Page 124 of 125 FirstFirst ... 24 74 114 122 123 124 125 LastLast
Results 1,231 to 1,240 of 1403

Hybrid View

  1. 08-05-2024 12:54 AM

  2. #2
    Player
    alfarini's Avatar
    Join Date
    Jan 2022
    Posts
    115
    Character
    Alfarini Sintasmus
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Deslyxic View Post
    The only issue I have getting TS is the weekly limit, it takes like two months to get a full set of gear that way. And yes, I am afraid of what they gonna do for alliances, but I'm even more afraid for the the Bozja type content that it's coming.
    well i hope the ally raid is harder than before, i mean its 24 man raids. why shouldn't it be harder as long as its not just massive HP pools of bosses. imo i want players to get doom if they fail a mech 3 times. vulns are fine but it doesn't force players to learn if they know they can soak a mech. as for the explore zone? i guess we'll see, it better be fun and challenging.
    (2)

  3. #3
    Player
    VanillaWafer's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    138
    Character
    Ren Nilla
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deslyxic View Post
    The only issue I have getting TS is the weekly limit, it takes like two months to get a full set of gear that way. And yes, I am afraid of what they gonna do for alliances, but I'm even more afraid for the the Bozja type content that it's coming.
    I'm sorry, but you had 4 expansions to figure out that this is what endgame looks like. It always has been that way since ARR.

    We're literally a month into Dawntrail now, we're all are kind of figuring things out still. It makes no sense for you to gear yourself up quicker if you're not willing to put in the work for it. I think people will leave a lot sooner if we all got BiS gear faster and have nothing else to work on. I mean, I can assume that you have no interest in any hard content so..

    Why even work towards gear progression if you're just gonna get the next gear to replace it as soon as the next big patch drops?
    (4)
    Last edited by VanillaWafer; 08-05-2024 at 03:11 AM.

  4. #4
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deslyxic View Post
    The only issue I have getting TS is the weekly limit, it takes like two months to get a full set of gear that way. And yes, I am afraid of what they gonna do for alliances, but I'm even more afraid for the the Bozja type content that it's coming.
    If you don't wanna put effort in getting better in content like Expert or Normal Raids BUT are still interested in gear progression, just do hunts

    Weekly limit is a problem for anyone that doesnt do savage and its a design choice that's been there for years
    (1)

  5. #5
    Player
    alfarini's Avatar
    Join Date
    Jan 2022
    Posts
    115
    Character
    Alfarini Sintasmus
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by VanillaWafer View Post
    Besides the extra avenue for tomestones, you do have the minion at M4 and the music rolls that can drop in each tier.

    If they also call themselves a collector, these may still entice them to go through with the fights to get them. So, it makes sense to keep grinding those fights, as we do everywhere else in this game.

    But you'd have to practice and work at it to eventually get a good roll at them. And that's if you don't just outright buy the rolls in the marketboard.

    Yes, the fights were initially tough, because this forum thread was literally made HOURS after the raid patch went live, but the rewards are worth it if you care about 'em.

    Otherwise, yeah, there's no reason to go do these optional normal raids for the "casual" player.
    I actually forgot about the minion and music roll lmao, all good points for sure.
    (0)

  6. #6
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    I don't find skip potions so much a mistake as it is the people using them don't take the time to really learn their job when new to the game. Granted, not every job has a simple learning curve, and some really depends on the player themselves (Me personally, BLM is my bane compared to any other job, always mess up on it). When people don't take the time to read and learn how the job flows, then they are going to struggle when it comes to doing harder content where being able to play the job is second nature allowing to focus on what is going on.


    People who weren't there just after each expansion release tend to not know that with lower ilvl gear, fights were harder and took paying attention to survive. Pretty much anything ARR-EW now lets you get to the ilvl cap relatively easy so long as you have poetics to spend on the gear you need, and it is a huge damage/damage mit change from the ilvl up to 49/59/69/79/89 to 50/60/70/80/90. Usually about 50-70 ilvl in difference in fact. While yes they do ilvl cap some dungeons to keep artificial difficulty within a certain limit, some of these usually set the bar higher than others so there isn't a 'face roll' effect like we had before they put ilvl restrictions on some of the ARR content (IE rolling in with ilvl 130 for content made with ilvl 50-60 made the content laughably easy, now it is just...easy due to ilvl cap). The problem is, those who weren't there for those varied gear tiers early on are saying content is far to difficult now simply cause...it is their first experience with it.



    Not really excusing them, just saying they haven't experienced it before so technically they are still 'new' in that respect regardless of using Skip potions.
    (0)
    Hmmmm......

  7. #7
    Player
    VanillaWafer's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    138
    Character
    Ren Nilla
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    People who weren't there just after each expansion release tend to not know that with lower ilvl gear, fights were harder and took paying attention to survive. Pretty much anything ARR-EW now lets you get to the ilvl cap relatively easy so long as you have poetics to spend on the gear you need, and it is a huge damage/damage mit change from the ilvl up to 49/59/69/79/89 to 50/60/70/80/90. Usually about 50-70 ilvl in difference in fact. While yes they do ilvl cap some dungeons to keep artificial difficulty within a certain limit, some of these usually set the bar higher than others so there isn't a 'face roll' effect like we had before they put ilvl restrictions on some of the ARR content (IE rolling in with ilvl 130 for content made with ilvl 50-60 made the content laughably easy, now it is just...easy due to ilvl cap). The problem is, those who weren't there for those varied gear tiers early on are saying content is far to difficult now simply cause...it is their first experience with it.
    Putting that into perspective, do you then not think that the closer they get to current content, that difficulty curve is warranted? They should know by the time they hit Dawntrail Normal Raids that:


    - They're expected to have some understanding of their job kit.
    - They should have their gear updated as possible.
    - They're about to answer mechanics they likely haven't seen before.


    Normal Mode Raids in general are allowed to be as difficult as reasonably possible, mostly because it's optional content. Even then, it's never impossible to overcome. These people who jump content and get all surprised pikachu face when current optional content asks more of you have no room to complain.
    (0)

  8. #8
    Player
    VanillaWafer's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    138
    Character
    Ren Nilla
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kitkat View Post
    I don't find skip potions so much a mistake as it is the people using them don't take the time to really learn their job when new to the game. Granted, not every job has a simple learning curve, and some really depends on the player themselves (Me personally, BLM is my bane compared to any other job, always mess up on it). When people don't take the time to read and learn how the job flows, then they are going to struggle when it comes to doing harder content where being able to play the job is second nature allowing to focus on what is going on.
    As I stated previously, I don't come into an instance expecting perfection. Thankfully, I have yet to come across a player who just straight up gives up because their job is too hard. But if I point out a fixable flaw (Broken gear, using more of their kit, etc.), 9 times out of 10 I'm receiving defensive backlash and labeled an elitist. All I'd want to do is help, but I'm apparently conforming a playstyle and giving unwanted advice if I call to attention that will benefit them. So lesson learned, I shut my trap more often and pray that I get through the instance at a timely manner. That kind of a flaw is on both dev team and the player. I do wish that there was more mandatory tutorials to prepare new players what on they're getting themselves into.

    Alts I'm fine with.

    (I realize I posted kinda backwards, but oh well.)
    (1)

  9. #9
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    I want to make something clear that I somewhat alluded to in my previous comment: I don't care where another player's skill level is in something as long as their skill level is accompanied with 2 things: 1: Be upfront about where you are. If you're a casual player that hasn't cleared anything EX or savage and you're making or joining a PF, just accurately portray where you are in that, and 2: Be TRYING to improve. Be open to advice.

    If you misrepresent where your skill level or prog point are, you're just going to anger those you're with. If you aren't TRYING to improve, then you're just wasting everyone else's time. If someone offers advice, even if they're rude about it, listen to them. Turning your ears off means you think you're above their advice, and I can assure you, you're not. Even the top ranking player of every job has something they don't know or somewhere that they can improve. Refusing to take someone's advice, regardless of who that person is or how they present it, is nothing but foolishness. Now... that doesn't mean that their advice is necessarily correct... Discern whether their advice is valid or not AFTER hearing it. If it's not, then write it off afterwards.

    While I am certainly nowhere near the top of players, and won't try to act like I am, I know that my skill level is substantially higher than the average. Despite that, I'm regularly in a situation where someone who's not even a high end raider teaches me something I didn't know. I welcome those moments, because it helps me improve. Now.... occasionally I get things that are just incorrect... like another DNC complaining that I insist on being their dance partner despite both of us being DNC in a dungeon... Can't tell you how many times I've gotten the "Dance partner doesn't stack!!!"
    (2)

  10. 08-06-2024 08:44 PM

Page 124 of 125 FirstFirst ... 24 74 114 122 123 124 125 LastLast