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  1. #1
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    32
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Bryson View Post
    Sure, this could be the case. I don't think the 2 are necessarily mutually exclusive either. I'd argue someone like OP shouldn't have even been able to reach max lvl.. I think the game should be more difficult early on, to force people to learn. Instead of allowing the game to be so incredibly braindead, that lvl 100's can continue to be this lost, bad, entitled etc etc
    That's totally fair, though I think the amount of extra dev work that'd have to be put into making earlier content difficult, and maintaining that difficulty might be too much for it to be realistic. A lot of early fights used to be relatively hard and were never nerfed, they were just outgeared to the point of triviality. I suppose a relatively easy fix would be to enforce ilvl sync on key fights like Thordan, Nidhogg, and Shinryu, and I think the game would be better for it in multiple aspects. So yea ultimately I agree, it's probably a little of column a and a little of column b here.
    (1)

  2. #2
    Player
    Seraphii's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Seraphi Selaphim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    I agree with you on the MSQ doesn't teach that well (anymore). It used to have more difficult content and the side content used to be harder as well. Somewhere along the line a lot of things got nerfed and "easy" and "very easy" versions of solo instances got added. Those solo duties at normal difficulty provide the tools to learn, but if someone fails and auto selects very easy... they're not going to learn.

    The example I used was Thornmarch EX (maybe not the best example because it is still technically an EX). It got nerfed so hard that it no longer really teaches any mechanics. It used to actually teach sprouts some easier versions of harder mechanics they'd experience later.
    (3)

  3. #3
    Player
    Kazumi_Ametrine's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    6
    Character
    Kazumi Ametrine
    World
    Zalera
    Main Class
    Sage Lv 100
    I have to say, the level of mediocrity here is quite astonishing. The game isn't that difficult, and while Dawntrail's increased difficulty level took me by surprise, it's honestly a good thing. It forces players to think, and there's nothing wrong with that. Complaining about having to use your brain to play a game defeats the purpose of playing, doesn't it? As a healer, it's incredibly rewarding to use my entire kit even in dungeons. It's nice to have meaningful things to do for once.

    Regarding normal raids, they are optional. While some might disagree, I personally view normal raids as lower-tier midcore content, with extremes being firmly midcore (though admittedly easy for some). The MSQ, dungeons, and expert dungeons fall into casual content, though even expert dungeons are considered optional.

    Let's remember that this was literally day one. No one knows how to get through new content immediately. I promise that after the first week, it will be easy as pie. Even on a second attempt, once you've seen the mechanics, it's not that difficult. The intentional jump in difficulty was designed to be more challenging, but still accessible to casual players. Honestly, I would have been majorly disappointed if the devs hadn't increased the difficulty. It gets tiresome doing the same dodging over and over again. This forces me to be quick on my feet, and I, for one, welcome these changes with open arms.
    (2)

  4. #4
    Player
    Dinivaas's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    2
    Character
    Ryuma Heishiro
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    This is a huge case of people essentially complaining about getting exactly what they asked for.

    People complained about EW dungeons and casual content being too easy, so they amped up the difficulty. Now people are complaining about the game being too hard. Healers are complaining that tank self-sustain is too strong in casual content, making them unnecessary. Now we have casual content that actually makes tanks require their healers to be on their A-Game.

    Which brings me to the point of the fact that most people making these complaints don't even have an A-Game to begin with. Yes, there are some valid criticisms and complaints going on with everything but if you've been playing this game across multiple expansions and reached level 100 without buying skip potions, then why should things continue to be dumbed down for you? You've clearly put the time and effort in to invest into this game, and the game and its creators will rightly assume that if you put that much time and energy into the game, then you likely have an understanding of the game's fundamental systems and don't need to be coddled. It's time to take the training wheels off.

    After 300+ hours of playtime, I cannot think of reasons beyond physical or mental disability to explain why you are still struggling with mechanics that are often the same thing we've seen a million times already in shiny new wrapping paper. And even then, I've seen someone IN THIS THREAD state that they have physical disabilities and still enjoy the rise in difficulty.
    Most of these complaints will end up being moot anyways when we increase gear level to points that trivialize the difficulty as we grow in power.

    It hasn't even been a full week yet with the new raids and people are already complaining about how hard it is. And all I can think about in regards to this whole situation is how we wanted fights to actually give us a challenge, and now that we got that challenge, people are complaining. And the only thing I can see coming from this is Yoshi-P making the same pained face he made when we asked for housing on the moon RIGHT when the devs finished housing in Ishgard.

    All the devs are gonna take away from this is that we'll never be happy even when they give us what we ask for.

    So maybe stop complaining, and follow the wise words of an old sage;

    Git Gud.
    (1)

  5. #5
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dinivaas View Post
    This is a huge case of people essentially complaining about getting exactly what they asked for.
    The people complaining about it being difficult are not the same people who were complaining about it being too easy before. They're different people asking for different things.

    Now we have casual content that actually makes tanks require their healers to be on their A-Game.
    lol no
    (3)

  6. #6
    Player
    LilithKha's Avatar
    Join Date
    Jun 2024
    Posts
    22
    Character
    Lilith Kha
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dinivaas View Post
    This is a huge case of people essentially complaining about getting exactly what they asked for.

    People complained about EW dungeons and casual content being too easy, so they amped up the difficulty. Now people are complaining about the game being too hard. Healers are complaining that tank self-sustain is too strong in casual content, making them unnecessary. Now we have casual content that actually makes tanks require their healers to be on their A-Game.

    Which brings me to the point of the fact that most people making these complaints don't even have an A-Game to begin with. Yes, there are some valid criticisms and complaints going on with everything but if you've been playing this game across multiple expansions and reached level 100 without buying skip potions, then why should things continue to be dumbed down for you? You've clearly put the time and effort in to invest into this game, and the game and its creators will rightly assume that if you put that much time and energy into the game, then you likely have an understanding of the game's fundamental systems and don't need to be coddled. It's time to take the training wheels off.

    After 300+ hours of playtime, I cannot think of reasons beyond physical or mental disability to explain why you are still struggling with mechanics that are often the same thing we've seen a million times already in shiny new wrapping paper. And even then, I've seen someone IN THIS THREAD state that they have physical disabilities and still enjoy the rise in difficulty.
    Most of these complaints will end up being moot anyways when we increase gear level to points that trivialize the difficulty as we grow in power.

    It hasn't even been a full week yet with the new raids and people are already complaining about how hard it is. And all I can think about in regards to this whole situation is how we wanted fights to actually give us a challenge, and now that we got that challenge, people are complaining. And the only thing I can see coming from this is Yoshi-P making the same pained face he made when we asked for housing on the moon RIGHT when the devs finished housing in Ishgard.

    All the devs are gonna take away from this is that we'll never be happy even when they give us what we ask for.

    So maybe stop complaining, and follow the wise words of an old sage;

    Git Gud.
    Just want to reply with a word of advice - this group of players complaining is a very small part of the community and not the same part that was advocating for this level of difficulty. I think that's fairly evident from the 500 or so replies dogpiling OP and the handful of other turbo casuals in this thread. The majority of the community wants this, was vocal about it, and now that we have it we are vocal about keeping it. No game community is a monolith and we are seeing that in real time in this thread.
    (13)

  7. #7
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    After having a. Expansion of easy content its nice to get back to what we're used to from this game. I just aak players please just get better.
    (0)

  8. #8
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    It's okay to be Emotionally Upset
    https://youtu.be/1LZKVDuVhHs
    (0)

  9. #9
    Player
    Interstik's Avatar
    Join Date
    Dec 2020
    Location
    Ul'dah
    Posts
    6
    Character
    Cleoectl Styx'ixtlcol
    World
    Leviathan
    Main Class
    Monk Lv 100
    Sounds like skill issue /shrug
    (1)

  10. #10
    Player
    Apopopo's Avatar
    Join Date
    Nov 2017
    Posts
    25
    Character
    Emelc Vrand
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    no
    /thread
    (1)

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