You seem to be awfully obsessed with what streamers say. I see the lack of accountability here. Many people disagree with your take and your immediate reaction was to blame streamers. What a joke.
You seem to be awfully obsessed with what streamers say. I see the lack of accountability here. Many people disagree with your take and your immediate reaction was to blame streamers. What a joke.
I'm going to disagree with you on the 'too difficult normal content' end of this. I have dyslexia, I do have partial color-blindness, and as of Shadowbringers, I am super casual in the game these days (mainly due to just not having enough time to do savage/ex content on a normal basis due to real life obligations), but I have been around since the 1.0 alpha days to include doing harder fights/raids up until shadowbringers came out. With that all said I'm going to say I entirely disagree. Normal content for a long time has been pretty 'turn your brain off and do it' which is pretty boring. You know what I hated the most of the last two expansion packs? Stuff being way too easy in normal content and instead having high damage raid wide attacks to make it seem hard and creating a 2 min burst window that everyone has to match up to in order to get the most out of damage. Then there is the transitions....how I hate HATE transitions in fights, and they are everywhere now. Normal content, 24 main raind, 8 man raid, EX/savage.....waste of time. Not worrying about getting too many vulnerability or attack down, or whatever debuff. No, they just made huge high damage raid wide damage attacks. That was very boring, very easy, and the worst mechanic you really saw in normal content (subjectively) was seen in the final 24 main raid boss, even then that was more about paying attention and turning off others effects so you could see what was going on.
I enjoy that they put more effort into the boss fights in the game for normal content. Even then, after seeing/doing it a handful of times it becomes auto pilot too. The biggest hurt is on casters who have to move a lot to avoid it, but that is offset by the fact even melee have to move around and out of range to avoid getting too many debuffs on a fight. Additionally, I think it is important to reserve your opinion until doing it more and getting better gear before saying something is too difficult for normal content. Having to actually think and pay attention in normal content isn't a bad thing, and most of the 'too fast' mechanics aren't really that fast as they lead with either animated telegraphs (the enemy has a defined animation before seeing the AOE telegraph) or they have set patterns, or even move in such a way they are avoidable if you aren't being too greedy with your dps/functions to care.
Hmmmm......
After thinking about all this more, I'm really starting to see how bad of an idea it was to make EW so easy. Some of the new fights are certainly a challenge, but they wouldn't have been out of place in HW or SB.
If you think that "unusual telegraphs" and "catch this" aoe patterns are what it takes to make content overpowering and difficult, you need to revisit the normal msq content from previous expansions. More than a few dungeons have rapid fire aoe attacks where every few seconds an aoe will show under you while there's other aoes either appearing or moving around that you need to be mindful of. There is a single telegraph if this tier that comes to mind as "uncommon" and it's the knockup one from M1 and that's only cuz there's a little dude in it. Every fight has some variation of "this lights up so it will be bad" and the only debuff to manage is the hearts from M2.
Simon Says should not be an overbearing challenge. Not standing in bad should not be an overbearing challenge. These are things that the game has been having you do in the normal msq content, not even considering things like alliance raids or normal raids which turn up the required thinking nob by 1, maybe 2 clicks. We're at level 100, we've been shown every lesson that normal content can teach you. The normal raid is OPTIONAL content geared towards providing a higher CHALLENGE for the benefit of better gear and a little extra story. Either improve to meet this challenge, or just accept that you're not able to reap the immediate benefits from it. Maybe wait a few patches when the normal dungeon gear can give you the number edge.
You should change your femroe name to something more important like "Incompetent Crybaby" This entire thread is legit someone going "I'm bad please coddle me." You had 6 years of coddling. It's time to grow up now.
There's genuinely nothing else to say here except that you need to get better at this game.
Why does it matter that half the party was dead half the time? there's no enrage in normal so deaths just make it take longer.And it's not an issue of learning the fight, because that I can do, but we don't do this content alone, you know? I think it was the 4th time I was doing Valigarmanda when I finally managed to finish without dying myself, but that's a moot point when half the party was dead half of the time, even knowing the fight doesn't make it any less of a disheartening experience.
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