I hate to say this but ACTUAL skill issue.
You been playing for years and yet you still can't make the pace then this content is just NOT FOR YOU. Just because it's considered a "Normal Raid" doesn't mean its not suppose to be steps above leveling dungeons or normal trials. Since when did we put arbitrary labels on difficulties? Its like saying this normal raid is 50% more difficult than other normal raids therefore it is wrong. We are at level 100 now and have spent countless hours playing the game and we need to hold ourselves to higher player standards now. This coddling stuff were asking from Square Enix has GOT to stop.
Yoshi P is probably annoyed everyday when he wakes up seeing players complaining about things being too difficult one week and then too hard the next week. Please get better at the game or go be a crafter or something cause this is not for you.
As a wonderful game series taught their playerbase.
Get good.
It's not supposed to be an attack on you, it's supposed to incentivise the player to literally get better at playing the game. If all you want is a "queue in, one shot the boss, go out", simply don't raid.
Endwalker was already the easiest and honestly lamest expansion, difficulty wise. If they repeat Endwalker in Dawntrail, the game will receive a lot of backlash from the people who do enjoy difficult content.
It's a game. Have fun in it. See the mechanic, die, learn what happened, revive and try to prevent it next time. If you simply want to turn your brain off and not think about a single mechanic, just don't raid or play something else.
"People that strive with difficulty already have extremes, savages, ultimate and criterion" -- Sure. But you think we want ONLY those? For example, criterion is content you do once and never again. Extremes is the same for the people who don't care about mounts. Savages and Ultimates I'll give it to you but even those have weekly loot lock when they're new, so once we clear for the week we got nothing to do until next week.
Meanwhile, casuals have: Normal modes, deep dungeon, crafting / gathering for the collectables if they are into that, roulettes, pvp, fate grinding for extra goodies, Extremes because those are really not difficult when guides come out and even more so if you get friends to go with you.
Yes, would be great if SE released more casual to midcore content, but these normal mode raids are really, REALLY not anywhere near extreme level difficulty.
Again comes back to my first point, get good. Don't take it personally. Just learn to overcome obstacles. Don't expect game devs to baby you for every single expansion. Do some work yourself.
I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.
Would that not balance things out? The problem is we have a lack of content because the expansion is new and so there is a jump of difficulty but it's all for content that previously for two expansions worth has been pretty chill. Shadowbringers atleast had Bozja and it's Relic Weapons wasn't just a Tome Grind.
I honestly say put the bridge to Extremes in the Eureka/Bozja and Criterion content and leave other content as chill. Endwalker simply had a lack of content and the optional experimental content we did have was easy, target that content and surely everyone would be happy?
Kind of a common misconception here. People were leaving because the content wasn't engaging. Endwalker had plenty of content, but none of it was interesting. The difficult things were designed just to be difficult, and everything else was designed so braindead easy that there was little point to play it other than rewards. Even then though, if you don't have to work for your rewards what the heck is the point? The direction the game was going if you actually spent any time improving at the game you had two choices: Either grind mind-numbingly easy content or spam the same 5 fights over and over again (Ultimates). Most opted for the latter, and even then TOP was a failure as it was difficult for difficulty's sake and did absolutely nothing engaging or fun. It's not even about being 'hard' it's about being interestingly challenging, which a lot of Dawntrail does. I personally hope that threads like these don't ruin it for the players that are enjoying it.
Lmao I feel like you only care about been validated and cant accept that maybe you are wrong and maybe you shouldn't be babysitted through content, its crazy for me cuz some of the solo instances in DT MSQ had harder and faster reaction time than the raids, you just mad cuz you couldn't one shot it. Raids shouldn't even be casual it should be Midcore since its end game content.
Wow, just wow...
Abusive Telegraphs? Do you even listen to yourself sometimes?
Have a look at yourselves. How independable can you be for not figuring out mechanics on a game you played for hundreds or thousands of hours. How low is your frustration limit, you cant take a few "deaths".
Just try again. Use your brains. Also, there is lots of below 100 content to practice on.
This is were I think ppl gets confused, cuz actually EW had tons of new Content but it's wasn't engaging or replayable, we had Variant that it actually had some spice to it at least compared with the very low difficulty standars of EW but you also had Variant Habilities that could easily carry you through mistakes, criterion was actually fun but the difficulty bump is way to absurd and savage shouldn't even exists was awful.I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.
Eureka Orthos was also intruduced but is just like a CoD game is just a re-skin of something that already exist it wasn't really engaging.
EW alliances and some of the dungeons were just a walking simulator that only got worst after you were geared up (rip to those players that doesn't know that nald thald have a cinematic mid fight)
Island Sanctuary that was just a straight failure for the devs and ppl call it the sheet sim.
Some of the trials were decent but got easy in patches and we actually had more trials this time but were irrelevant.
If anything EW was only engaging for hardcore players that had 2 Ultimates, Criterion and Criterion Savage, and the Pandemonium Savages that some of those were really fun as well but even those felt boring aftef repeatedly clearing them.
I gonna be honest, you people really should start to learn, that IT'S okay to Fail in a Fight. It's okay to wipe. It's ALRIGHT! And if you can't learn that or accept that then play something else. Nobody forces you to do optional Content.
The "Casual" Community of FFXIV just has to accept finally that it's fine to wipe around. It's fine to screw things up in a Duty. NOBODY get's mad at you not even the Penta Legend GUy from next Door or something.
It's great that the "normal" Content is finally a bit more difficult, I'm having a blast with normal content after 3 god damn Expansions of sleeping in normal Content.
The whole Game was Casual centered for 3 expansions, don't you think those Players that do "Savages, Ultimates" want to have fun in Normal Modes aswell? But no we can't have that cause then It's to hard for you apperently.
I really don't know why everything has to be baby easy in the game and ONCE "Casual" Players are hit with a tiny bit of difficulty you start complening???
And I can't say this enough IT'S OKAY TO SCREW THINGS UP in "Normal Difficult" Content!
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