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  1. #541
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    39
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    Having run through experts a bunch to gear up I’ve found that the difficulty for endgame dungeons seems to have actually already disappeared. Outside of that abomination Leonogg I barely ever see vuln stacks, much less someone taking actual damage that requires healing and not just letting Eos do it lol
    yeah the difficulty is already getting super out scaled. Pmuch have to chase the dopamine of the early release window for new content before you just start melting through bosses and mobs with no effort. Feels like content should sync max IL lower than it does (currently) so you can preserve the experience.
    (3)

  2. #542
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,526
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    1. I think the difficulty is perfect as it is for the content it is aimed at. You just need to pay attention to the boss, see what tells the boss is giving off prior to a mechanic happening, and then connect the two dots. At the very least you should be able to perform your 1>2>3 during this. Just pull through it, it isn't insurmountable. In some cases you can actually look at the platform and get a good idea where to position yourself if you aren't certain, this is what I did on Anthracite, for example.

    2. I do think there is merit in a 2 tiered system, for 'normal' dungeons and then your 'expert' dungeons. The problem is that beyond this patch all future dungeons are going to be tied to MSQ more than likely, so there is naturally going to be a curb on how difficult they can make them, even for normal content. - I do think that the current story mode dungeons are fine. But I think doing 2-tiered would allow them to be a little more creative with dungeons on top of what we already see, even for current experts.

    3. This game really needs to do more to teach their players how to... Play and what to look out for. This is one of the devs' biggest failings, and whilst they continue with this, there are always going to be a lot of people naturally against some form of resistance.

    4. Good lord some of you are pretty vitriolic LOL.
    (1)
    Last edited by Kaurhz; 07-19-2024 at 05:25 AM.

  3. #543
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I personally like where the difficulty has fallen for dungeons and normal raids/trials. The story trials felt like big climactic moments that didn't require discussing strats but were a step up from dungeons. The raids likewise are a step up from there. More difficult than the trials, but still something you can do with randoms with no real organization.They're harder but still leave some room for error and with still a significant bump in difficulty between them and the ex trials.

    I would be very disapointed to see the difficulty level of these nerfed. They may take some learning. But as the cap in difficulty before jumping out of casual content altogether, I think they're at the right level.
    (2)

  4. #544
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    701
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by 4clubbedace View Post
    theres a 500 page thread on healers complaining that shits too easy and they have nothing to heal, now that baby content has some friction people are complaining?
    "People" is one single person with 18 posts stating an opinion regarding fight design. There are over 550 posts in this thread full of people who disagree and love the new content as-is. This is likely the most unanimous sentiment ever expressed in the ten-year history of this forum. People are just making a boogeyman to immediately dismiss any ideas or opinions regarding the content.
    (4)

  5. 07-19-2024 05:17 AM
    Reason
    it was kinda deranged

  6. #545
    Player
    DalmascanBun's Avatar
    Join Date
    May 2024
    Posts
    11
    Character
    Leyla Keanas
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhensMarvel View Post
    For me, the game is at its best when you can get more damage if you work super hard but definitely don't need to. I like the option to push myself to the next level and how good it feels if I can do it, but I also like that it doesn't leave anyone behind, it's my own personal choice. Everyone else can run from the ghosts, I will try to dodge between them and maybe die sometimes while I hit the boss!
    As you should! I do the same when I take a melee in there, but if I really wanna be lazy I usually just go PCT or BRD and then I can basically afk cause of how easy things are.
    (1)

  7. #546
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by 4clubbedace View Post
    theres a 500 page thread on healers complaining that shits too easy and they have nothing to heal, now that baby content has some friction people are complaining?
    This. This is the tweet.
    (3)

  8. #547
    Player
    LilithKha's Avatar
    Join Date
    Jun 2024
    Posts
    22
    Character
    Lilith Kha
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deslyxic View Post
    This comment in Arthars's video raises a great point.

    See, people is dismissing this issue thinking they are not affected are wrong. You are in the same boat with people like me whether you like it or not.

    And I already made the decision of not even trying M3 or M4, but the alternative, the malicious compliance way, would be to just to go to the raids and just stand there doing some semblance of a rotation, zero effort of doing mechanics, and when I die and get raised I do it again. "Sorry guys, I'm still learning the fight. Tee hee! ^_^" (might even turn off skip of watched cutscenes to sell the illusion). And when the healers get tired or expending MP on my sorry butt, I just gonna lie down in the floor, watching something on the other monitor. But I will sure fit and perky for the moment of rolling the loot. Or maybe I'll just finish whatever I was watching before I roll, that would be fun for M4 that I'm pretty sure must have a minion.
    Friendly reminder that if OP or anyone else whining about these changes pulls this kind of stunt in your party, this is actually against ToS and you can report them for it
    (14)

  9. #548
    Player
    BunMangolo's Avatar
    Join Date
    May 2022
    Location
    Ul'dah
    Posts
    1
    Character
    Bun Mangolo
    World
    Coeurl
    Main Class
    Monk Lv 100
    55 pages goddamn lmao.

    I'm just here to add that I am another *mostly* casual player who loves the new dungeons. The only way I can think of them pleasing the folks who just want to breeze through content and take in the story, with the least amount of effort on the dev's part, would be to add a very easy mode option that doesn't drastically change mechanics but does artificially increase your ilvl so you're able to fuck up more. The people who run with Trusts definitely have a harder time in my eyes, because if you die then the NPCs aren't gonna rez you, you just reset. I feel like someone who runs Trusts is more likely to be the type of person who doesn't enjoy more challenging content, so that could also be altered to be the "very easy mode" route in general.

    Other than a solution along those lines, idk man my thoughts echo everyone else who enjoys that they're giving us some fresh mechs to play with. I've been gradually leveling every combat job solely through roulettes for a long ass time now, had to do every normal dungeon/trial/raid many many times, and I enjoy trying to improve bit by bit in everything I do, so I definitely appreciate something that gets me engaged without me needing to come up with my own games (like trying to outdamage other DPS, trying to perfectly mitigate everything as tank, or hoping that I'm with a team of new or bad players when I'm a healer so I can press more than 5 buttons).
    (3)

  10. #549
    Player
    alfarini's Avatar
    Join Date
    Jan 2022
    Posts
    115
    Character
    Alfarini Sintasmus
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BunMangolo View Post
    The people who run with Trusts definitely have a harder time in my eyes, because if you die then the NPCs aren't gonna rez you, you just reset. I feel like someone who runs Trusts is more likely to be the type of person who doesn't enjoy more challenging content, so that could also be altered to be the "very easy mode" route in general.
    i run trusts first time for DT for the extra story content alone, but i know what you mean if its running only trusts and never in a party. its such a pain in the ass when they single target and take forever to kill things. only tried this in DT and it was probably the worst time ever lmao.
    (1)

  11. #550
    Player
    Enclavex's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Legadin Leafrunner
    World
    Behemoth
    Main Class
    Marauder Lv 90
    The game was getting legitimately boring with how mindnumbingly easy it was becoming. Roulettes felt like a chore because no matter what dungeon I got it was going to be pathetically easy. Now I can actually do Expert roulette and have fun, I haven't felt this excited about dungeons since ARR. I'm sorry that it's too difficult for you but it is what it is, people like you didn't have much sympathy for people like me before so I feel it's really hard to feel bad for you now.

    Good news is that the non-optional content is as easy as ever so you're not locked out from the MSQ.
    (3)

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