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  1. #1
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    People still wipe half the time on Soul of the Creator in roulettes.
    I forget myself, we still regularly get larboard and starboard wrong in Omega fight within this community!
    (0)

  2. #2
    Player
    LeoPeridot's Avatar
    Join Date
    Sep 2021
    Posts
    2
    Character
    Lea Peridot
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 90
    Skill issue
    Working as intended
    (0)

  3. #3
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    700
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by AurisNix View Post
    well absolutely no cuz this deserves to be reacted, cuz yeah at some point it got hilarious and totally crazy how learning to play the game is an actual issue. I wouldn't be surprised to see more streamers reacting to this and disagreeing with the game being too hard.
    If what you say is true, then OP might be the most influential person in Final Fantasy XIV besides the director. He or she alone has influenced this community more than Dawntrail itself. No other thread on any other topic has had this much attention. All OP did was make one post stating his or her opinion and the entire Internet implodes.

    At this point, you all are just talking to yourselves. There is no discussion, and you don't want one either. Why are people even pretending that OP is going to read 746 posts? The entire community is just a hivemind dogpiling over the one (1) person who posted a contrary opinion.
    (0)

  4. #4
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    If what you say is true, then OP might be the most influential person in Final Fantasy XIV besides the director. He or she alone has influenced this community more than Dawntrail itself. No other thread on any other topic has had this much attention. All OP did was make one post stating his or her opinion and the entire Internet implodes.

    At this point, you all are just talking to yourselves. There is no discussion, and you don't want one either. Why are people even pretending that OP is going to read 746 posts? The entire community is just a hivemind dogpiling over the one (1) person who posted a contrary opinion.
    What would be a discussion to you anyways ?
    No, I don't want a discussion, I want to assert that I think this difficulty is fine. I thought I made that clear enough. OP never wanted a discussion either, btw, so why the different goalposts for us ?
    You can paint us as mean as you like, from my perspective, you're the one trying to keep us from exercising our rights to express ourselves on a public forum regarding an opinion that was posted publicly that we disagree with.
    I haven't expressed any vitriol, and I hold nothing personally against OP. What I dislike and am speaking against is the opinion.
    (11)
    Last edited by jdtuggey; 07-20-2024 at 03:06 AM. Reason: Corrected my abysmal grammar :D

  5. #5
    Player
    Tsugikai's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    20
    Character
    Kia Fyrelite
    World
    Mateus
    Main Class
    White Mage Lv 100
    This sounds like a you problem. I'm a casual player too, but I have 0 issues with the difficulty this expansion. Yes, the stuff took 1-3 tries for me to learn, but they are not so difficult if you pay attention. I learned to the extent that I know that most of the mechanics this expansion heavily use "order of resolution", or "the order that the mechanics are performed in." There's always a first and second mechanic. And they almost always resolve in the order they appear in. Such as Valigirmanda's tank buster/pushback combo. The tank buster always appears FIRST. Therefore, the tank buster always finishes FIRST. Then its followed up by the pushback aoe. Even if they are close together, mechanics dont overlap to the degree that they resolve at the same time.

    If you have issues with others dying so much, then wait to do the content for about 2 weeks so people have time to get the duties down.

    If you are running around like a chicken with your head cut off, you need to stop panicking and start paying attention. The tells for mechanics ARE NOT subtle. I also died a few times to Honey B. but I took the downtime to learn the mechanics I was seeing so I could know them better instead of getting frustrated and complaining. And while my party wiped 10+ times on the bomb dude, most of the party still learned the mechanics well enough to complete the fight. That instance was down to the fact that most of us were not paying attention at first and going into autopilot. A habit that resulted from running easier content on a regular basis.

    Ive done unsynced EX runs at max level every expansion to some degree for mounts, and even unsynced, the EX trials are harder than what we got this expansion for normal duties.

    This stuff has been a breath of fresh air compared to the snoozefest of Endwalker duties.

    The Warrior of Light on normal was more difficult than most of the duties this expansion so far. If you completed that duty, then you have no excuses for not being able to learn the new duties.

    And stop griping about failure. Just because you "cant" now does not mean you cant get better at it. I learned recently that someone in the FFXIV community does EX trials synced and they have a screwed-up hand from it getting run over as a kid. But they are completing something more difficult with that disability than most people have without said disability.
    (10)
    Strike like lightning, roll like thunder

  6. #6
    Player
    PariahDoge's Avatar
    Join Date
    Oct 2021
    Posts
    14
    Character
    Eddie Bax
    World
    Brynhildr
    Main Class
    Monk Lv 100
    After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
    (2)

  7. #7
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    133
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by PariahDoge View Post
    After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
    be careful pointing out people with latency issues too may struggle with certain content and someone has to be a jerk and show someone "rp walking" through aoes and not getting hit totally ignoring the fact that latency IS an issue with certain mechanics and being able to dodge them.
    (0)

  8. #8
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PariahDoge View Post
    After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
    On the bright side, it seems to have massively improved from where it was in the Nier raids.

    DT bullet hell mechanics don't seem to be nearly as janky as they used to be (still imperfect, but improved), with the first boss of Strayborough being the exception. As far as I can tell, that Strayborough boss seems to be intentionally designed that way because they're diving at your legs.
    (2)

  9. #9
    Player
    RetroCas's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Yishi Lalni
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PariahDoge View Post
    After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
    I can agree with this. For me it's hit or miss whether I avoid or run into things (I tend to cut things very close); solely on how my ISP is acting that day. Sometimes I can skirt a heart at a dangerously close proximity and be fine. Other times I get hit by them from 5 feet away.
    (0)

  10. #10
    Player
    Iveriad's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    77
    Character
    Riella Rhelianah
    World
    Ultros
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PariahDoge View Post
    After doing the raid series this week, my biggest complaint is (again) the games netcode does not seem to play well with 'bullet hell' mechanics like the hearts or the orbs in the Nier raids. I've had times where I see my hitbox clip a heart/orb/little dude in the haunted house dungeon and nothing happens but I weave through a gap between two of them and get hit.
    I don't think it can be fixed with netcode since the logic are all in server, not on client.

    I play in US data center from Asia since my friends all play in US, so you could say my latency is not great.
    My tips for this kind of bullet hell is to look for the direction of the bullet, if you need to get across its path, walk behind it, not in front of it to account for latency.
    (0)

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