
Originally Posted by
Galvuu
I genuinely cannot take this statement seriously. Did you play floors 2 and 3 of the new NM raids and felt BLM flowed nicely?
.
Having gotten over the initial system shock, yeah.
Honey Bee still kind of sucks ass, but like most things regarding Black Mage, learning timings and movement patterns make it much more manageable. Likewise with BB.
Can't speak to how Savage will push that, and frankly I stand by my initial thoughts for changes, which I will list in the spodler below for sake of readability. I am not in favor of full reversion, almost never am strictly on the principle of always moving forward. As someone who found Endwalker's changes bad for the class (But positive for the player), I'm fine with DT Mage. The numbers need adjusting, but the increased pressure is right up my alley. I'm personally looking forward to crafting my i710, pentamelding, and pushing the throttle.
It sounds like those who favored EW Black Mage have a new home in Picto. I'm happy for those people. I am sorry that your favored version of the Black Mage is gone. I really am. I am, however, happy to have a version of it closer to the one I enjoyed more.
Rotational Changes
Astral Soul carries over.
Flarestar refreshes AF
Blizzard 3 / Transpose from AF3 restores 2k MP.
Blizzard 4 restores all MP
Ice Paradox returns, usable when entering UI from AF3.
All other GCDs in UI restore 3k MP.
I believe these changes allow a return of some of the flexibility previous Black Mage incarnations have, while also making Flarestar more lenient, allowing up to 6 excess Fire 4s before "Losing" the use of a Flarestar. Combined with appropriate potency shifts (Hell if I know what those should be), this provides both ease of use of the Developer Intended Rotation as well as reinstating the player puzzle of removing as many non-F4s/Despairs/Flarestars from used GCDs as prior.
The MP changes in particular provide UI with multiple purposes, be it hard turret (Immediate B4 into AF), extended repositioning (return of Ice Paradox for extended UI phase as well as using stocked instant casts / polyglots), and shorter lines (2 GCDs chosen from THead, Ice Paradox, or Polyglots) for 8k MP.