Where do you see the lashing out agaisnt him ?The current narrative is that the netcode should intentionally be bad so that players die when they shouldn't. That makes it more challenging and you have to master not just the mechanics, but the lag behind them.
Case in point: OP said the following, which are intentional design elements:
All of these require a game engine that can keep up to speed. FFXIV can't. Yoshida just admitted to this and people are lashing out against him because of how much they love the current game engine, even if they know it's bad. And they do this just to be superior to others. That's the new FFXIV. It's an extreme overcorrection. FFXIV will never improve when people are drooling over a dysfunctional game design. Devs will not ask executives for funding to fix netcode when they see thousands of people fawning over the current limitations and attacking those who disagree.
Also, he said the game engine/netcode is indeed terrible, and it's also why they have to limit themselves on what they do and how they create contents. They're doing internal tests on contents, they know when it's too much and when it's not. If they put it in the game, they're confident about it. Sometimes it fails. Sometimes it works. People are saying that the COMBAT DESIGN is good, not that the game engine is good. You're getting it wrong here.
One more post in case Arthars decides to brigade the thread again:
If Pong had FFXIV-style "snapshotting" and lag, do you think video games would've taken off when they did? Or would people have simply shrugged them off as a janky gimmick? Because, as far as I know, gaming has always been about matching your controls with the video output.
Imagine hitting your pixel ball by the bottom half of your stick and it still misses. Do you think people would have enjoyed playing video games like that?
The Final Fantasy XIV community has this "snowflake" attitude whereby they pretend like their game is uniquely gifted. It has the best story with the best gameplay. They don't play anything else. I play very old games, including online games, and none of them have this issue that you all are fawning over. It's 2024, we should be more advanced, not less. This is a very easy thing to get behind.
This is a losing argument. You should've argued that these raids don't have lag, rather than trying to defend the lag. No other AAA game has this issue to the extent that FFXIV has.I feel like mastering the jank and the lag + mechs is also part of the game. If it should improve to be more responsive i'd welcome it, but I don't feel like it's game-breaking bad since we're past 10 years of dealing with it in both content that's facerolly and punishing content like TOP.
If the engine is bad, then the content is bad. Pre-Dawntrail content was slower to accommodate the slower engine. Now they have sped up mechanics without fixing the underlying engine. There have been numerous issues outlined by OP and others, including the first boss of Strayborough and a few of the other mechanics in the raid series, where mechanics move faster than the snapshot period and have unclear cast zones. We will see what happens when Savage comes out, but my prediction is that it will get even faster to the point where people will complain. And the same acolytes will come out saying that Savage is "supposed to be hard".
I am only outlining an obvious problem. There are two solutions, slow down the mechanics or fix the engine. The community doesn't like the former, so the second is the obvious choice. But it seems more likely that none will be chosen and instead this will persist because people deny that the problem exists.
Last edited by caffe_macchiato; 07-19-2024 at 12:55 AM.

They don't get to complain about content they do not care to learn. It is not their place to comment on content they don't engage with. They must be taught their place.
The two post MSQ 4 man dungeons are the best 4 man content in the game at current by a wide margin and I look forward to this savage tier even more so after seeing those raids.

Get good or get gone, OP. Final Fantasy XIV is on its tracks to become a proper videogame again, this is not the place for you or your kind anymore.
This comment in Arthars's video raises a great point.
See, people is dismissing this issue thinking they are not affected are wrong. You are in the same boat with people like me whether you like it or not.@Tyrbris
4 hours ago
I like the direction DT has taken with normal mode content, but I dread getting stuck in roulettes with these people that will just give up or never learn.
And I already made the decision of not even trying M3 or M4, but the alternative, the malicious compliance way, would be to just to go to the raids and just stand there doing some semblance of a rotation, zero effort of doing mechanics, and when I die and get raised I do it again. "Sorry guys, I'm still learning the fight. Tee hee! ^_^" (might even turn off skip of watched cutscenes to sell the illusion). And when the healers get tired or expending MP on my sorry butt, I just gonna lie down in the floor, watching something on the other monitor. But I will sure fit and perky for the moment of rolling the loot. Or maybe I'll just finish whatever I was watching before I roll, that would be fun for M4 that I'm pretty sure must have a minion.
But you see I already decided that I gonna protest (and yes, I think deserves to be protested) by just not doing it (already said it in the OP) and not go with the second option because a) I'm not an as$hole, and b) as I said I don't believe the people in this forum represent the community at large and I would be griefing the wrong people.
On a completely unrelated note, I love all the people saying that criterion weren't played because of the rewards, Xeno already covered that on a video. You all love so much the challenge for the sake of a challenge that you kick the content under the rug the second it doesn't reward you with something to showoff how much of a Big Boy Gamer you are!
If that's is the rule, let me tell that undyable gear and some ts are not reward enough for the difficulty of these normal raids.
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