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  1. #1141
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aurox View Post
    ...that damage always 1 shots you.

    The bosses are:
    MaulSkull from Skydeep Cenote
    Antivirus from Alexandria
    And the champion that took me an hour to defeat The Herpe master, "Herpekaris" from Origenics. This boss almost made me quit the game...
    Except only Maulskull has a one shot mechanic, and once you get caught by it, you're supposed to be prepared when the next knockback comes ?
    If you were getting one shot by things other than getting knocked off a platform, maybe there's a problem somewhere that isn't related to the content or your performance, like trailing behind on gear ?
    I've been playing a lot of viper myself, and nothing has one shot me, and I level through dungeons and I got hit plenty by these mechanics.
    Another think that's important about playing melee classes: You have immense survivability, I think you might be ignoring Second Wind and Bloodbath ?
    Man, I can tank wall to wall pulls with these while healers rez flattened tanks. I couldn't tank a whole pull all the way through but you can heal yourself quite a bit.
    Concerning getting hit while following the scions, yeah, latency would do that, you're always a bit behind on time to the server.
    You should learn from them, not depend on them. That means looking at what they do so you can do it yourself next time, without following them.

    Also don't rely on the VFX effects. If you're in the telegraph (orange zone) when it disappears, you're gonna get hit 2.5 secs later when it resolves, no matter if you're not in the telegraph once that 2.5 secs has passed.
    I say this because both bosses that aren't maulskull have like, a phase where they do a series of AoE patterns.
    For Herpekaris, you need to get into his face and look at which arm he lifts, you go on the other side just beyond the edge of the target circle, and you're clear.
    For antivirus, you need to follow the pattern that appears, it resolves in the same order, you need to get in when it's a circle, you need to avoid getting in and avoid the beams that come out when it's a cross.
    Gotta go zoom, so you need to prepare for it and think about what you're gonna do ahead of time. Ignore the immune reaction casts, if you're fast enough following the patterns, you always end up getting out of it in the nick of time. Soon as the telegraph is gone, you can move. Doesn't matter if a nuke blows in your face, as long as you weren't in its telegraph when it disappeared. This is the other side of the medal concerning what I said about not relying on VFX effects.

    Concerning tanks surviving more.... It's the premise of their job, lol, if the hat suits you, enjoy it mate. ♥
    I play all roles and dps does feel like the hardest role by far to me, but the game also isn't hard from my perspective at this level of content, no matter what role.
    (5)
    Last edited by jdtuggey; 07-23-2024 at 10:41 AM.

  2. #1142
    Player
    Oku-1's Avatar
    Join Date
    Jul 2024
    Posts
    27
    Character
    Oku Takari
    World
    Halicarnassus
    Main Class
    Viper Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    You and your ilk have spent over 100 pages and 1,000 posts obsessing over OP for posting an opinion. Not only that, but you lash out with ad hominems against anyone who defends OP. This doesn’t look good for Final Fantasy XIV. At this point, I don’t think the community can be saved. Let’s hope World of Warcraft’s new expansion is good and Blizzard can nurture a better community than this one. It’s sad that a multibillion-dollar corporation gets people to attack each other because it can’t fix the net code or the hitboxes in M2.
    There you go just doing the tweet again:


    I have done nothing in this thread besides politely disagree with the OP and express sympathy for people struggling with more difficult content and encourage them to not give up. The harshest I was with the OP was when they said they'd rather mechanics that expect you to know your left from your right not be in the game, and the only person I've actually been snarky with is you after you've done nothing that I can see here besides scream at people and call everybody a toxic hivemind while trying to pretend to be a moderator.
    (13)

  3. #1143
    Player
    Zecht_Rosenburg's Avatar
    Join Date
    Jan 2014
    Posts
    5
    Character
    Seofon Marquis
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    wait you're telling me, you got on a PUBLIC Forum gave your opinion and now upset others are commenting or giving their opinion as well. Take it up the chin like an adult, that's the reality on putting yourself out in public forums. Gotta be mature enough to know/agree others will say something you dont like.
    (6)

  4. #1144
    Player
    Frigidchick's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    177
    Character
    Bertram Akintunde
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Wait a minute.

    Who made you the Mayor of FFXIV Casuals? I thought casual meant we do other things besides playing FFXIV and/or other games. I didn't think it meant wanting the game in 'Cocomelon' mode.

    I have fun learning FFXIV's fights/raids/savage/ex/and dungeons. Honestly, it was the only thing I enjoyed in Dawntrail. You do not speak for me. Don't assume all casuals are of some hive mind. We get enough of that in this community.
    (7)
    https://bertramblog.tumblr.com///

  5. #1145
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    1,870
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Oku-1 View Post
    There you go just doing the tweet again:


    I have done nothing in this thread besides politely disagree with the OP and express sympathy for people struggling with more difficult content and encourage them to not give up. The harshest I was with the OP was when they said they'd rather mechanics that expect you to know your left from your right not be in the game, and the only person I've actually been snarky with is you after you've done nothing that I can see here besides scream at people and call everybody a toxic hivemind while trying to pretend to be a moderator.
    Although it has been said before, one thing that often surprises me is the disconnect between the Community on the forums/social media and the in-game community.
    (1)

  6. #1146
    Player
    SkaliX's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Tiffany Evenstar
    World
    Omega
    Main Class
    Viper Lv 100
    This is the first thread that actually made me voice my opinion on the FFXIV forum.

    I started playing FFXIV in 2022 and I went through the MSQ and normal content just fine. I was enjoying the story and discovering new things around. Throughout the expansions there has been a gradual increase in difficulty, even if barely noticed. I've learned a lot of mechanics the game has to offer, and when I died I made a mental notice to revisit the fight at a later time and try again to resolve the mechanics so I don't get hit by AOE or whatever else is happening on the screen. I was learning new stuff and life was good.

    I reached and finished Endwalker and was overjoyed. I dipped my toes in savage and extremes. Now, I'm not a regular raider. I only sometimes go in when my friends are around and we do it together. I was here when they reworked lower level dungeons and made them even easier to the point where it just became way too easy to run through the content.

    Dawntrail's content is engaging, fun and what's more important - it's not a snooze fest (at least for me). I get hit by some mechanics, yeah, but however, there is NOTHING IMPOSSIBLE. Content from 1 to 90 (maybe even 100) is literally teaching you core game mechanics, and by the time you reach Dawntrail, you should know basics and general gist of things. Even if it takes a few pulls for you to kill the boss, you'll eventually learn (hopefully). Take for example dungeons. You can run them with Trusts. They literally show you safe spots for mechanics that the boss is going to do. Trials. You get a party of NPCs to do trials as well, at least in Dawntrail (excluding the last MSQ trial) and you just follow NPCs. They are in a way teaching you how to resolve mechanics (even if sometimes they can be janky). You maybe wipe but THAT'S OKAY. If you finish the trial and you don't understand the fight? Go to duty support and replay the fight with NPCd. You can do trials or dungeons with duty support without having your Trust leveled.

    Raids.

    Dawntrail raids difficulty is just fine. You are not expected to clear it first pull. They are fun and engaging, and besides, it's optional content. Keyword, optional. If you aren't willing to learn or try a bit more - don't do it. The more you do them, the more you'll understand the mechanics. It's supposed to be fun and engaging by this point and not just rush through till the end goal, I'm sorry.

    The game should advance bit by bit when it comes to difficulty, and I find Dawntrail content very enjoyable and engaging so far. I hope future patches and expansions continue down this path. It's time for all of us to get a bit better at the game, if we are not already.
    (7)

  7. #1147
    Player
    Mihka's Avatar
    Join Date
    Feb 2020
    Posts
    43
    Character
    Mihka Terelis
    World
    Famfrit
    Main Class
    Scholar Lv 90
    Quote Originally Posted by VioletCatastrophe View Post
    In FF14, the casual content is stuff that in many cases needs to be regularly done by savage raiders, probably more than the casual players. Roulettes for tomes. ARs for upgrade tokens. Even normal raids are useful for midcore raiders who might not be able to get the tomestone very quickly and getting 7 weeks of clears for a quick weapon upgrade is very beneficial.
    This is something that is a frequent issue for me when I decide to actively push a raid tier, yep. Needing to run your expert dungeons for tomestones can be really boring when the dungeons are really boring. And if you're not sure your static is gonna be clearing fight 3 within 4 weeks, it's absolutely worth pushing for your normal raid clears because it might be faster to get the tome weapon that way than getting it from your savage drops.

    Raiders are the people who are gonna be running this content harder than anyone else for the first few months.

    Quote Originally Posted by alfarini View Post
    Whenever I was doing it with like 500+ people in the zone I swear I thought I got hit but the game let me live lmao. Then I think the tics caught up to me and I just died outta no where lmao. Got me rodent ez peezy tho. Will do again for insane exp and gems, super fun. I hear is up in 5 more min.
    With regards to this, I recall that Hunts and Fates usually have a hit limit on their abilities, likely for optimization reasons. I don't recall the exact number, but just for an example, if 74 players all get hit by an attack, that attack might only check the first 64 valid targets and the other 10 players will just not get hit.

    Quote Originally Posted by Aurox View Post
    Not because of difficulty but because as you follow the trust team members the boss mechanic always manages to deal damage to you and that damage always 1 shots you.
    So a couple things. I've split your quote into multiple parts to make it easier to respond to.

    I do think it's a valid complaint if you're literally dying to attacks in one hit, but I'm curious what ilvl you were using as I never encountered this as a healer, and I did basically all of the content up to 99 just using tome/savage i660 gear from last expansion (dungeons weren't that kind to me, and I just sold my coffer gear on the marketboard).

    With you getting hit while following trust members, that sounds like you might be getting snapshot by ping? I know trusts sometimes lag behind and get "hit" by AoEs while taking no damage. It is also worth noting that some trusts are programmed to fail mechanics the first one or two times, and they even have dialogue for this, like Alisaie saying she needs to pay more attention.

    (comment split into two because character limit)
    (0)

  8. #1148
    Player
    Mihka's Avatar
    Join Date
    Feb 2020
    Posts
    43
    Character
    Mihka Terelis
    World
    Famfrit
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aurox View Post
    So, after I reached 100 with Viper and finished the first week of Arcadion I decided to level up my Tank through dungeons doing trusts. Guess what happened?
    I was having fun. This is when I knew there was something wrong. I was purposely getting hit with the attacks that 1 shotted me with my viper and it took a fraction of my health away. This is why people who play tanks are not complaining because it's not difficult for them because they can't die. Unless they fall off the edge or through a hole. The game shouldn't be designed this way.
    This is classic tank privilege, yep lol. Unfortunately the game really DOES NOT have any mechanics that punish tanks in any normal content, which is one thing that contributes to a lot of healers feeling kind of superfluous in the way the game is currently designed outside of Ex+ content.

    Quote Originally Posted by Aurox View Post
    Without spoiling the game, the last trial boss killed everyone except the 2 tanks and those 2 tanks were able to kill this boss while it still had 1/4 of its health left while we were waiting for about 5 minutes for them to kill the boss. This shouldn't happen. Tanks should be able to die just like everyone else.
    And this is a good example of the epitome of normal content failing to design around tanks. Even on the final trial of the story, there's no real mechanic that push tanks. For example, very heavy tank busters that require tanks to use heavy mitigation or have healers help them, which would make it harder for tanks to just solo/duo carry an entire dead party for multiple minutes at a time.

    Some people think this is fine, I kinda disagree with them... but if that WAS the case, there'd probably be even more complaints in this thread lol.

    Quote Originally Posted by Aurox View Post
    Especially since most of the fight you are dodging mechanics instead of fighting the boss. You will see casters casting spells halfway and they have to stop to avoid a mechanic. Summoners die and they have to recast their carbuncle which I believe should be an instant cast.
    I do have one strong disagreement with you here, though. Casters having to work around dodging mechanics is one of the things that makes casters still engaging. Learning how to slidecast, pre-positioning to not need to dodge mechanics that are coming up, knowing when to hold and use instant GCDs. These are all important parts of the game that keep jobs like Black Mage and Pictomancer actually fun, as well as one of the few bastions of design that make healers not literally fall asleep at the keyboard.



    And on an entirely unrelated note, I find it hilarious that people still take the bait from a Balmung Catgirl. Stop giving her attention, she's proven over and over that she isn't interested in arguing in good faith and just wants to pull the whole thread down with them.
    (0)

  9. #1149
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Frigidchick View Post
    Wait a minute.

    Who made you the Mayor of FFXIV Casuals? I thought casual meant we do other things besides playing FFXIV and/or other games. I didn't think it meant wanting the game in 'Cocomelon' mode.

    I have fun learning FFXIV's fights/raids/savage/ex/and dungeons. Honestly, it was the only thing I enjoyed in Dawntrail. You do not speak for me. Don't assume all casuals are of some hive mind. We get enough of that in this community.
    Yes I think casual should stop being used, cant we go back to noobs and maybe even gimps :P
    (3)

  10. #1150
    Player
    Solsbeary's Avatar
    Join Date
    Apr 2020
    Posts
    8
    Character
    Sol Salis
    World
    Lich
    Main Class
    Viper Lv 100
    So its now week four of the dungeons and week two of the raid.

    Focusing on the raid, i can categorically say that week two is easier.

    Week one deaths: M1 - 9, M2 - 4, M3 - 1, M4 - 6
    Week two deaths so far: M1 - 1, M3 - 0 (yet to do M2/4)

    This is because the fight is easier because I have now experienced it more.

    Stop being an overdramatic reactionary and actually experience things. Or actually contextualise it better by stating its your initial thoughts, rather than a blanket view that things are too difficult.

    Unfamiliar =/= more difficult!
    (12)
    Last edited by Solsbeary; 07-23-2024 at 09:04 PM.

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