honestly i left FF14 to play wow cause the Difficulty of this game is way too EASY . honestly the Normal raids of past expansion reminds me of LFR in wow. Get some ilvl then comeback into the normal raids. Overall this Thread is a joke
honestly i left FF14 to play wow cause the Difficulty of this game is way too EASY . honestly the Normal raids of past expansion reminds me of LFR in wow. Get some ilvl then comeback into the normal raids. Overall this Thread is a joke
They're covering your post, because it's so silly.
The honest comments are spot on in your replies, especially from Sacae and RedDeathXR. We're past level 90 content. Yes, some mechanics are faster, but just learn them. It's ok to fail a few times. Just read the tells. The only times I died in the dungeons was because of trusts and their need to move into your space. The first EX was cleared with 30 minutes left on the timer, so honestly cleared faster than a lot of extremes I've done in the past.
First people complained that the content was too easy, and now that it isn't, people are complaining AGAIN. I hope the devs don't revert it cause of the vocal minority. I've been playing since ARR beta. I was tired of falling asleep during dungeons. I don't even do much savage and never have done an ultimate, at least yet.
The new raid is also just a bit faster. I died to all but the third. It's OK. Get back up and try again.
The few with anxiety, I hope they get some therapy. I mean this sincerely and without intent of insult. It sounds awful to have, but an mmo might not be the game for you or just play with trusts where you can. Trusts also help you learn mechanics. They're there for a reason. Use the tools that are given to you.
Last edited by Rynn21; 07-22-2024 at 03:40 AM.
Started raid quest, went in blind, died, went on youtube, watched 2 minute guide video (shoutout to Samsongrey), went back to raid, did it near flawlessly, went on with my day.
I really don't think normal difficulty content is too difficult, I have ran them many times, sure it's a bit of a bumpy ride compared to previous expansions, but at the same time I ran them so many times and in none of the runs actually got me and my fellow party members stuck and fail to duty timer, not even once had that happened. In fact, I think the normal duties isn't hard enough still, when I go into a normal dungeon, "normal difficulty" game should still present a chance for failure, but that simply does not present in ff14 in any normal difficulty content, how many times have you guys actually failed a single duty in a normal trial or dungeon or even raid because your party wiped for a whole hour straight?
If I run into a run that actually fail because people get hard stuck at normal fight until duty time out without rage quitters, I will come back and edit this post and eat my socks. But you can't say content is too hard when there's no chance of failure to begin with (which in this case is duty time out)
Last edited by Ampheni; 07-22-2024 at 05:17 AM.
But did you clear the content? Because if you did, and you're just mad that it wasn't EVEN EASIER in the FIRST WEEK THAT IT CAME OUT, then really I must object. I do not want the game to be so easy that I feel like I can do it in my sleep. Oof.we (the people not ok with this difficulty) need for the devs to hear it to hopefully make a course correction.
The problem with the difficulty on normal fights as I see it is:
-Use and abuse of non standard telegraphs.
-Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
-Mechs resolving too quickly for the mental capacity they demand to process.
-One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).
All this has been making fights in this expansion frustrating and exhausting. [/I]
Personally I disagree myself, because this expansion is when we finally got a form of challenge that is satisfying once you beat it, and it should have been like this in Endwalker.
As for the raids? I appreciate the welcome change, especially after two amazing raids from Abyssos being the biggest snoozefest, ever. (Those being the Sixth and Seventh Circles, and both were stupidly brain dead on launch and EASY to figure out, which doesn't help that it was the 6th circle was easiest fight in the second savage tier, possibly out of the entirety of EW Savage raids discounting the first circle)
I would also ask for examples about your 4th point regarding "too many "Catch this!" mech" because, I don't think I can come up with any example other than honey B's heart thingy.
Which, shocking revelation: NEW RAID SERIES THAT JUST CAME OUT, JUST SO HAPPENED TO HAVE BRAND NEW MECHANICS that nobody knew how to figure out on day 1, and that's okay! dying and wiping is a part of the learning process, and nobody is expected to clear content blindly on launch (unless we got another O1S situation, cause from what I know: it was identical to the normal version, but now there are no guard rails!)
We are currently at Lv100, 5 expansions in, with so many abilities to help mit the damage taken from raidwides and other mechanics (In fact, 90 buttons across every job!), so a form of challenge at that point is kinda...required you know.
The devs finally decided to make *something* slightly more difficult (dungeons, trials and now raids. And by "more difficult" I mean doing 10 points of damage than 8) and all we get is a few asking for a piece of content to be nerfed to the point of being Praetorium levels of brain dead.
If you need help on how to use a job during any piece of content: Youtube guides, The Balance or Icy Veins, and a striking dummy exist, and will do you just fine!
Transphobia cope, the voice actor sucks ass. Ruins an otherwise decently written character.Honestly, even in this thread, something like 95% of people like the new content in terms of the combat, but it seems many people have issues with the story.
Some of this is just naked transphobia, which is just BS.
Some of it is because the WoL is not the center of the story. TBH our story arc has been completed and we have to be a mentor because there really isn't a credible threat out there for us.
Some of the criticism might be for cultural pluralism, to which i say, what game have you been playing? FFXIV has always been about anti-imperial cultural pluralism from the begining.
Some just didn't like a Simple Shonen tournament arc story. Wuk Lamat is basically furry naruto, and that's ok.
It's also very hard to followup Shadowbringers/Endwalker that dealt with deep exitensial themes with tremendous empathy, which might have created some of the best stories and most nuanced perspectives i've ever seen.
IMO dawntrail story was fine, it wasn't bothersome at all. IMO the combat was great and refreshing and I'm HYPE for savage, but if anything Dawntrails lesser (but still very good) reviews is probably about the story and NOT about the combat.
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