Can casual players have something easy-ish to play? Please?
It's like how many alliance raids have wiped players constantly and had people die everywhere, but it's alright due to the amount of red mages and healers and summoners to resurrect people. The wipes make it fun, but it's not so hard that it won't be cleared in a few pulls.
Last edited by Jeeqbit; 07-25-2024 at 09:47 AM.
You'll be just fine, so long as you're willing to learn from mistakes, the game really isn't as hard as the OP makes out. Yes there are a few nasty mechanics here and there but they're still doable with practice. If you're really as concerned as you appear about being dead weight then I advise doing your first run of each duty with a physical ranged job you really can't go wrong there. As for the community being unfriendly? Game fora always attract the worst elements of the community, peeps in game are equally as they appear (even if contractually obliged by ToS), if you ask for help I'd suggest at least 80% will happily walk you through stuff.
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