...Do you think I actually complain when there is something too hard for me? When I come up against something I don't understand, and it kills me or catches me off guard, my first thought isn't 'that is unfun' or 'I'm going to go complain about this on the forums' it is 'how do I not let that happen again'. I am never, ever upset that I have to learn to play the game. In fact, I'm eternally grateful when the game has new things to teach me and to get good at. Bc at the end of the day this is a game, and there is not a single game on this planet that doesn't require or benefit from putting in effort to improve.
This is level 100. We are not talking about Sastasha, we are not talking about Ifrit (Hard), we are not talking about A1N. This is level 100. There are 5 expansions and ARR that someone has to get through to get to this point. If you have not learned to play the game at a basic enough level to push through these fights, I'm sorry but... I think at that point, saying skill issue is warranted. These fights are not hard to clear. They are challenging to get through without making any mistakes and maintaining full uptime, though, and that's where the fun comes in. These fights are piss easy if you just drop all damage and run around dodging telegraphs... and yknow what? You won't be punished for it. Like all other casual content in this game, you can just shunt responsibility of a clear onto someone else. But if you want to actually contribute to a clear, it's about damn time the game asked for SOME effort.
I'm sorry to hear you're depressed and you have attention issues, but I am also depressed and have attention issues (see my last post). That is not an excuse for game designers to cater to the lowest common denominator. A game for everyone is a game for no one. If you have to take several tries to learn a mechanic, go ahead. What's the worst that happens? You die? You wipe? Someone calls you a mean word and then gets immediately reported? There are no real consequences for being unironically bad at this game. Before, all being bad meant was the healer had to work harder to keep you alive. Now, it means you die. The punishment is still on the healer (rip 2400 mana, swiftcast, and a gcd) but now you get smacked with a weakness which is a good way to say 'don't do that again'. At the end of the day these fights are quite easy after you learn the tells, but I get the sense that OP expects every tell to be a big orange circle and doesn't read castbars or like, to be a bit blunt, have a sense of pattern recognition. Ff14 fights happen in cycles, and these raids and the msq content is no exception. You get the tutorial mechanic, then you do it again, then the next tutorial mechanic, then you do it again, and then they combine them by the end of the fight. And yknow what, you should expect to die the first couple of times you do it. You should expect to wipe the first time you pull a normal raid boss. Endwalker, I want to stress, was the exception to this. DT isn't too hard, EW was too easy. And people got too used to that.
Also, if this forum is for venting....why am I not allowed to cent back? I'm frustrated with entitled casual players who do not bother to put in a modicum of effort, so I'm ranting about it. Why the double standard?
...And as a side note, im sorry, but DT AST is piss easy. If you can't figure it out, idk what to tell you. If you compare it to StB, ShB or even EW AST, it's about as simple as it gets. The healing kit is the exact same, and the card system has had all variance and complexity taken out of it for the sake of a bunch of ineffective cards with effects about as interesting as mud. You can say the class is difficult, but I can also say you're wrong. I've played AST for years, I think I'd know by now how it feels.
Ultimately, if you are caught off guard by the raise in difficulty from EW to DT and your first reaction is to go on the forums and complain about how everything is just too hard and needs to be changed... Then ultimately, yeah. I think maybe this game isn't for you. No one should be owed a clear in anything in this game just for showing up, and even then you can still get carried by people who do want to put in effort, worst case scenario. The fact that I play and have done extremes with multiple people who have attention disorders and other such disabilities (my girlfriend, who is going to be in my savage static, has dyscalcula, and has struggled with any mechanic involving a direction since the onset. She doesn't demand this game stop using them) tells me that people who weaponize disabled people as a justification for anything deemed casual is just virtue signalling. This game could always do more for accessibility, but making every fight easy when theyve already simplified and watered down the jobs you take into them is not it. This is level 100. If you've made it this far, this should not be a challenge.