lmfao so you just want the game to be boring forever? PLEASE be joking. game has been a snoozefest until now. Get better
You are allowed to be caught by mechanics you haven't seen before.
You are allowed to die to mechanics you're not used to yet.
You are allowed to wipe.
You are allowed to not be perfect.
You are allowed to actually have to learn something instead of beating something without even trying on the first try and then going back to whatever you do when you're not doing daily roulettes or just standing in Limsa or whatever it is you do.
Let's not disregard the lingering issue of nearly every dungeon/trial/raid/alliance raid prior to Shadowbringers being an undertuned and/or oversynced snoozefest. Guildhests too, which are somehow still in the game and were never expanded on and have a roulette that gives 10k EXP, fell victim to this and are utterly ignored mechanically. Most of the 8-man content could be cleared comfortably with one tank and healer.
Skill issue
It's so absurd I'm just laughing hysterically. You passed ARR, HW, SB, SDB, EW, eventually you passed DT. I don't believe that a person in so much time after so many levels hasn't learn such a trivial thing as ‘Get out of aoe’. And okay if it's your first dungeon or raid and you die because you didn't know some attack - that's fine, it's a learning process. But if you die from the same attacks 4-5 times in a row - it's not the combat problem, it's your problem that you just don't want to put in more effort
P.S. Usually in all games it should always be the case that the further you play - the harder it gets. DT after EW (especially after EW) handled it very well
I think this is a very good issue to bring up, because it brings us to the logical conclusion of requiring FFXIV be played from 1 to 100 sequentially. The only people who can play Dawntrail endgame are those who have beaten the entire 400-hour MSQ and "got gud", or those who "cheated" by buying a boost. It's a great thing for us to showcase, because we're finally becoming like World of Warcraft, a game that you all claim to hate. Meanwhile, World of Warcraft is actually more friendly to newer players because you can start at the second-newest expansion and reach endgame content within only around 20 hours of playtime. A lot of you HATED the "elitist" nature of your former game, and you came to Final Fantasy XIV because it was "the friendly MMO". But now you all are more hostile to new players than the game you want to replace. Your attitude resulted in the world's former top MMO losing its spot to FFXIV. And what happens when your attitude takes over this game too?




As much as you wish to believe it hostility in this game is not entirely from WOW refugees nor is expecting a level of competence to complete a normal raid at level 100 toxic elitismI think this is a very good issue to bring up, because it brings us to the logical conclusion of requiring FFXIV be played from 1 to 100 sequentially. The only people who can play Dawntrail endgame are those who have beaten the entire 400-hour MSQ and "got gud", or those who "cheated" by buying a boost. It's a great thing for us to showcase, because we're finally becoming like World of Warcraft, a game that you all claim to hate. Meanwhile, World of Warcraft is actually more friendly to newer players because you can start at the second-newest expansion and reach endgame content within only around 20 hours of playtime. A lot of you HATED the "elitist" nature of your former game, and you came to Final Fantasy XIV because it was "the friendly MMO". But now you all are more hostile to new players than the game you want to replace. Your attitude resulted in the world's former top MMO losing its spot to FFXIV. And what happens when your attitude takes over this game too?
Last edited by Supersnow845; 07-17-2024 at 01:19 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Imo, playing FF14 sequentially should be the expectation for new players. Don't feel like it's a matter of toxicity towards new players, ARR is where FF14's tutorials are. Even during low points of difficulty, the quantity and complexity of mechanics has increased with expansion count. FF14's storytelling follows the same structure as well, with the world/characters/lore building from start to finish. A new player jumping into the deep end of a MMO story and game spanning over a decade... is senseless at minimum?I think this is a very good issue to bring up, because it brings us to the logical conclusion of requiring FFXIV be played from 1 to 100 sequentially. The only people who can play Dawntrail endgame are those who have beaten the entire 400-hour MSQ and "got gud", or those who "cheated" by buying a boost. It's a great thing for us to showcase, because we're finally becoming like World of Warcraft, a game that you all claim to hate. Meanwhile, World of Warcraft is actually more friendly to newer players because you can start at the second-newest expansion and reach endgame content within only around 20 hours of playtime. A lot of you HATED the "elitist" nature of your former game, and you came to Final Fantasy XIV because it was "the friendly MMO". But now you all are more hostile to new players than the game you want to replace. Your attitude resulted in the world's former top MMO losing its spot to FFXIV. And what happens when your attitude takes over this game too?
Regardless, I feel like your post is misplaced in this thread. From what I can tell, the debate on difficulty is purely between long time players with multiple day 1 expansion experiences under their belt. It's not a matter of new players flopping on mechanics they don't understand.
You are so out of touch with the reason people quit WoW to play FFXIV. The only reason WoW lost it crown is cause the dev just got so out of touch with the playerbase for SEVERAL years. The toxic/elitism WoW community you hear people that only played FFXIV claimed to be an issue is like, a very small player base that people alway clowned on cause they're the type of people to make a Party finder and ask you to know every mechanic of a whole raid and have said raid gears and BIS while they never touched the raid normal difficulty themselves.A lot of you HATED the "elitist" nature of your former game, and you came to Final Fantasy XIV because it was "the friendly MMO". But now you all are more hostile to new players than the game you want to replace. Your attitude resulted in the world's former top MMO losing its spot to FFXIV. And what happens when your attitude takes over this game too??
Like I played both WoW and FFXIV since ARR and I've seen more people complain in normal dungeon in FFXIV than WoW, by a far margin.
Agreed! It's not JUST from WoW, because we have our own home-grown elitists who love the gated nature of our game. They've been playing for 10 years and can't fathom new players in their game in 2024.
Agreed as well. The MMO genre is stagnant and FFXIV isn't a good steward of the genre. When we require players to trudge through 400 hours of MSQ and demand they master the game before reaching current content, the player base will be bottlenecked. A new MMO will finally be allowed to become popular, or WoW will improve itself. FFXIV needs competition and your attitude is necessary for that to happen.Imo, playing FF14 sequentially should be the expectation for new players. Don't feel like it's a matter of toxicity towards new players, ARR is where FF14's tutorials are. Even during low points of difficulty, the quantity and complexity of mechanics has increased with expansion count. FF14's storytelling follows the same structure as well, with the world/characters/lore building from start to finish. A new player jumping into the deep end of a MMO story and game spanning over a decade... is senseless at minimum?
Great point! Our new raids aren't that difficult nor are they impossible for new players. But the player base (you all) want them to be. You desperately want something that the devs aren't quite giving you. You are far more hostile to new players than Square Enix is, and the same has been happening with your previous MMO for years. You are deviating from what the devs want, and you are causing expectations to differ.
This thread would've been far better if people just argued that the raids aren't that difficult and just have telegraphs that look different. Instead, you just couldn't resist pulling the old "get gud" card, even when it doesn't apply here. This is the new face of FFXIV. Sad!
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