We finally got good difficulty content after players have bugged for it back for years. Now we're moving back to Square one. You'll never win.
We finally got good difficulty content after players have bugged for it back for years. Now we're moving back to Square one. You'll never win.
Game being so easy for so long led to people being terrified of failure. I got my ass kicked a few times and had an amazing time, that's part of learning.
This has gotten to a ridiculous point.
I can't believe, of all things, this is what get me to post in this hellhole where neurons go die, but you guys have been coddled by the game getting easier for so long you can't even realise you could have almost played the whole of endwalker raids on a second screen while watching a tv show.
This game is a snoozefest, quite literally, to the point it became known as the retirement home of MMO players, if not other types of games too.
If you can't play at this level, learn to play your job and to dodge aoes, because all this game bases its mechanics on is those, counting to 8, and recognising shapes or colours (you only get a pass at complaining if you're colourblind because the options for that in this game are bad).
You can't do normal raids at this level? Don't. You don't need them.
You want to do them anyway? Learn how.
It's about time we started demanding competence in duties, instead of side-eyeing that pug in PF that can't even 1-2-3 because the game didn't require them to before that point.
If you can't handle social interactions in a game, don't play an MMO.
No one wants to cater to whatever issue you have becaue you picked a game you couldn't handle due to such a crippling disability.
As harsh as that can sound, get therapy and try to get better before you attempt social interactions, cause we have no obligations to play up to that, and neither do the devs.
If your physical condition makes it hard, there's ways to alleviate it, albeit it might take getting used to it - as someone with only six functioning fingers and one working eye, plus an absurd amount of wrists pains, trust me, it's doable.
If you'd rather just complain that the game is too hard on the forums, praying that the devs give up and dumb the game down again because you cba to learn how to do optional content but still want to have a clear badge, rethink your priorities and consider a different, easier game that fits your needs.
I gave up on expecting tank/healer balance after SB.
I don't understand what the problem is with being challenged even a little. It's day 1, you should expect to die when you enter a raid for the first time. I can't think of any other game where players expect every boss fight to be beatable on the first attempt.
Struggle and failure are normal, that was kind of the entire point of Endwalker's story. If you wipe once or twice, you'll eventually get the hang of it and succeed. If you don't want that kind of challenge, then don't do the completely optional normal raids.
If you're having problem doing the raid for the first time, quick reminder, do it more and get used to the mechanics. Also if you dont wanna die, dont soak the towers, dont get hit lol, if you wanna greed, get good before doing it LOL No one ever said that normal raids are casual content, and if youre having problem on normal, well cant even wait for the savage post then.
I feel like, after 100 levels, 48 raid floors, 40 post ARR trials, 60 dungeons, we shouldn't be holding your hand and you should engage with the content if you want the glams or rewards. I hate it because the people who complain about any difficulty in the game are never casuals or people who need actual help, but lazy players, pay attention to mechs you've seen for the past 10 years, or at least, for the past 5 expansions of your playthrough.
Okay so let me preface this by saying that I can understand it if you get frustrated by realizing something is above your skill level. I get that.
But as many in this thread have pointed out: this is optional content and is not supposed to be on MSQ level difficulty (the same goes for the optional expert dungeons btw). You don't need to complete this content. You can just leave. No one is forcing you to do this.
And as someone who plays this game mainly for end game raids, I really really enjoy the fact that Square Enix decided to ramp up the difficulty and hope this trend continues into Savage. That's something we have been asking for for years. For the last 3 savage tiers you could literally complete the first 2 fights while only looking at the screen every 30s.
Also you said you "don't need tips" and "know how to play the game". You clearly don't, when you are struggling on normal modes
If anything, Endwalker was designed to be far too easy compared to previous expansions. Giant hit-boxes, low health pools, non-punishing mechanics, and extremely long tutorial phases that take up almost the entire fight once you out-gear it (looking at you Algaia and Euphrosyne). Dawntrail is bringing the difficulty back up to what it should be.
Not sure why people are so afraid to wipe once or twice in order to learn an encounter. There's pretty much no consequence to wiping other than time. You don't lose EXP when you die and durability loss on gear is extremely minimal compared other MMOs. If you die, try to understand why you died and learn from it.
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