MSQ content is literally done for you by trusts and contains mechanics that you have done repeatedly for the last 90+ levels.
Any content that does not contribute to getting you to "To Be Continued..." is optional side content. If it's too hard for you, then just don't do that content until the game progression has advanced far enough that it becomes trivial and you can ignore most mechanics.
You are forcing yourself to do content you don't have to do and then complaining about it. It's actually insane.
Last edited by Oku-1; 07-21-2024 at 08:05 AM.
I already did like 5 pages ago

please tell me what normal content you consider is best normal difficulty ballance, becasue I as one of the most casual players in the game (i only really do Savage and EX's when i can unsync them) , find all normal difficulty content rather easy, i wiped only on the 1 dungeon that did a tank stack + normal stack so i needed DPS to actually not die , but we eventually learnt the mechanics and passed with time to clear

I'm not sure what counts as too difficult. I'm an average player at best. It's pretty common for groups to say "Aces is dead again." in raids. I don't do extremes or savage. But going into Arccadium blind I cleared all four in about 90 minutes. Maybe a little longer from doing the quests. There was nothing in them we haven't seen at least a dozen times before, except maybe one mechanic on the 1st raid. It's all just presented in different ways. Overall, I feel quite comfortable saying if I can clear them then anyone can.

i consider myself a casual player but i quite like the upped challenge for fights so far this expac, it feels more rewarding than it ever has to die, get rezzed & die again while putting in the effort in to observe & learn so i can clear things faster. can you really call yourself "casual" if you're complaining about the difficulty of what is by definition casual content? learning is part of the struggle and struggling is part of learning & you can't learn a lot from something that's super easy.
I think in average the last 3 expansions were pretty fair in terms of difficulty outside of some outliers like the Mist Dragon, Amauroth, Tower of Zot or Final Day that were on the harder side for dungeons. Orbornne Monastery was obviously overtuned to the point the had to nerf it and the butter dragon in Lighthouse had a lot of HP too ("Your suffering is not yet over!", "no sheet, MF! we being fighting for 3 hour and you are still at 40%").please tell me what normal content you consider is best normal difficulty ballance, becasue I as one of the most casual players in the game (i only really do Savage and EX's when i can unsync them) , find all normal difficulty content rather easy, i wiped only on the 1 dungeon that did a tank stack + normal stack so i needed DPS to actually not die , but we eventually learnt the mechanics and passed with time to clear
E5N was the sprout killer, in fact the missery I felt from Valigarmarda reminded me of that fight. P2N I remember with certain disdain too. Obviously O11 with the lardboard/starboard bullshit. As for trials Golbez I found particularly difficult.
But the thing is those are outliers in terms of difficulty, dungeons and trials you do them once and when you have bad luck in roulettes. DT is consistently harder all across the board, there is no escape.
Valigarmanda is done pretty much entirely for you by your trusts, though. Like I'm not being hyperbolic here, you can just ignore the entire fight and just do your damage rotation while standing wherever they stand and the trial is trivial, probably one of the easiest trials the MSQ has had in several expansions.I think in average the last 3 expansions were pretty fair in terms of difficulty outside of some outliers like the Mist Dragon, Amauroth, Tower of Zot or Final Day that were on the harder side for dungeons. Orbornne Monastery was obviously overtuned to the point the had to nerf it and the butter dragon in Lighthouse had a lot of HP too ("Your suffering is not yet over!", "no sheet, MF! we being fighting for 3 hour and you are still at 40%").
E5N was the sprout killer, in fact the missery I felt from Valigarmarda reminded me of that fight. P2N I remember with certain disdain too. Obviously O11 with the lardboard/starboard bullshit. As for trials Golbez I found particularly difficult.
But the thing is those are outliers in terms of difficulty, dungeons and trials you do them once and when you have bad luck in roulettes. DT is consistently harder all across the board, there is no escape.
If THAT is too hard for you then I'm sorry but I think the issue isn't difficulty, the issue is that you Just Don't Like Final Fantasy 14 Anymore and instead of admitting that and canceling your sub and saving yourself 15 bucks a month you're trying to blame the difficulty for some reason.
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