Skill issue
Working as intended
If what you say is true, then OP might be the most influential person in Final Fantasy XIV besides the director. He or she alone has influenced this community more than Dawntrail itself. No other thread on any other topic has had this much attention. All OP did was make one post stating his or her opinion and the entire Internet implodes.
At this point, you all are just talking to yourselves. There is no discussion, and you don't want one either. Why are people even pretending that OP is going to read 746 posts? The entire community is just a hivemind dogpiling over the one (1) person who posted a contrary opinion.
What would be a discussion to you anyways ?If what you say is true, then OP might be the most influential person in Final Fantasy XIV besides the director. He or she alone has influenced this community more than Dawntrail itself. No other thread on any other topic has had this much attention. All OP did was make one post stating his or her opinion and the entire Internet implodes.
At this point, you all are just talking to yourselves. There is no discussion, and you don't want one either. Why are people even pretending that OP is going to read 746 posts? The entire community is just a hivemind dogpiling over the one (1) person who posted a contrary opinion.
No, I don't want a discussion, I want to assert that I think this difficulty is fine. I thought I made that clear enough. OP never wanted a discussion either, btw, so why the different goalposts for us ?
You can paint us as mean as you like, from my perspective, you're the one trying to keep us from exercising our rights to express ourselves on a public forum regarding an opinion that was posted publicly that we disagree with.
I haven't expressed any vitriol, and I hold nothing personally against OP. What I dislike and am speaking against is the opinion.
Last edited by jdtuggey; 07-20-2024 at 03:06 AM. Reason: Corrected my abysmal grammar :D
This sounds like a you problem. I'm a casual player too, but I have 0 issues with the difficulty this expansion. Yes, the stuff took 1-3 tries for me to learn, but they are not so difficult if you pay attention. I learned to the extent that I know that most of the mechanics this expansion heavily use "order of resolution", or "the order that the mechanics are performed in." There's always a first and second mechanic. And they almost always resolve in the order they appear in. Such as Valigirmanda's tank buster/pushback combo. The tank buster always appears FIRST. Therefore, the tank buster always finishes FIRST. Then its followed up by the pushback aoe. Even if they are close together, mechanics dont overlap to the degree that they resolve at the same time.
If you have issues with others dying so much, then wait to do the content for about 2 weeks so people have time to get the duties down.
If you are running around like a chicken with your head cut off, you need to stop panicking and start paying attention. The tells for mechanics ARE NOT subtle. I also died a few times to Honey B. but I took the downtime to learn the mechanics I was seeing so I could know them better instead of getting frustrated and complaining. And while my party wiped 10+ times on the bomb dude, most of the party still learned the mechanics well enough to complete the fight. That instance was down to the fact that most of us were not paying attention at first and going into autopilot. A habit that resulted from running easier content on a regular basis.
Ive done unsynced EX runs at max level every expansion to some degree for mounts, and even unsynced, the EX trials are harder than what we got this expansion for normal duties.
This stuff has been a breath of fresh air compared to the snoozefest of Endwalker duties.
The Warrior of Light on normal was more difficult than most of the duties this expansion so far. If you completed that duty, then you have no excuses for not being able to learn the new duties.
And stop griping about failure. Just because you "cant" now does not mean you cant get better at it. I learned recently that someone in the FFXIV community does EX trials synced and they have a screwed-up hand from it getting run over as a kid. But they are completing something more difficult with that disability than most people have without said disability.
Strike like lightning, roll like thunder
After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
be careful pointing out people with latency issues too may struggle with certain content and someone has to be a jerk and show someone "rp walking" through aoes and not getting hit totally ignoring the fact that latency IS an issue with certain mechanics and being able to dodge them.After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
On the bright side, it seems to have massively improved from where it was in the Nier raids.After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
DT bullet hell mechanics don't seem to be nearly as janky as they used to be (still imperfect, but improved), with the first boss of Strayborough being the exception. As far as I can tell, that Strayborough boss seems to be intentionally designed that way because they're diving at your legs.
I can agree with this. For me it's hit or miss whether I avoid or run into things (I tend to cut things very close); solely on how my ISP is acting that day. Sometimes I can skirt a heart at a dangerously close proximity and be fine. Other times I get hit by them from 5 feet away.After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
I don't think it can be fixed with netcode since the logic are all in server, not on client.After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
I play in US data center from Asia since my friends all play in US, so you could say my latency is not great.
My tips for this kind of bullet hell is to look for the direction of the bullet, if you need to get across its path, walk behind it, not in front of it to account for latency.
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