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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Galvuu View Post
    I'm not sure what you mean by this, but short fire lines (sometimes using Lucid Dreaming)- which became a massive loss in DT- were very common in ShB and even SB (although to a lesser extent). DT BLM is very different from ShB. Not gonna bother comparing to HW because that one is dramatically different just by virtue of how Enochian used to work (and the fact BLM had actual damage steroids back then).
    Yes, I am aware.

    What I enjoy most about Black Mage is the pressure it puts upon itself, both from the encounter and its mechanic. This is something Endwalker largely alleviated, outside of certain phases in certain encounters. The extension of TCloud, charges and CD reduction of Sharpcast, combined with further polyglot stacking was the straw that broke the camel's back.

    We'll start with Thunder. You always aim for 100% uptime with thunder, but the shift in potency in DT makes uptime more important and clipping more punishing. It adds pressure. The change to TCloud makes your ideal points to refresh thunder less flexible. It adds pressure.

    Flarestar, while far too rigid at the moment, demands you to perform a specific condition that is currently all too easily lost - but it adds pressure. The addition of another strong AF GCD does the same so it doubles up.

    I do not care about the standard, nonstandard, short line debate. Everyone plays black mage non-standard, even those who claim not to, because dummy fighting almost never happens and adjustments need to be made. What matters to me is whether or not the job applies suitable pressure, to which, DT is closer to StB and ShB than Endwalker is in that regard. That is what I enjoy.
    (1)
    Last edited by Kabooa; 07-21-2024 at 04:30 AM.

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kabooa View Post
    snip.
    No encounter in the history of this game was as rough to BLM as Golden Bahamut in UCoB during patches 4.X and especially p6 TOP.
    Not sure how you feel anything has more pressure than that- it was extremely challenging to keep uptime and not drop AF in p6 TOP.

    Regardless, all this talk of "pressure" that you're describing is subjective. The point of my reply was divining which "version of BLM" DT is like, according to you, because it's not HW and it's certainly not ShB either. Stormblood is probably the closest, but you had Sharpcast for movement and short lines (of 4x Fire IV after skipping Blizzard IV) were also used in some places, so that's also quite different from DT.
    While EW was BLM at its most fluid, this absurd rigidity of DT never existed in the history of this job.
    A lot of what you're saying can be construed for EW anyway- I can say it was much harder to weave ogcds in EW and that there were more of them, so it was more "pressure", whatever that means.
    (8)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Galvuu View Post
    Regardless, all this talk of "pressure" that you're describing is subjective.
    And this is the truth of the matter. We like different things for different reasons. I doubt any amount of digging into the why will satisfy you, nor do I think I could articulate the why with suitable clarity, so we should leave it at that.
    (1)