Personally I disagree myself, because this expansion is when we finally got a form of challenge that is satisfying once you beat it, and it should have been like this in Endwalker.
As for the raids? I appreciate the welcome change, especially after two amazing raids from Abyssos being the biggest snoozefest, ever. (Those being the Sixth and Seventh Circles, and both were stupidly brain dead on launch and EASY to figure out, which doesn't help that it was the 6th circle was easiest fight in the second savage tier, possibly out of the entirety of EW Savage raids discounting the first circle)
I would also ask for examples about your 4th point regarding "too many "Catch this!" mech" because, I don't think I can come up with any example other than honey B's heart thingy.
Which, shocking revelation: NEW RAID SERIES THAT JUST CAME OUT, JUST SO HAPPENED TO HAVE BRAND NEW MECHANICS that nobody knew how to figure out on day 1, and that's okay! dying and wiping is a part of the learning process, and nobody is expected to clear content blindly on launch (unless we got another O1S situation, cause from what I know: it was identical to the normal version, but now there are no guard rails!)
We are currently at Lv100, 5 expansions in, with so many abilities to help mit the damage taken from raidwides and other mechanics (In fact, 90 buttons across every job!), so a form of challenge at that point is kinda...required you know.
The devs finally decided to make *something* slightly more difficult (dungeons, trials and now raids. And by "more difficult" I mean doing 10 points of damage than 8) and all we get is a few asking for a piece of content to be nerfed to the point of being Praetorium levels of brain dead.
If you need help on how to use a job during any piece of content: Youtube guides, The Balance or Icy Veins, and a striking dummy exist, and will do you just fine!

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