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  1. #1
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deslyxic View Post
    Was I? EW held the biggest player count of any expansion, if such criticism reflected the majority of the player base you wouldn't see that. You are literally describing what a vocal minority is.
    6.0 did hold the biggest player count (Thanks WoW Devs for Shadowlands tho). From 6.1 to 6.5, players (both casuals and midcore/hardcore) started to leave because of the lack of ENGAGING content, even asking for Eureka back.
    (2)
    Last edited by Kiurt; 07-18-2024 at 09:28 PM.

  2. #2
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kiurt View Post
    6.0 did hold the biggest player count (Thanks WoW Devs for Shadowlands tho). From 6.1 to 6.5, players (both casuals and midcore/hardcore) started to leave because of the lack of ENGAGING content, even asking for Eureka back.
    It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
    (1)

  3. #3
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deslyxic View Post
    It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
    Bozja is a very good example of the direction SE has been going since SHB when it comes to difficulty for midcore people, you have content like Delubrum Reginae which has a first boss that punishes mistakes with doom, I personally thought that was rough, there was also stuff like Red Chocobo, how do these things compare with DT difficulty according to you?
    (0)

  4. #4
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deslyxic View Post
    Was I? EW held the biggest player count of any expansion, if such criticism reflected the majority of the player base you wouldn't see that. You are literally describing what a vocal minority is.
    Quote Originally Posted by Kiurt View Post
    6.0 did hold the biggest player count (Thanks WoW Devs for Shadowlands tho). From 6.1 to 6.5, players (both casuals and midcore/hardcore) started to leave because of the lack of ENGAGING content, even asking for Eureka back.
    To a degree yes, but the numbers were inflated due to certain streamers giving it a boost on their channels. Once that novelty wore off and their expansion was dropped a large amount left

    As for people leaving my FC died in Endwalker loads left/quit/took long breaks. Gear was largely irrelevant in casual content, as the fights were so easy compared to previous dungeons, raids and trials.

    So whats the point getting better gear if it's not punishing you in min ilvl gear?

    Quote Originally Posted by Deslyxic View Post
    It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
    It really wasnt hard at all. I think your confusing hard with punishing if you don't learn the fight.
    (1)
    Last edited by Masekase_Hurricane; 07-18-2024 at 09:44 PM.

  5. #5
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deslyxic View Post
    Was I? EW held the biggest player count of any expansion, if such criticism reflected the majority of the player base you wouldn't see that. You are literally describing what a vocal minority is.
    WoW being in the toilet meant XIV got more exposure.


    Endwalker may have been successful on a numbers standpoint but content wise it was rather lacking.

    They've made the game way too easy over the past few expansions and players such as yourself have gotten too comfortable with queueing up and steamrolling content without any real thought.

    The best content to come out of Endwalker is probably Dragonsong's Reprise.


    I and obviously many others are happy that Yoshi's finally come to his senses and is making the game a bit harder.
    (8)
    Last edited by NightHour; 07-19-2024 at 01:56 AM.

  6. #6
    Player
    Mondschnee's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    94
    Character
    Eeva Lightwood
    World
    Phoenix
    Main Class
    Culinarian Lv 100
    I absolutely love the difficulty in the normal raids. Did them for the first time yesterday and I had a BLAST. Finally something that's not so hard that you have to prepare guides and go into PF to do it (like extremes), but yet something that's not so easy you fall asleep while doing it.
    Since this is optional content people can skip, imo this is the perfect place to start to step up the game a little.
    (1)

  7. #7
    Player
    Merp0fc's Avatar
    Join Date
    Nov 2023
    Posts
    3
    Character
    Keia Alamina
    World
    Lamia
    Main Class
    Astrologian Lv 100
    As a healer main, I finally feel like I actually have something to do. For the last 2 years of me healing consistently I ACTUALLY have to manage resources and such now. That's GREAT! These mechanics are a near perfect speed to be completely honest. Each boss fight in DT so far SHOWS you the mechanics one by one at the start of each fight before overlapping them. It's normal for MMO difficulty to go up in later levels. Keep in mind, this is ON content stuff so it's not like you get amazing gear that makes it so you can get hit by 20 different things. In all honesty, it feels like you've become to comfortable with endgame gear protecting you. Dawntrial finally feels like the content that siphons out actually bad players to some degree and it feels great. It FORCES you to check casts bars and keep you on your toes like the game was ALWAYS supposed to do. Not to mention, once you've seen a new mechanic more than once it's easy to compare it to something you've seen before on a more complex level. That's completely normal for what is supposed to be LATE game.
    (3)

  8. #8
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    I read about half the thread, and I don't know that I necessarily have anything groundbreaking to add, but I'll tell my personal story of how I started the game.

    I hit level cap back in 2.2, when Titan Hard was the hardest casual content we had in the game, and it was quite difficult. Getting hit by a couple aoes could kill you, and getting hit by a landslide would knock you off the arena, and you were unable to be raised. It wasn't super hard by today's standards, but everyone was worse at the game 10 years ago, and quite literally getting hit by one aoe could take you out of the entire fight.

    I was new to the game, and no expert by any means, so I died a lot in that fight. Sometimes it was taking too many Weights, sometimes it was falling off, but if I ever got it in trial roulette, I never got through cleanly. So I decided one day that I was going to just queue for Titan Hard over and over until I got better at it. It took a good handful of tries, but eventually I could get through it without dying. A few runs later, I could do it without getting hit by anything. A bit after that, I was learning when the tummults came and when I should use Virus to mitigate them. 10 years later, I've cleared every raid since FCOB on patch and four out of five Ultimates.

    Nobody starts out great at the game, and you're almost always going to die a few times in new content. That doesn't mean the content needs to be made easier, it just means you need practice. There's nothing in this game that's so hard that literally any player can't do it given sufficient practice and study. I genuinely believe that anybody can successfully clear Ultimates if they take the time to learn them and apply themselves, so normal raids should be well within anyone's grasp.

    If you don't want to put the time in to practice the fights, to study your rotation, to improve at the game, that's fine. That content doesn't have to be for you. This game doesn't have to be for you. If you want to clear every fight on your first try with little to no issue, if you want a completely frictionless experience, that's what the story content is for. The raids, even on normal mode, are meant to be a step up from that for the players who do want that.
    (2)

  9. #9
    Player
    Granis's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Granis Erutoto
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by FlorineC View Post

    If you don't want to put the time in to practice the fights, to study your rotation, to improve at the game, that's fine. That content doesn't have to be for you. This game doesn't have to be for you. If you want to clear every fight on your first try with little to no issue, if you want a completely frictionless experience, that's what the story content is for. The raids, even on normal mode, are meant to be a step up from that for the players who do want that.
    except Dawntrail is seemingly even using even story dungeons to filter "bad" players judging from the first boss of Origenics being so cruel to healers, and the generally higher dungeon difficulty overall, and i find it hard th believe if the story dungeons are THIS much harder, anything harder (expert dungeons, normal raids, but especially extremes/savage/ults) are going to be like impossible for most players. Why does a story dungeon have a poison dot that's comparable to the dots that p10s did?
    (2)

  10. #10
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Granis View Post
    except Dawntrail is seemingly even using even story dungeons to filter "bad" players judging from the first boss of Origenics being so cruel to healers, and the generally higher dungeon difficulty overall, and i find it hard th believe if the story dungeons are THIS much harder, anything harder (expert dungeons, normal raids, but especially extremes/savage/ults) are going to be like impossible for most players. Why does a story dungeon have a poison dot that's comparable to the dots that p10s did?
    How is it being "Cruel to healers"? It's asking you to use your overwhelming amount of resources to HEAL. And not only you, melees have healing resources, casters have shields, we got mitigation, we got tanks that shoulder healing without a need of an actual healer. Just step up your game at level 99, read the tool tips of your cast bar and go have fun.
    (10)

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