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  1. #371
    Player
    AurisNix's Avatar
    Join Date
    Oct 2022
    Posts
    70
    Character
    Auris Nix
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deslyxic View Post
    Oh boy, Arthars did made a video about this post! Should I prepare snack to greet the incoming crowd of "git gud" and "it's ok to be bad"?
    Lmao I feel like you only care about been validated and cant accept that maybe you are wrong and maybe you shouldn't be babysitted through content, its crazy for me cuz some of the solo instances in DT MSQ had harder and faster reaction time than the raids, you just mad cuz you couldn't one shot it. Raids shouldn't even be casual it should be Midcore since its end game content.
    (5)

  2. #372
    Player
    AlexanderOrnitier's Avatar
    Join Date
    Oct 2022
    Posts
    11
    Character
    Alex Ornitier
    World
    Lich
    Main Class
    Dancer Lv 100
    Wow, just wow...

    Abusive Telegraphs? Do you even listen to yourself sometimes?
    Have a look at yourselves. How independable can you be for not figuring out mechanics on a game you played for hundreds or thousands of hours. How low is your frustration limit, you cant take a few "deaths".

    Just try again. Use your brains. Also, there is lots of below 100 content to practice on.
    (2)

  3. #373
    Player
    talloran's Avatar
    Join Date
    Jul 2024
    Posts
    19
    Character
    Annastaci Detropointa
    World
    Behemoth
    Main Class
    Lancer Lv 100

    No.

    Just no. Your opinion does not matter here. Get good or leave the game. Bad or lazy players should and will not have a say on how content should be handled.
    (9)
    Last edited by talloran; 07-18-2024 at 10:13 PM.

  4. #374
    Player
    AurisNix's Avatar
    Join Date
    Oct 2022
    Posts
    70
    Character
    Auris Nix
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alyx-Greywind View Post
    I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.
    This is were I think ppl gets confused, cuz actually EW had tons of new Content but it's wasn't engaging or replayable, we had Variant that it actually had some spice to it at least compared with the very low difficulty standars of EW but you also had Variant Habilities that could easily carry you through mistakes, criterion was actually fun but the difficulty bump is way to absurd and savage shouldn't even exists was awful.

    Eureka Orthos was also intruduced but is just like a CoD game is just a re-skin of something that already exist it wasn't really engaging.

    EW alliances and some of the dungeons were just a walking simulator that only got worst after you were geared up (rip to those players that doesn't know that nald thald have a cinematic mid fight)

    Island Sanctuary that was just a straight failure for the devs and ppl call it the sheet sim.

    Some of the trials were decent but got easy in patches and we actually had more trials this time but were irrelevant.

    If anything EW was only engaging for hardcore players that had 2 Ultimates, Criterion and Criterion Savage, and the Pandemonium Savages that some of those were really fun as well but even those felt boring aftef repeatedly clearing them.
    (0)

  5. #375
    Player
    KazuroKresnik's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Kazuro Kresnik
    World
    Zodiark
    Main Class
    Viper Lv 100
    I gonna be honest, you people really should start to learn, that IT'S okay to Fail in a Fight. It's okay to wipe. It's ALRIGHT! And if you can't learn that or accept that then play something else. Nobody forces you to do optional Content.
    The "Casual" Community of FFXIV just has to accept finally that it's fine to wipe around. It's fine to screw things up in a Duty. NOBODY get's mad at you not even the Penta Legend GUy from next Door or something.

    It's great that the "normal" Content is finally a bit more difficult, I'm having a blast with normal content after 3 god damn Expansions of sleeping in normal Content.
    The whole Game was Casual centered for 3 expansions, don't you think those Players that do "Savages, Ultimates" want to have fun in Normal Modes aswell? But no we can't have that cause then It's to hard for you apperently.
    I really don't know why everything has to be baby easy in the game and ONCE "Casual" Players are hit with a tiny bit of difficulty you start complening???

    And I can't say this enough IT'S OKAY TO SCREW THINGS UP in "Normal Difficult" Content!
    (0)

  6. #376
    Player
    SoftCarryBoy's Avatar
    Join Date
    Jan 2019
    Location
    Gridania
    Posts
    5
    Character
    Fiora Evenbloom
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    I'm a savage raider and I took about 3 days to clear the 4th fight. Partly because my parties kept wiping too much and partly because I didn't have much time.

    And I couldn't be happier.

    I can FINALLY do content in the game I pay a monthly subscription for without falling asleep at my desk out of boredom. And here you coddled, entitled people are yelling about the fact that it's too hard. It's a VIDEO GAME, it's MEANT to provide a level of challenge that you're meant to overcome. I'm not sure what sort of brainrot has set into this community that they think they deserve to breeze through everything.
    (1)

  7. #377
    Player
    S__th_rn_fl_am_'s Avatar
    Join Date
    Mar 2015
    Posts
    19
    Character
    Bulletproof Heart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 93
    There's no way to tune difficulty for everyone since it is subjective, but this is a certified git gud moment. Portraying the battle events and mechanics as unfair or random is dishonest. Not only do most bosses in dungeons, trials, raids so far show you what can happen with a simple version of a mechanic before showing you something that can kill you; but everything is far more intuitive for first timers. Everything uses simple shape and color queues, and the rhythm is easy to pick up so you know when a time to cast a raise in a lull. This is the most satisfying that normal/casual content has ever been.
    (1)

  8. #378
    Player
    talloran's Avatar
    Join Date
    Jul 2024
    Posts
    19
    Character
    Annastaci Detropointa
    World
    Behemoth
    Main Class
    Lancer Lv 100
    If you think the current side content is too hard, maybe just stick to "gposing" and leveling dungeons, these are your casual content. You will be doing everyone a favor. Don't come anywhere near normal raids (these aren't even hard to be honest), or savage raids, or extreme trials, or anything involving 8 players again. Please.
    (0)

  9. #379
    Player
    Alyx-Greywind's Avatar
    Join Date
    Oct 2020
    Posts
    58
    Character
    Alyx Greywind
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AurisNix View Post
    This is were I think ppl gets confused, cuz actually EW had tons of new Content but it's wasn't engaging or replayable, we had Variant that it actually had some spice to it at least compared with the very low difficulty standars of EW but you also had Variant Habilities that could easily carry you through mistakes, criterion was actually fun but the difficulty bump is way to absurd and savage shouldn't even exists was awful.

    Eureka Orthos was also intruduced but is just like a CoD game is just a re-skin of something that already exist it wasn't really engaging.

    EW alliances and some of the dungeons were just a walking simulator that only got worst after you were geared up (rip to those players that doesn't know that nald thald have a cinematic mid fight)

    Island Sanctuary that was just a straight failure for the devs and ppl call it the sheet sim.

    Some of the trials were decent but got easy in patches and we actually had more trials this time but were irrelevant.

    If anything EW was only engaging for hardcore players that had 2 Ultimates, Criterion and Criterion Savage, and the Pandemonium Savages that some of those were really fun as well but even those felt boring aftef repeatedly clearing them.
    That's exactly what I mean, I'm feel like the content that should have been aimed at all these players just wasnt delivered on. I was seeing the Savage Tiers go down day 1 with nothing really standing out? It's curious because if you go back to Shadowbringers? Eden Shiva was pretty difficult for what it was but it was absolutely engaging.

    Endwalker only had a few good fights that were truly engaging, Eureka Orthos was fine but it was also gimicky which you expect from a Deep Dungeon but it was still easy to cheese. The Savage Raid Tiers were ok but even then a lot of the mechanics were diluted down. Criterion Savage didn't really deliver both in difficulty and rewards leading to a lackluster experience.

    I really do not mind the Roulette Content being chill romps through but there is push back because now the content on the casual end is getting a bit more of a difficulty spike, it's fun for a lot of us but I can't deny that I can see genuine casuals struggling. I would rather wait for Savage Floors, Extremes, Criterion and the Field Zones ((Going to dub it Bozja II lol)) and see if the difficulty rises there than bring the average skill ceiling up.

    I know it's going to be an unpopular opinion given we've had very little challenge for a long while but I want the difficulty to be placed appropriate... especially for the 7.1 to 7.5 Dungeon MSQs that will end up in Expert Roulette... at that point we circle round to what is acceptable for Story while it mixes in with the Expert Dungeons we have now.
    (1)

  10. #380
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deslyxic View Post
    It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
    Deep dungeons aren't popular for 2 reasons : They're all the same with a different skins and they're very repetitive. Once you've done one, you're not going to see anything really new in the others. "Copy-pasting" content isn't going to make it engaging for the playerbase. PoD and HoH were pretty good for leveling, but now they aren't used that much.

    Quote Originally Posted by Alyx-Greywind View Post
    I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.

    Would that not balance things out? The problem is we have a lack of content because the expansion is new and so there is a jump of difficulty but it's all for content that previously for two expansions worth has been pretty chill. Shadowbringers atleast had Bozja and it's Relic Weapons wasn't just a Tome Grind.

    I honestly say put the bridge to Extremes in the Eureka/Bozja and Criterion content and leave other content as chill. Endwalker simply had a lack of content and the optional experimental content we did have was easy, target that content and surely everyone would be happy?
    Actually, we had new content in EW. But Criterion was a failure, difficult content ? Yes. Engaging and interesting ? No. Rewards were lame, fights in themselves weren't interesting. You clear them to get the mount, and pretty never much want to see them again. They admitted themselves that the content wasn't good enough in what it tried to achieve.

    Alliance raids design was also a failure (Halone was fine tho). When you enter an Alliance raids, you're expecting mechanics around team A, B and C. That was not the case in EW.

    Also, half room AoE designs got boring really quickly.

    Island sanctuary depends on personal preference so it's w/e.
    (1)
    Last edited by Kiurt; 07-18-2024 at 11:21 PM.

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