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  1. #1
    Player
    Silmeia's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    5
    Character
    Silmeia Sylila'vel
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Silmeia View Post
    Blahblahblah
    For context, this is Red Comet



    (4)

  2. #2
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Silmeia View Post
    For context, this is Red Comet

    he is a lot easier with fewer people because of the bozja scaling mechanics, when i was doing the duels i soloed his fight around 4am so no one could get in the way and hit me with an AOE, you must defeat the red comet without getting hit by anything to enter the Duel against Lyon
    (1)

  3. #3
    Player
    Damnhedge's Avatar
    Join Date
    Aug 2015
    Location
    Limsa-Lominsa
    Posts
    45
    Character
    Gogozan Kikizan
    World
    Balmung
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shiroe View Post
    Yoshi might need a fresh perspective & hire some fresh talent for such content
    Dungeons are already designed by new hires to get their feet wet, Yoshida is on record saying this. It doesn't change the fact we see these hires in 24 mans like Thaleia in particular. Look me in the eyes and tell me that Oschon spending the first 40% of his boss fight doing the same cone AoE before finally going AH NOW IT'S TWO AoEs was a "Good and engaging battle". Hooo look he turned big, now his hit box is 50 times bigger and we're still dodging the same AoEs, ooooh a knockback. Don't even get me started on the final boss, the big grandiose finisher to a 10 year long story beat. It had ONE new mechanic. A Single. New. Mechanic. Before spending the next 5 minutes throwing out the same stuff we've seen the previous 11 fights. I don't care that it's thematic, they peaked with Aglaia and you don't even get to enjoy the spectacle on that one anymore because of Ilevel creep.

    I'm gonna give you a hot take here, Dawntrail's story/casual content isn't harder then Endwalker's was. The biggest difference is that instead of bosses just standing around while you whale on them for 20 seconds, they have you constantly doing something. The Final Boss of Vanaspati has the same mechanics as the final boss of The Skydeep Cenote, except Vanaspati's boss stands around doing nothing while big orange circles go off, or you have to pay attention to the background. Cenote's final boss has the same stacks, spreads and dodging AoEs while looking outside the arena, but it doesn't have as much downtime. You're always doing something, something is always going on, it's not harder, you just have to pay attention.
    (1)
    Last edited by Damnhedge; 07-19-2024 at 09:48 PM. Reason: Blatantly spreading false information (I'm so quirky)

  4. #4
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    31
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    That’s my bad then OP if I misremembered the context that was said in… I understand that you may be concerned that the normal/casual content is becoming more difficult but honestly these Normal Raids are not more difficult than those seen in Stormblood or Shadowbringers.

    Additionally, as a counter-argument I feel the devs are just course correcting back to how content difficulty used to be because they want to smooth out the difficulty curve so it’s easier for people to get into progressively more difficult content. Before DT the gap between Normal and EX content was big and probably even larger between EX and Savage and I think the devs want to change that by raising the skill floor of the entire community.

    I understand that the change may feel a little jarring especially after how EW made casual content incredibly easy, but I’d encourage you to give the changes a chance, fights will obviously be more difficult Day 1 when people are blind to the mechanics and gear iLvl is at it’s lowest but this has always been the case. It’s better to evaluate the content once the strats are known and guides are out, otherwise you risk a knee jerk reaction.

    I honestly think this course correction is for the best otherwise the only really interesting/engaging content is confined to the high end (EX/Criterion/Savage/Ultimate) and anyone who doesn’t compete in those arenas suffer as a result and the barrier if they want to participate in those remains high.
    (3)

  5. #5
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    31
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    Thought I’d finally give my two cents on the subject, for context I do a lot of challenging content including Savage, Ultimate and Deep Dungeon Solo and finally managed to become a Pentalegend earlier this year. However, after finishing TOP I found myself barely logging in because there wasn’t any other content to keep me engaged, only thing keeping me around was stopping my house being demolished and helping my friends clear Ultimates too. So you can imagine my delight at experiencing the enhanced DT dungeon, trial and normal raid design, casual/MSQ content finally felt exciting again and I’ve actually died in dungeons for the first time in a while which was really refreshing and made me think much more carefully about the mechanics. The two extremes have also been fantastic and I’ve got a lot of mileage out of both when previously I’d found the EW ones incredibly boring in comparison.

    What I’m trying to say is content should be rich and interesting all the way from story dungeons up to the level of Ultimate, nothing should be phoned in or half-baked, players should get to enjoy enriching content no matter their skill level, after all whilst Ultimates might be my endgame, story content might be someone else’s and why should they get short-changed when it comes to the content being engaging and replayable? I’m all for SE making content being as accessible as possible to all players but this shouldn’t come at the expense of watering down content so the majority get a less fulfilling experience. Additionally, it’s fine to try and fail, it’s all part of the learning process, what I can’t stand are people who throw in the towel at the first sign of resistance and are entitled enough to think that victory should just be handed to them on a silver platter. There are plenty of guides, other players and other resources out there to help you out, you’ve just got to be willing to access them.
    (3)

  6. #6
    Player
    Haami's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    20
    Character
    Usagi Hami
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    really well said. OP is clearly giving up without even "trying" to learn the mechanics.
    fun fact.. someone shared with me OP's details in the game, and they clearly don't know how to play they're own job and role...
    it speaks volumes about someone who isn't even willing to try and learn.

    they 100% came into DT thinking it'll be a one run clear against every single boss fight (:
    and what bothers me is OP says " People" when its clearly a self skill issue.
    (0)

  7. #7
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    645
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Novarius View Post
    There are plenty of guides, other players and other resources out there to help you out, you’ve just got to be willing to access them.
    To me this is another core problem, that when things are hard or you are expected to have a degree of understanding to clear content, people are unwilling to engage, learn or ask for help to the community, cuz of how mindless the game was on regular content, now you have to very minimally engage with your job, game mechs and folks around you, now people just can't take it.
    (2)

  8. #8
    Player
    purincchi's Avatar
    Join Date
    Apr 2024
    Posts
    9
    Character
    Aerie Misael
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    Please, for the love of god, just take like 10 minutes out of your day to sit down and learn how to press your buttons. There's no shame in making mistakes or asking for help (this is new content ffs), all people ask is that you at least try to learn from them instead of throwing a fit over dying or wiping on your first run of a new dungeon/trial/etc and immediately giving up.
    (1)

  9. #9
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    31
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    It’s all about attitude when approaching new content, like thinking oh no I died against this boss but what did I learn in the process vs oh no I died against this boss, this game is so unfair, content needs to be nerfed. FFXIV is very much a case of learning by osmosis, it’s foolish to enter a new fight assuming that you’ll one shot it, I’ll fully admit I got clowned on by the first boss of the second Expert dungeon multiple times but I found it hilarious, I love how it caught me off-guard. At the end of the day OP needs to relish the chance to get out of their comfort zone, get comfortable with being uncomfortable in more challenging content and I promise you’ll start seeing the game from a new perspective and have more fun in the process, you get nowhere in life without putting in the graft but when you see yourself making progress the hard work you’ve put in definitely feels worth it.
    (0)

  10. #10
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    31
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    Some people genuinely think the DT casual content we’ve had so far is harder than the harder Bozja/Zadnor fights, that’s certainly one of the takes of all time… I definitely think 4th-make Belias, Red Comet Chocobo and multiple fights from Castrum Lacus Litore, Delubrum Reginae and The Dalriada would have something to say about that though…
    (0)

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