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  1. 07-18-2024 11:42 PM

  2. #2
    Player
    Volgia's Avatar
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    Oct 2023
    Location
    Gridania
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    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by Sacae View Post
    Is it new people who are saying it is too hard? I thought it was older players who've been playing for years that "can't keep up anymore?"

    Could someone catch me up on what the narrative is now, I've lost track.
    My favorite ones are the ones who say that they can't keep up because they got 2 kids, a sick wife, 3 jobs, are doing community service, and can't deal with learning a single encounter or even dipping their toes on Bozja cuz it's too much of a commitment for how little time they got.
    (3)

  3. #3
    Player
    caffe_macchiato's Avatar
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    Aug 2021
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    720
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Sacae View Post
    Is it new people who are saying it is too hard? I thought it was older players who've been playing for years that "can't keep up anymore?"

    Could someone catch me up on what the narrative is now, I've lost track.
    The current narrative is that the netcode should intentionally be bad so that players die when they shouldn't. That makes it more challenging and you have to master not just the mechanics, but the lag behind them.

    Case in point: OP said the following, which are intentional design elements:
    -Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
    -Mechs resolving too quickly for the mental capacity they demand to process.
    -One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).
    All of these require a game engine that can keep up to speed. FFXIV can't. Yoshida just admitted to this and people are lashing out against him because of how much they love the current game engine, even if they know it's bad. And they do this just to be superior to others. That's the new FFXIV. It's an extreme overcorrection. FFXIV will never improve when people are drooling over a dysfunctional game design. Devs will not ask executives for funding to fix netcode when they see thousands of people fawning over the current limitations and attacking those who disagree.
    (0)
    Last edited by caffe_macchiato; 07-19-2024 at 12:34 AM.

  4. #4
    Player
    Volgia's Avatar
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    Oct 2023
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    Gridania
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    Adam Brazenmutt
    World
    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    The current narrative is that the netcode should intentionally be bad so that players die when they shouldn't. That makes it more challenging and you have to master not just the mechanics, but the lag behind them.
    I feel like mastering the jank and the lag + mechs is also part of the game. If it should improve to be more responsive i'd welcome it, but I don't feel like it's game-breaking bad since we're past 10 years of dealing with it in both content that's facerolly and punishing content like TOP.
    (0)

  5. #5
    Player
    caffe_macchiato's Avatar
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    Aug 2021
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    Character
    Macchi Ato
    World
    Balmung
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    White Mage Lv 93
    One more post in case Arthars decides to brigade the thread again:

    If Pong had FFXIV-style "snapshotting" and lag, do you think video games would've taken off when they did? Or would people have simply shrugged them off as a janky gimmick? Because, as far as I know, gaming has always been about matching your controls with the video output.

    Imagine hitting your pixel ball by the bottom half of your stick and it still misses. Do you think people would have enjoyed playing video games like that?



    The Final Fantasy XIV community has this "snowflake" attitude whereby they pretend like their game is uniquely gifted. It has the best story with the best gameplay. They don't play anything else. I play very old games, including online games, and none of them have this issue that you all are fawning over. It's 2024, we should be more advanced, not less. This is a very easy thing to get behind.

    Quote Originally Posted by Volgia View Post
    I feel like mastering the jank and the lag + mechs is also part of the game. If it should improve to be more responsive i'd welcome it, but I don't feel like it's game-breaking bad since we're past 10 years of dealing with it in both content that's facerolly and punishing content like TOP.
    This is a losing argument. You should've argued that these raids don't have lag, rather than trying to defend the lag. No other AAA game has this issue to the extent that FFXIV has.

    Quote Originally Posted by Kiurt View Post
    If they put it in the game, they're confident about it. Sometimes it fails. Sometimes it works. People are saying that the COMBAT DESIGN is good, not that the game engine is good.
    If the engine is bad, then the content is bad. Pre-Dawntrail content was slower to accommodate the slower engine. Now they have sped up mechanics without fixing the underlying engine. There have been numerous issues outlined by OP and others, including the first boss of Strayborough and a few of the other mechanics in the raid series, where mechanics move faster than the snapshot period and have unclear cast zones. We will see what happens when Savage comes out, but my prediction is that it will get even faster to the point where people will complain. And the same acolytes will come out saying that Savage is "supposed to be hard".

    I am only outlining an obvious problem. There are two solutions, slow down the mechanics or fix the engine. The community doesn't like the former, so the second is the obvious choice. But it seems more likely that none will be chosen and instead this will persist because people deny that the problem exists.
    (0)
    Last edited by caffe_macchiato; 07-19-2024 at 12:55 AM.

  6. #6
    Player
    Volgia's Avatar
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    Oct 2023
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    Gridania
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    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    This is a losing argument. You should've argued that these raids don't have lag, rather than trying to defend the lag. No other AAA game has this issue to the extent that FFXIV has.
    LMAO. I mean, I wasn't arguing to win here, I'd welcome no lag, but since it's not going anywhere without a complete redo of the game engine it's at the end of the day just another thing to deal with.
    (0)

  7. #7
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    The current narrative is that the netcode should intentionally be bad so that players die when they shouldn't. That makes it more challenging and you have to master not just the mechanics, but the lag behind them.

    Case in point: OP said the following, which are intentional design elements:


    All of these require a game engine that can keep up to speed. FFXIV can't. Yoshida just admitted to this and people are lashing out against him because of how much they love the current game engine, even if they know it's bad. And they do this just to be superior to others. That's the new FFXIV. It's an extreme overcorrection. FFXIV will never improve when people are drooling over a dysfunctional game design. Devs will not ask executives for funding to fix netcode when they see thousands of people fawning over the current limitations and attacking those who disagree.
    Where do you see the lashing out agaisnt him ?

    Also, he said the game engine/netcode is indeed terrible, and it's also why they have to limit themselves on what they do and how they create contents. They're doing internal tests on contents, they know when it's too much and when it's not. If they put it in the game, they're confident about it. Sometimes it fails. Sometimes it works. People are saying that the COMBAT DESIGN is good, not that the game engine is good. You're getting it wrong here.
    (0)

  8. #8
    Player
    Eastwall's Avatar
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    Jun 2023
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    671
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Just stay on the floor and let 7 other people do the job for you if you really hate the fight.
    (5)

  9. 07-18-2024 11:49 PM
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  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
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    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kiurt View Post
    6.0 did hold the biggest player count (Thanks WoW Devs for Shadowlands tho). From 6.1 to 6.5, players (both casuals and midcore/hardcore) started to leave because of the lack of ENGAGING content, even asking for Eureka back.
    Yep that’s why I stopped playing. I play casually The story was boring and the content was dead easy. I skipped the extremes in 6.0. Coming back to Dawn Trails it’s even worse. The story is boring and the activities during main story are incredibly dull. Cutscene, click on 3 of those and cutscene. Talk to that guy, cutscene. I wish I skipped all of it.

    The dungeon bosses in 7.0 are a bit more refreshing but the whole game is incredibly boring. There’s nothing to work for. Everything is given to you and the way to obtain things are boring.

    6.0 relic weapons were the worst. No challenge at all. On top of that I noticed they nurfed the Ascian Prime boss and the moogles hard mode. Which were my 2 favorite bosses to daily.
    (0)

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