Who tore you apart lol.
Who tore you apart lol.
You posted a terrible take, they did their job and covered it.
No one "hung you in the public plaza", if you want to make that argument, you did this on your own.
You put your name out there attached to a take most of us would disagree with.
Now you're showing that you have no conception of personal responsibility.
Last edited by jdtuggey; 07-21-2024 at 09:35 PM.

i consider myself a casual player but i quite like the upped challenge for fights so far this expac, it feels more rewarding than it ever has to die, get rezzed & die again while putting in the effort in to observe & learn so i can clear things faster. can you really call yourself "casual" if you're complaining about the difficulty of what is by definition casual content? learning is part of the struggle and struggling is part of learning & you can't learn a lot from something that's super easy.
I'm thankful for the OPs post. The sheer amount of push back this post has gained from multiple sides of the community surely will tell the devs all they need to know about what direction they should be taking concerning fight design.
Thank you OP for this gift to the community, it will highlight exactly what we dont want and only allow us to maybe actually not sleep during fights anymore.
I noticed that when I was younger the mechanics were quite a bit more difficult for me, however once I started to play more and learn from others it became easily over time. I definitely feel like I've grown as a player. This expansion's mechanics and gameplay content are pretty good, I'd like to see the difficulty stay where it is right now. 10/10 Thank you so much Yoshi P for making the game so I don't fall asleep anymore.


I had no idea that normal content was considered that more difficult. I took it as part of their slow steps to re-balance encounters around being more attentive. I've enjoyed the changes personally, no more idly watching the second monitor while playing.
This. This is exactly what I've been saying. Anyone can clear this content easily. They just have to pay some attention unlike in previous fights, especially endwalker.


Everyone forgets one key thing about early xpac end game normal content, it is always harder at first due to low ilvls, always. When an xpac begins you have the majority of the community utilizing gear closer to the min ilvl for a dungeon more so than any other point in the xpac's life cycle. This dramatic shift is so noticeable because when Endwalker finished most people had max ilvl attainable for those dungeons / raids and now that isn't true at all.
Why does this matter so much?
The bosses in dungeons / raids go through two phases to oversimplify it:
- You have your learning phase where the boss uses one attack at a time so you can learn the individual ability (this is easy because it is teaching you what each ability on their own does, it isn't trying to take you out just yet)
- The second is the phase where the fight actually begins, when the boss starts combining their moves thus making the fight more complex the longer it goes on (until it reaches a certain limit on combinations).
When ilvl begins to go up across the board for the community, the normal mode content becomes way easier, too easy even (looking at you Hades, not even a shadow of your former self). This has already begun to rear its head, I was in a dungeon as a tank the other day with 2 fantastic DPS and we made short work of the first Strayborough Deadwalk boss because he barely got to use his abilities in combination with one another and keep in mind we're not at max ilvl for these dungeons yet.
Soon, more people will have gear that brings them to the max ilvl be it from normal raids, crafted gear, extremes, tome gear, savage, etc. and you'll be grouped with people who are better equipped in these dungeons with each passing week. As a result, the dungeons will become easier, far easier than they are now.
A more recent example of this was the Endsinger. Look at how stupid easy she became once people hit max ilvl before they lowered everyone's ilvl on that fight. You skipped so much you barely saw her more challenging combinations of attacks or the RP for that matter. The same can still be said of Thordan / Hades / the Endwalker 24man raids which became far easier a month or so after release. They all need the same fix, they're far too easy for a capstone fight or a 24 man raid where you end up skipping the coolest abilities because the max ilvl is set too high.
Are some of the new mechanics a bit annoying? Sure, a couple are. Are some more engaging and fun? Yes.
Most importantly, this will all get easier in time. If after a month you still feel this is too difficult then report back and let us know that because that's roughly the ilvl everyone will be closer to when going into dungeons for the remainder of the expansion.
Last edited by Morphiana; 07-21-2024 at 09:36 AM. Reason: Fixed a word.
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