
Playing FF14 is an optional activity. You're not required by law to play it and you can save yourself money by not playing.
There are plenty of players that just play through the main story and unsub.
You don't, do you?
All you have to do to continue the main game is to meet the item level for dungeons/trials. Which you will never need to do a relic for.
I like eureka, i hated Bozja and its the only relic ive never finished. But for the future i want them to make the relic zones a normal zone you can enter any time - just have 3-6 instances running, or however many you need. I want it to be a normal zone, where i can leave for retainers and return, que for stuff or just craft on the downtime...

HELL YEAH ! NEW BOZJA Buckle up boys it's time for a good old war
Even in ARR and HW content you had to do content you might not have liked. Intense fate grinding with low drop %, light farming through spamming raids and dungeons, hunting overworld mobs, hunting specific fates, grinding levequests, grinding out beast tribes, etc.
So using ARR and HW as examples against Field Operations is a rather poor arguement. They were just as much effort (if not more of a chore) as the SB and ShB relics.

Sounds like someone just wants to run level 100 dungeons for 80 times to get a new Manderville weapon and then complain about the new content being too hard. Choose a side dammit. Would you rather do Optional content for a Weapon or just make new content more "Difficult, boringggg too much grind wah wah wah can't do it pls nerf itIn a french interview Yoshi-P states that he planned to add exploration zones like Bozja/Eureka.
Quote:
Please... dont. I hate Eureka and Bozja. Nothing in there worked. The whole concept of Bozja/Eureka is horrible. People just played it because of the relic weapons. But it was not fun. You can do nothing except waiting or following the FATE-train.



It's not a poor argument, it was the content, the content was not Eureka or Bozja. The content was separate from field operations and something people liked.Even in ARR and HW content you had to do content you might not have liked. Intense fate grinding with low drop %, light farming through spamming raids and dungeons, hunting overworld mobs, hunting specific fates, grinding levequests, grinding out beast tribes, etc.
So using ARR and HW as examples against Field Operations is a rather poor arguement. They were just as much effort (if not more of a chore) as the SB and ShB relics.
I fail to see how you think this is an actual gotcha unless you're being incredibly disingenuous. The relics were content before field operations and were pulled into them. The people who liked the old style of relics don't necessarily have to like the new method when it's an entirely different form of content.




On patch ARR/HW relics are far more of an evil grind than anything Eureka/Bozja imposed to the players lol.

Eureka is hands-down the best thing that was ever added to this game, and I struggle to see them improving on it.
It's content where you are reliant on other people. You make friends actually doing things, there's mysteries and tricks and secrets, and once it's all uncovered there are still things to do. God I fucking love Eureka. The entire open world should be like Eureka.
Bozja was a direct downgrade, but that's to be expected given what Shadowbringers was.
This a Thousand times over!
Eureka was the only FF14 content that actually made me WANT to be doing 3-4 am fates, grinds, and runs because of the fun I was having with it. The crazy groups you got in! The wacky people you met while grinding! The community and comradery! To this day, I STILL remember some of the people I met in Eureka when it was new, they left THAT much of an impression. It was a WONDERFUL feeling and something that is sooooo missing in normal FF14 gameplay.
If Dawntrail's exploratory content can capture a small part of that, I will be thrilled.
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