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  1. #1
    Player
    nirvaphreak's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Maru Kuni
    World
    Siren
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TDawnstar View Post
    You can no longer ilvl cheese to fish specifically for CT. Other than that, it's a simple answer: the goal of an Alliance roulette is to gain XP and get tomes. CT takes 15 minutes and Nier3 takes ~40-45 for a similar amount of XP. Even a lalafell born yesterday can see that one is a lot more efficient per time spent than the other.
    Easy, plenty of people don't unlock any of the other alliance raids, guaranteed snooze fest that continues to allow people to rot and only press 2 buttons, in fact, I once cleared it without moving during boss fights and didn't even get hit, that sure helps me learn harder contents. Also they adjusted it so getting Nier or MoTR will give pretty much near a full level of exp, so no excuses on the time spent anymore. And that also explains why so many people don't know basic mechanics and think's DT is hard, they only do short and easy raids. How will you ever improve if 90% of the time playing you only have 2-3 buttons and never seen any mechanics? If everyone in the group does just a tiny tiny tiny tiny bit more than bare minimum you can still skip mechanics in Nier raids.

    I play a game for fun, I want my full or near full kit to play. What is the point of paying a monthly sub just to be in and out in 15 minutes while feeling bored, just to afk in town.
    (4)

  2. #2
    Player
    TDawnstar's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    143
    Character
    Tomana Dawnstar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by nirvaphreak View Post
    Easy, plenty of people don't unlock any of the other alliance raids
    Yes, but that's kinda like cutting off legs so you don't have to put on your shoes in the morning: "a tad" extreme.
    Alliance raids are amazing the first few times, but once they are used as a XP source, then the disparity between them becomes apparent.

    I think that Ivalice and Nier raids simply need a slight HP adjustment and people will complain a lot less. In fact, Aglaia & co. don't suffer from the same HP bloat.

    Quote Originally Posted by nirvaphreak View Post
    How will you ever improve if 90% of the time playing you only have 2-3 buttons and never seen any mechanics?
    That's a question you should ask YoshiP. When you are synced down in Timewalking WoW (and GW2) you still have all your buttons and can still use them.

    Quote Originally Posted by nirvaphreak View Post
    I play a game for fun, I want my full or near full kit to play. What is the point of paying a monthly sub just to be in and out in 15 minutes while feeling bored, just to afk in town.
    That is also a question you should ask YoshiP: why did he design an MMORPG in which is there so little to do in terms of character development. (and no, mounts and pets aren't that )
    (1)

  3. #3
    Player
    Slab_Rockjaw's Avatar
    Join Date
    Jul 2024
    Posts
    11
    Character
    Slab Rockjaw
    World
    Ultros
    Main Class
    Dark Knight Lv 100
    "I think that Ivalice and Nier raids simply need a slight HP adjustment and people will complain a lot less. In fact, Aglaia & co. don't suffer from the same HP bloat."

    No please no. Anything that moves some of my favorite content closer to the snorefest that is Aglia is a bad move. In most runs Mathbot doesn't even get to his spicy spin as it is, you skip mechanics in rabanastre all the time.. and in Myth of the Realm it's the same thing. All the best mechanics didn't even happen in ***launch week***. Halone's spinning towers of doom that was fun was skipped on launch day.. LAUNCH *DAY*. This is not the way. If anything, a select few bosses in the SB alliance raids need an HP buff.

    Also if Yoshi P goes back and adds savage CT that should be the one queued in roulettes.

    Quote Originally Posted by Merrigan View Post
    Having said that, it's perfectly abnormal for streamers to get involved. Guys lead communities that can behave like rabid dogs (because the group effect is often an atrocious thing, let's face it). The guys should at least have the decency not to target a particular post, and frankly that would be worthy of legal penalties. This kind of thing can go a long way, and we're not in the early days of the internet where raids on communities/individuals and cyberstalking in general were ignored phenomena.
    I disagree to an extent. It's is really good that a streamer with an audience that loves this game and the direction it's taken with DT alerts them that there's a very active thread that the developers can read which is trying to revert the game back to the very easy very boring previous level of challenge. Not everyone comes here nor may they understand the influence such threads may have on the development of the game. A streamer is also not responsible for the lack of tact some of their audience may have.

    I for one am glad that more people who prefer the quality of the content in DT can come here to express their gratitude and encourage the devs to stay the course and not cave to a vocal portion of the playerbase that spent over a decade playing the same game but still can't seem to move out of a glowing orange circle.
    (8)
    Last edited by Slab_Rockjaw; 07-20-2024 at 10:55 PM.

  4. #4
    Player
    KomachiShikibu's Avatar
    Join Date
    Apr 2021
    Posts
    5
    Character
    Komachi Shikibu
    World
    Phoenix
    Main Class
    Black Mage Lv 100
    The difficulty hasn't necessarily even increased that much, they are just using more varied tells for mechanics. There is nothing in the msq dungeons that require fast reaction time, just about everything gives you at least 5 seconds to get into position, often even longer. The main difference is that there is less reliance on showing a big glowing orange danger area for every mechanic, which is a good thing. That's how the game gets stale, and Endwalker dungeons really suffered from it, even in instances where the tell was environmental, they'd still give an extra several seconds of orange ground so you never even had to learn it
    (3)

  5. #5
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    Even World of Warcraft doesn't have this issue
    World of Warcraft being the only MMO ever made that doesn't have this problem (to some degree or another) is the reason it's been on top for 20 years.

    It's genuinely upsetting that nobody who makes MMOs has ever recognized how important crisp controls are to WoW's success.
    (0)

  6. #6
    Player
    MaaryZeleste's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    M'aary Zeleste
    World
    Louisoix
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    Bait.
    It's very impressive how you keep getting so many replies with such low quality obvious bait.
    (3)

  7. #7
    Player
    OlivieBrown's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Olivie Brown
    World
    Tonberry
    Main Class
    Paladin Lv 100
    I having fun in this expaction don't ruin it for yourself please......
    (0)

  8. #8
    Player
    AlexanderOrnitier's Avatar
    Join Date
    Oct 2022
    Posts
    11
    Character
    Alex Ornitier
    World
    Lich
    Main Class
    Dancer Lv 100
    I heard, there are warriors of light in this forum. But I dont see any warriors.
    (1)

  9. #9
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Barbariccia had those exact nonstandard tells as you put them as Honey B. At what point does it become standard? The expanding hearts was lifted straight from Byakko and follow a specific pattern. The explosions on the floor follow a pattern as well. The bees on the edge of the arena are from Mocianne's Arboreum (or whatever the place is called.) with the queen bee boss, and are arguably harder than Honey B's.

    One of the only wholly original mechanics this expansion was the floor tiles in the cactus dungeon, and the bombs in the holes on the furnace boss.

    It's okay to wipe. And it really IS about learning the fight. Seeing the mechanic for what it is cuts down on the 'mental demands' as you put massively every time you see it, until it becomes reflex.

    Not everything needs to be an orange circle with a 10 second lead time.

    I do think the game could do with explaining how enemies perform targeting snapshots and that the animations are not dangerous if you were out of the mechanic when the castbar finished, but outside of that there really isn't a whole lot new on display here.

    It's just presented in an actually interesting format this go around.
    (4)
    Last edited by BlackironTarkus; 07-20-2024 at 12:04 PM. Reason: Clarification

  10. #10
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    What really annoys me in this forum is the willingness to bury other players when things don't go the way you want them to.

    Instead of giving some encouragement to an insecure player who is now complaining about the difficulty, they are downright ridiculed and dragged through the mud.

    And on the other hand, all the players who are happy about the increased difficulty level are selfish twats who have no idea and for whom there's already enough content anyway, so they'd rather keep their mouths shut. even though among these people are the very players who would help you master the challenge of the new difficulty level..

    I myself have a brain that doesn't process information as quickly as it should. That's why it takes me much longer to learn new things, but, and I say this to everyone who is against the new level of difficulty, i'm ready to learn. Are you ready to expand your horizons? Have you all sat down and tried it out for a while?

    Anyway, the topic isn't really one. I've said it before and I'll say it again: Yoshida-san said in an interview 4 months ago that "So from now on, we’ll keep working to surprise players and go beyond what they imagine. But that reminds me of something I regret… as we’ve continued to operate FF14, we’ve made the game more comfortable, a game you can play without stress. But looking back on the last 10 years, I’m thinking we’ve overdone that a bit." https://www.ign.com/articles/final-f...-going-forward

    I don't think they will give in immediately, and that's why i don't understand why some people here make statements like "the difficulty level is good and it must be prevented at all costs and by all means that the difficulty is lowered again!"
    (2)
    Last edited by SamLeens; 07-20-2024 at 01:49 PM.

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