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  1. #1
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SamLeens View Post
    Instead of being so arrogant and assuming that everyone can do everything, the next time you say "i can't do that" or "That's too much for me", think about your text here and answer yourself with "Awh, is someone upset they have to actually learn how to do something?"
    I also need my X attempts to get everything right and train my reflexes. My brain is rotten from depression, which also means my focus and attention sometimes spontaneously drops. Yes, i did Savage. No, i was never good at it. btw, my ast is lvl 100 and I'm not able to play this class properly. what now? am i not allowed to say this class is difficult?
    One of the purposes of the forum is to vent your frustration in the right place, because most people can't keep their bad mood to themselves. Let them rant!
    i don't like the insta-dead mechanic of the new dungeons either. Of course i don't want them to take them out of the game, bc i don't have to like everything and i can live with that.
    ...Do you think I actually complain when there is something too hard for me? When I come up against something I don't understand, and it kills me or catches me off guard, my first thought isn't 'that is unfun' or 'I'm going to go complain about this on the forums' it is 'how do I not let that happen again'. I am never, ever upset that I have to learn to play the game. In fact, I'm eternally grateful when the game has new things to teach me and to get good at. Bc at the end of the day this is a game, and there is not a single game on this planet that doesn't require or benefit from putting in effort to improve.
    This is level 100. We are not talking about Sastasha, we are not talking about Ifrit (Hard), we are not talking about A1N. This is level 100. There are 5 expansions and ARR that someone has to get through to get to this point. If you have not learned to play the game at a basic enough level to push through these fights, I'm sorry but... I think at that point, saying skill issue is warranted. These fights are not hard to clear. They are challenging to get through without making any mistakes and maintaining full uptime, though, and that's where the fun comes in. These fights are piss easy if you just drop all damage and run around dodging telegraphs... and yknow what? You won't be punished for it. Like all other casual content in this game, you can just shunt responsibility of a clear onto someone else. But if you want to actually contribute to a clear, it's about damn time the game asked for SOME effort.

    I'm sorry to hear you're depressed and you have attention issues, but I am also depressed and have attention issues (see my last post). That is not an excuse for game designers to cater to the lowest common denominator. A game for everyone is a game for no one. If you have to take several tries to learn a mechanic, go ahead. What's the worst that happens? You die? You wipe? Someone calls you a mean word and then gets immediately reported? There are no real consequences for being unironically bad at this game. Before, all being bad meant was the healer had to work harder to keep you alive. Now, it means you die. The punishment is still on the healer (rip 2400 mana, swiftcast, and a gcd) but now you get smacked with a weakness which is a good way to say 'don't do that again'. At the end of the day these fights are quite easy after you learn the tells, but I get the sense that OP expects every tell to be a big orange circle and doesn't read castbars or like, to be a bit blunt, have a sense of pattern recognition. Ff14 fights happen in cycles, and these raids and the msq content is no exception. You get the tutorial mechanic, then you do it again, then the next tutorial mechanic, then you do it again, and then they combine them by the end of the fight. And yknow what, you should expect to die the first couple of times you do it. You should expect to wipe the first time you pull a normal raid boss. Endwalker, I want to stress, was the exception to this. DT isn't too hard, EW was too easy. And people got too used to that.

    Also, if this forum is for venting....why am I not allowed to cent back? I'm frustrated with entitled casual players who do not bother to put in a modicum of effort, so I'm ranting about it. Why the double standard?

    ...And as a side note, im sorry, but DT AST is piss easy. If you can't figure it out, idk what to tell you. If you compare it to StB, ShB or even EW AST, it's about as simple as it gets. The healing kit is the exact same, and the card system has had all variance and complexity taken out of it for the sake of a bunch of ineffective cards with effects about as interesting as mud. You can say the class is difficult, but I can also say you're wrong. I've played AST for years, I think I'd know by now how it feels.

    Ultimately, if you are caught off guard by the raise in difficulty from EW to DT and your first reaction is to go on the forums and complain about how everything is just too hard and needs to be changed... Then ultimately, yeah. I think maybe this game isn't for you. No one should be owed a clear in anything in this game just for showing up, and even then you can still get carried by people who do want to put in effort, worst case scenario. The fact that I play and have done extremes with multiple people who have attention disorders and other such disabilities (my girlfriend, who is going to be in my savage static, has dyscalcula, and has struggled with any mechanic involving a direction since the onset. She doesn't demand this game stop using them) tells me that people who weaponize disabled people as a justification for anything deemed casual is just virtue signalling. This game could always do more for accessibility, but making every fight easy when theyve already simplified and watered down the jobs you take into them is not it. This is level 100. If you've made it this far, this should not be a challenge.
    (12)

  2. #2
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kissune View Post
    ..They are challenging to get through without making any mistakes and maintaining full uptime, though, and that's where the fun comes in. .. But if you want to actually contribute to a clear, it's about damn time the game asked for SOME effort.
    ill stick with it. maybe the player paid for level and story skip, or (ill quote you here) "Like all other casual content in this game, you can just shunt responsibility of a clear onto someone else."
    Fun is not objective. whats fun for me may be torture for you.

    Quote Originally Posted by Kissune View Post
    I'm sorry to hear you're depressed and you have attention issues, but I am also depressed and have attention issues (see my last post). That is not an excuse for game designers to cater to the lowest common denominator.
    And im sorry that you are also suffering from it.
    Ive never said something about the game designers. i mean my occupational therapist said that ff14 is very suitable for working on my concentration and attention deficits. Of course, "everything only to a healthy extent".
    i even said that i dont like the insta death mechanic in the dungeons but i want to keep them.

    Quote Originally Posted by Kissune View Post
    Also, if this forum is for venting....why am I not allowed to cent back? I'm frustrated with entitled casual players who do not bother to put in a modicum of effort, so I'm ranting about it. Why the double standard?
    Venting is one thing but you make fun of the frustrations of others. Do you think it helps if you tell someone how wrong they are and that they should just put more efford into it?
    Let's say you have a problem and tell a friend about it. The friend then tells you that your problem isn't a problem at all because it's ridiculous to them.
    And now imagine he thinks a bit different and says: ‘It doesn't look like a problem to me, but i accept that its a problem for you.’

    Quote Originally Posted by Kissune View Post
    ... The healing kit is the exact same, and the card system has had all variance and complexity taken out of it.. You can say the class is difficult, but I can also say you're wrong. I've played AST for years, I think I'd know by now how it feels.
    for you its "piss easy", but not for me. thats a fact and im okay with it.

    Quote Originally Posted by Kissune View Post
    Ultimately, if you are caught off guard by the raise in difficulty from EW to DT and your first reaction is to go on the forums and complain about how everything is just too hard and needs to be changed... Then ultimately, yeah. I think maybe this game isn't for you.. .. This is level 100. If you've made it this far, this should not be a challenge.
    ive never said that the difficulty is too much for me. i dont mind it.
    i just wanted to say that you can't expect others to have the same opinion as you and that i can't play the ast bc im overwhelmed with the cards, healing and dmg. my attention span is simply too short and i quickly lose track of things.
    (1)

  3. #3
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SamLeens View Post
    cropped
    As I said before, if someone bought a skip, then the expectation should come that they still need to learn the game. The game at level 100 should not be designed around people who effectively just started playing, they are outliers and the skip even tells them to start with the basics before jumping into content.

    When I say that it is fun to optimize for uptime and mistake-less play, that is very much subjective. Which is why the option to not do that is there. Some people don't want to optimize, and that's fine. They don't have to, the content is just as clearable if you have 100% gcd uptime vs 20%. It just takes longer, but not as much as you think. If people find the content too difficult, I doubt they're the kind of people who enjoy optimizing anyways, as (this might be mean) an optimization mindset requires a desire to improve at the game. Some people just wanna see the cutscenes and get the pretty glam. But unfortunately, for a reward to mean anything it must require some effort. That is just a fact. If people want rewards with no effort beyond paying a monthly sub for the game... that sounds more like gacha than an enjoyable game.

    (Sorry, I'm replying to your responses in order, but editing the quote reply on mobile is a pain)

    I don't really know what instant death mechanic in dungeons youre referring to. Most times you get either a stun, or a vuln and some heavy damage, but I cant remember anything that just outright killed me in one shot. Apart from maybe the final boss of the circus dungeon i cant remember the name of? Something dreadwalk.

    The thing is about saying 'I accept this is a problem for you, but not for me' is that this person, OP, is trying to get the game changed for them. The fights being too easy was a problem for me, because I dreaded doing them. Them being more challenging gives me something to do, but they still aren't like, overly punishing so much that I need to fixate like I do in extreme or higher content. I was so happy going through the story and I couldnt just turn my brain off for every piece of content like Endwalker, and it boggles my mind that people want it back. Because I wasn't a good player at the start of Endwalker, I was still casual. But i kept losing focus midway through and eating shit because things were just so boring. Dying because a fight is hard is one thing, but have you ever died because you started zoning out bc of lack of fun? Of course, the beauty of it was... I just got raised and got back into it. Because ultimately, I feel like people miss a big point. Dying is okay. Missing damage is okay. Wiping is okay (especially with the change to shortcuts in dungeons). This aversion to all failure points as OP seems to advocate for is part of why even the devs admitted that EW was a step too far.

    As for AST... if you like, I could teach you. I havent played the class beyond 92, but not much has changed except for the cards, which I'm already familiar with. I'd be happy to keep the job alive, even if I end up straying away from it.
    (6)

  4. #4
    Player
    NovaStella's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    24
    Character
    Nova Stella
    World
    Faerie
    Main Class
    Black Mage Lv 100
    I want to play a video game. When I load into an instance, I don't want to press random buttons for 10 minutes and get a reward, that's not playing. If there's no difficulty, there's no game. Unless like cookie clicker is your thing I guess? Or idle games?
    The dungeons, trials, and raids were fun. They made me actually pay attention to the game, instead of considering pulling up youtube.
    They were also easy enough that wiping is a surprise. I think it's at a good medium between "difficult enough to be interesting, easy enough that almost anyone can do it".
    (3)

  5. #5
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Also I just wanna say a couple things as a general reply to some stuff I've seen in this thread.

    "But what about the new players"
    No one is a new player at level 100. If you story skipped or bought a job boost, the expectation should be that you learn to play it at a level expected of the content. Asking the devs to design level 100 content as if johnny sprout who picked up the game 5 hours ago is going to do it is absurd.

    "But what about disabilities"

    So fun fact, I'm a disabled player. In addition to being colourblind, near sighted and developing the beginnings of a RSI, I also have this interesting thing called an attention disorder. And I know people love to weaponize attention disorders as their go to for talking about people who cant function in the slightest in this game... but my disability makes it so that I can't focus on a single thing. I can, however, focus on multiple things. That's why if you look at my history of gameplay I tend to play jobs that have a lot of things to focus on, like AST, SAM, or recently I've been enjoying VPR a lot. But the thing is all of my favourite jobs have been made easier and easier, with less to focus on then ever before. But yknow why I'm still enjoying DT a lot? Because the fights have taken that place. EW was my least favourite expansion because it was the crossroads of piss easy fights and uninteresting classes. DT, however, still has those uninteresting classes but now that the fights are engaging, I havent had as much trouble maintaining focus. Even an easy rotation becomes a bit of a challenge when you've gotta do a tricky mechanic. So if you make this contest easier for me, content, mind you, that you HAVE to do to get to the harder content you keep telling us to play... I'm going to be enjoying the game less because my disability isn't catered to. I'm not asking for my disability to be front and center in their design, but the fact that I can't engage with their content unless it gives me something to focus on (which most EW content didnt. I usually just ended up watching a video on the side) should play into people's arguments about disability, no? Weird how it doesnt. It's almost like it's not actually a real argument beyond virtue signalling.
    (10)

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,526
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I am sorry but this is still casual difficulty, you just need to learn to tolerate a little failure, either on your part or on the part of other people for that matter.

    This is a healthy difficulty. There's a smidge of resistance there, and all you need to do is pay a smidge of attention to the boss - Learn and then execute. It isn't surmountable for absolutely any player in this game, and nor is it asking for unrealistic expectations.
    (3)

  7. #7
    Player
    EXOMAGE's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Exo Mage
    World
    Excalibur
    Main Class
    Black Mage Lv 94
    Wait wait wait you’re saying these things are too hard? I don’t do savage and don’t even really do extreme trials anymore and nothing about Dawn Trails dungeons trials or new raid is hard enough to complain about. You can watch a 2 min guide if you need to for each encounter and clear it first try. Going in blind to new content yea you should have some wipes or it’s way too easy if you don’t. I highly disagree with your post.

    Endwalker normal content was way too easy. You cannot expect to go in and one shot everything and not have to learn a fight.
    (3)
    Last edited by EXOMAGE; 07-18-2024 at 12:26 AM.

  8. #8
    Player
    One_Sock's Avatar
    Join Date
    Mar 2016
    Posts
    14
    Character
    One Sock
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    I'm sorry, but no. There was nothing hard about these fights. I went into it completely blind and figured out the telegraphs 1st try. All of the telegraphs were communicated easily.
    (5)

  9. #9
    Player
    sk3ll's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Skell Iro
    World
    Behemoth
    Main Class
    Ninja Lv 100
    Agreed completely. When I saw the first boss do a left side cleave then a right side cleave I knew this would be too difficult for me. I didn't even bother trying again after my whole party fell to their death after some stupid knock up mechanic, how are we supposed to know when a platform is going to break???? One second I'm in the air, next second everyone is dead. Ridiculous.
    (7)

  10. #10
    Player
    Gortys's Avatar
    Join Date
    Oct 2020
    Posts
    147
    Character
    Zirnseng Ladaku
    World
    Excalibur
    Main Class
    Samurai Lv 53
    Quote Originally Posted by sk3ll View Post
    Agreed completely. When I saw the first boss do a left side cleave then a right side cleave I knew this would be too difficult for me. I didn't even bother trying again after my whole party fell to their death after some stupid knock up mechanic, how are we supposed to know when a platform is going to break???? One second I'm in the air, next second everyone is dead. Ridiculous.
    I'm not sure if you are being serious, but cells turned red. Red bad. I stayed away from red cells?
    For the one where you get knocked in the air I wasn't sure what that was about and stood in the wrong place. I landed on a fractured cell which then broke so I fell and died. This taught me what this mechanic was all about.

    It is day 1. People that don't like to do it blind and learn on their own can chill until the guides come out. The rest of us will have fun dying while laughing at ourselves and others for goofing up mechanics. The problem is if you are in the second group and want a guide? At some point the player base loses patience. Week 1 is when the player base is the most patient and understanding I find. But honestly, the ones who want to wait for a guide are sometimes the most toxic with this.
    (1)
    Last edited by Gortys; 07-18-2024 at 12:37 AM.

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