Page 26 of 125 FirstFirst ... 16 24 25 26 27 28 36 76 ... LastLast
Results 251 to 260 of 1403

Hybrid View

  1. #1
    Player
    Auxqii's Avatar
    Join Date
    Sep 2021
    Location
    Limsa
    Posts
    3
    Character
    Samantha Auxilian
    World
    Louisoix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deslyxic View Post
    The Honey B fight had me wishing for the healer to not raise me, I was there in the floor, dead for the Nth time, thinking that I don't really want to be on that duty.
    HAHAHAHAH.
    Have you tried playing other games?

    Jokes aside that sounds frankly like a skill issue to me which can be alleviated if you want to learn how to play and not snoozefest in duties. The expansion has been a blast combat-wise at least, its current state is healthy and pretty representative of what it should be. Next.
    (4)

  2. #2
    Player
    JulyVantas's Avatar
    Join Date
    Jul 2017
    Posts
    3
    Character
    Tehro'to Tzaraaki
    World
    Balmung
    Main Class
    Gladiator Lv 52
    The content isn't difficult, it's engaging. There's a massive difference between the two. Anybody who engages in all the content could tell you that the normal raids aren't 'hard', they just require a small amount of effort on your part to learn the mechanics. Not nearly as much as an ex trial or a savage raid, but enough to keep it engaging. It's also worth considering that normal raids are not required content, they are optional.

    The reason you're getting so many annoyed responses is because FFXIV has lacked any sort of engagement in its dungeons and normal raids right up until this point. We finally found what I would consider the goldilocks difficulty where dungeons and raids are engaging without being 'difficult', and suddenly people are coming out and whining about it. I really don't mean this to be insulting, but this is genuinely just a get good moment. Spend some time learning the fights and you'll find out they're not really that difficult.
    (13)

  3. #3
    Player
    chozobo's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Soleil Hyskaris
    World
    Zalera
    Main Class
    Warrior Lv 94
    it's level 100 optional content. 100 levels to learn to play around and react to mechanics. god forbid things aren't a faceroll you can do on the side while watching netflix - god forbid a game makes you fail before you succeed and challenges you. in optional(!) content. lol
    (4)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,343
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Interesting.

    I agree with all the mechanics OP lists being individually used a lot. And that is exactly why I like the new normal raids so much: They genuinely feel difficult.

    Which is cool. If you're not an "organized raider", you should still have easier (dungeons) and tougher (normal raids) content. This being the most difficult content for non-organized raiders, it makes sense they're far far less forgiving than dungeons or EX would be, and they deliver. At the same time however they always have a lot of time going from one mechanic to the next, which allows the raid to re-rezz and re-heal, plus making a mistake does not usualy kill you right away like in past raids, instead you get that bleed the healers have to heal through.

    It's a neat balance. It's more difficult than past normal raids, but it also feels great as the "capstone" content for a non-organized raider.
    (1)

  5. #5
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    741
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    The only difficulty I had with the raids is the lisibility of some mechanics. Two of them mainly.

    - The hearts phase of the second fight, too many things happens, between the fixed aoe, the aoe on the characters and the adds moving, it become unreadable for me during the last part of the mechanic.

    - The "clones" going down in the in electrical round effects and aoe-ing half of the area in the 4th fight. There is so much particles effect I can't reach with side of the arena they will attack, and the timing between the orange aoe mark and the actual attack is so close that even trying to go next to go at the limit and change when the aoe marker appears is not doable.

    Except those 2 mechanics that are very hard lisibility wise (it's not the mechanics themselves), I found the raids easier than some of the lvl 100 dungeons bosses.
    (0)
    Last edited by CNitsah; 07-17-2024 at 10:23 PM.

  6. #6
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deslyxic View Post

    People that like this new difficulty call it "exhilirating" or some such, I call that "stressful". The same people call the old difficulty "snoozefest", I call it "chill". I don't like "stressful" content that's why I don't extremes or savages anymore, I like "chill".

    My point is that people that like "exhilarating" content and not an "snoozefest" do have content that fit that requirement, it's called extremes, and savages, and ultimates, etcs.
    But until previous expansion people like me that like "chill" and not "stressful"
    I'ts an action rpg "chill" shouldn't be a word to describe it. Do what I do when I want chill I play railway empire
    (4)

  7. #7
    Player
    lawlessramen's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Atoris Kensaki
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    No offense, but the new normal raid tier is not difficult at all. I have never cleared a single savage, ultimate, or criterion fight, but was able to clear all four fights in two pulls or less. You should expect more people to die in these raids at this point in time because they’re new and people haven’t yet memorized the mechanics, but once people get used to the fights they really won’t be that much more difficult that any other normal raid. Nothing in this expansion is beyond what a df party is capable of clearing. It may be a slight bump in difficulty from EW, that is true, but it’s only a slight bump and you’ve had four previous expansions to learn the basics of this game. They do not need to lower the difficulty of this raid tier.
    (3)

  8. #8
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    Savage is more choreographed and in some aspects even neutered compared to normal, it's a "raid" it's meant to be challenging, even as normal, I imagine you also only did it a few times at most, or once since you're saying you're just going to skip it, theres also nothing wrong with the dungeons, the game is already Weeinie hut Jr level of easy and you want Super weenie hut Jr because you can't be bothered to learn, simple as, you say you do and that it's the people around you but you also say you're on the floor for half a normal raid fight that just came out and that everyone is learning and getting used to, it's NEW content, SB, SHB, EW all had gimmick fights, this is the best tier yet mechanically, it's not a minority that's been complaining for harder content like others are saying, there's a whole clown show of healerstrikers wanting not only more buttons to press but more challenging content to heal, we get it and already there's complaints.

    And what dungeon is actually hard? the ghost one? because you can't avoid some zombies or teacups? or can't read a prompt on screen that tells you that X will hit you harder in ghost form?.

    TLR this is another skill issue thread.
    (2)

  9. #9
    Player
    NeroFlorence's Avatar
    Join Date
    Feb 2021
    Posts
    12
    Character
    Nero Lumen
    World
    Cactuar
    Main Class
    Viper Lv 100
    It is OKAY to fail, in fact it’s almost encouraged.

    You will never improve if you are afraid of failure. Do you HONESTLY think that the Ultimate/Savage raiders out there that parse Orange/Pink/Gold all cleared new Savage and Ultimate fights on their first blind pull??

    My TEA static FAILED and WIPED for 1000+ pulls before we got ONE clear of TEA. And I guarantee half of that is in the FIRST minute of the fight cause lmao Jagd Doll memes.

    “But if I fail, I’ll get flamed”. How are FF14 fans gonna boast and brag about having a “nice” and “non-toxic” community and be afraid of being flamed? As an Omni-Healer main, levelling up my healers in Dawntrail, there were instances where I let the tank die during dungeon pulls because I wanted to greed a Holy or an Art of War or whatever or I was distracted by something. I have my UCOB title on and various Ultimate weapons for each healer I played. Did people flame me? NO. I usually just type “mb” and they’re all cool with it.

    Failure is accepted. In fact, encouraged in harder content. But only so long as you LEARN from your mistakes. To quote our favorite Elezen Twins…

    “We rise and fall and rise again.”
    (8)
    Last edited by NeroFlorence; 07-17-2024 at 10:37 PM. Reason: Grammar and spelling

  10. #10
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    Quote Originally Posted by NeroFlorence View Post
    It is OKAY to fail, in fact it’s almost encouraged.

    You will never improve if you are afraid of failure. Do you HONESTLY think that the Ultimate/Savage raiders out there that parse Orange/Pink/Gold all cleared new Savage and Ultimate fights on their first blind pull??

    My TEA static FAILED and WIPED for 1000+ pulls before we got ONE clear of TEA. And I guarantee half of that is in the FIRST minute of the fight cause lmao Jagd Doll memes.

    “But if I fail, I’ll get flamed”. How are FF14 fans gonna boast and brag about having a “nice” and “non-toxic” community and be afraid of being flamed? As an Omni-Healer main, levelling up my healers in Dawntrail, there were instances where a let the tank die during dungeon pulls because I wanted to greed a Holy or an Art of War of whatever or I was distracted by something. I have one of my UCOB title on and various Ultimate weapons for each healer I played. Did people flame me? NO. I usually just type “mb” and they’re all cool with it.

    Failure is accepted. In fact, encouraged in harder content. But only so long as you LEARN from your mistakes. To quote our favorite Elezen Twins…

    “We rise and fall and rise again.”
    This is what it feels like, people don't like to fail, they want to just clear and not need to raise, it's a part of the game, you die, you watch, you learn, it's very strange to me that people get content they want to know and solve at the drop of a hat, makes the game real boring seeing the same "dodge left, dodge right, tank buster, party stacks, aoe" i'm glad M2 has some madness to it, game needs flavour.
    (8)

Page 26 of 125 FirstFirst ... 16 24 25 26 27 28 36 76 ... LastLast