Quote Originally Posted by ElevatedCosmonaut View Post
The sad thing about it, is that the difficulty isn't really rewarding? You just get a long cast like despair without its benefits, pointlessly shorter fire phases, a needlessly strict dot timer, and a neutered ice phase! How they thought this would make the job approachable is baffling to me.
I basically feel punished rather than rewarded- that's exactly it. You're also hyper-sensitive to, well, anything. BLM always somewhat had this issue, but your team getting in the way (accidentally or because they just don't care) and unfortunate mechanical rng feel awful now.
I'm primarily a df/pf player, so it's painful. And people keep saying "it's so rewarding to play BLM in the new raids", and maybe you really did feel that way, but... currently, SE is deliberately designing fights where 2-minute windows land on heavy movement mechanics. There's a 2min during Honey Bee's "Honey B. live", there's a 2 min during Spikecycle on Valigarmanda's ice phase, there's a 2 min during the fire/wind swords during Vollok on Zoral Ja, there's a 2 minute during double Lariat into emerald weapon mechanic... In EW, you can kinda setup a burst phase made of Thundercloud/Paradox/Xenoglossies/Triple'd Despairs, but now you can't do this because you have no control over the length of your fire phases. So those 2 minute windows when you need to run around feel horrible. Can you make it work with an understanding static and a bit of lucky rng where the aoes land? Yea, you can. In the df it makes me want me want to alt+f4 though.
Like, maybe you enjoy running around the whole arena dancing away from heart aoe vomit while your Ley Lines are planted across the boss, but I didn't find that particularly palatable.

Let me make an extreme analogy here. If you forced me to play a job with my keyboard unplugged- that is, mouse only- it would certainly feel more challenging. But I wouldn't have fun. This is how I feel about DT BLM. I need to rely on everyone, good luck and swallow my frustration to get past some obstacles, whereas before it was 95% in my hands.