You could clear fine, but that extra planning increases the chances of being "clipped". These new raids have faster and more frequent mechanics with more ambiguous hitboxes. As a previous poster put it, the devs know the limitations of their own engine and tested it to make sure the "snapshotting" or "clipping" wasn't too bad. But, as previous interviews showed, they test with a 30 ping average. With a 60 ping, your chances for being "clipped" increase. And with that chance, there are more players (like OP) who will run into issues with the design without knowing why (after all, "snapshotting" isn't normal for video games). This makes the game look unfair to anyone who is used to the slow Endwalker style where medium ping is acceptable. Low-ping players will find their complaints baffling, which is what you see in this thread. High-ping gamers already have skills to mitigate this, so they might also not find any issue.
These new raids are likely going to be the ceiling for normal-mode content since it's clear the devs have reached the limit. I hope the other posters in this thread relish while they can in whatever glory can get from winning this argument online, because there's not much else the devs can add without more dissenters being made.
70% of the new raids are great. I too have been asking for more difficult "mid-core" content and the raids are good. But the other 30% consists of being "clipped" by overlapping mechanics, which feels unfair to someone with medium (40-100) ping when you're doing exactly what others are doing and don't get hit. The only way not to get hit is to intentionally go into the mechanic so that you "clip-dodge". I have had to do this far more often than usual. I predict that "clip-dodging" will be a go-to strategy for content going forward if the mechanics are too fast.
For example: in M4, there is a classic "back-forth" mechanic. You move to one half of the area then move to the other half, repeated a couple of times. But if you wait in the safe zone until the cast bar for the unsafe zone is done, you're too late. You need to go into the zone while the cast/animation is telling you not to.



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