So...what?
Should they just never do any sort of mechanic that requires you to know the difference between left and right in normal content ever again?
I gonna be terribly honest with you, I would prefer if they don't, but I'm not asking for it because I know that's too far. I'm willing to suck it up.
I'm not saying the naming convention wasn't stupid, I'm saying it wasn't hard. You see it once or twice and you realized "oh, when the castbar says Larboard, the boss attacks from its left. I can remember this because Larboard and Left both start with L. When it says Starboard, it attacks from its right. I can remember this because I've vaguely heard of shipping terminology in pop culture before in my life, and if not that, I can remember this because neither Starboard nor Right start with an L." There's nothing unfair or bullshit about it being "inverted" (it isn't inverted, the boss is doing the same attack, it's just facing a different direction). It added an extra thing to pay attention to, yes, but I don't see how that's a bad thing as opposed to the whole fight just being left/right cleaves, and your post really just enforces my take that you just want the fights to be 100% effortless and thoughtless. Like really, your complaint is that you had to read a word and associate it with left or right, and look at which direction the boss is facing? That's the bar for what's too much for you?Nah, nah, nah! everybody knows that mech was stupid and anyone saying otherwise is bullsheeting. Koji-Fox was even confronted in a fan fest for it! You not only need to know the directions the word meant but the follow up was inverted which screwed with your brain, also when it was current and the fight when for longer there was a point it followed a stack marker with the lar/starboard, meaning the tank was in the stack and Omega started the mech looking at the raid which inverted the directions and then inverted the inverted directions, that broke my mind.
the High HP on Yazmat was a refrence to his FF12 Infamy but the phase that shatters his heart deals like 30% of his HP in damage (high HP isnt even a difficulty barrier its a time barrier), alot of the things you seem to have an issue with is anything that isnt explicity an Orange AOE, P2N? are you telling me you had issues with a simple knockback mechanic? As for Golbez, the only thing infamous about him was his sheer refusal to drop his TT card, the actual fight i enjoyedI think in average the last 3 expansions were pretty fair in terms of difficulty outside of some outliers like the Mist Dragon, Amauroth, Tower of Zot or Final Day that were on the harder side for dungeons. Orbornne Monastery was obviously overtuned to the point the had to nerf it and the butter dragon in Lighthouse had a lot of HP too ("Your suffering is not yet over!", "no sheet, MF! we being fighting for 3 hour and you are still at 40%").
E5N was the sprout killer, in fact the missery I felt from Valigarmarda reminded me of that fight. P2N I remember with certain disdain too. Obviously O11 with the lardboard/starboard bullshit. As for trials Golbez I found particularly difficult.
But the thing is those are outliers in terms of difficulty, dungeons and trials you do them once and when you have bad luck in roulettes. DT is consistently harder all across the board, there is no escape.
If you have the self-awareness to understand that the difficulty you actually want is so absurdly low that you by your own admission will not actually push for it, you have the self awareness to understand that asking for content that is so easy the game literally plays itself for you to be nerfed because it's too hard is also absurd.
The more you post, the more I'm genuinely unsure what it is you like about this game, because it clearly isn't the combat, and if it was the story all the cutscenes are on youtube without having to deal with the combat you clearly hate. Actually, and this sounds dismissive but I do mean it as genuine advice, maybe you'd like just hitting a striking dummy while watching a video of someone else do the new raids on another monitor? All the flavor and spectacle of experiencing the fight without having to actually engage with it.
Do you by chance deal with Left-Right confusion? Apparently some small portion of the population does struggle with immediate identification of left vs right and it causes difficulty with things like maps, directions, etc.
Even if they do, this isn't an excuse. I raid with someone with extreme left/right confusion. They cleared multiple savage tiers and 3 ultimates. As much as it sucks, it can be overcome enough to play the game even if help is needed from others.
TBH I don't even remember why I dislike P2 so much, I know I swore every time I got in roulettes. It might been the disjointed head AOE, you need to "the body is looking in this direction so the aoe is like this... and the head is looking there so the aoe is like this.. so the safe zone is... fug it! follow the pack!"the High HP on Yazmat was a refrence to his FF12 Infamy but the phase that shatters his heart deals like 30% of his HP in damage (high HP isnt even a difficulty barrier its a time barrier), alot of the things you seem to have an issue with is anything that isnt explicity an Orange AOE, P2N? are you telling me you had issues with a simple knockback mechanic? As for Golbez, the only thing infamous about him was his sheer refusal to drop his TT card, the actual fight i enjoyed
Too bad the pack sometimes was as confused as myself and we all eat sheet.
And yeah too much HP is not difficulty, is just a longer fight. When you all talk about snoozefest, for me snoozefest is a giant health pool, when the fight is like the Duracell bunny and keeps going, and going, and going...
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