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  1. #1
    Player
    meie's Avatar
    Join Date
    Feb 2023
    Posts
    35
    Character
    Meie Eed
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    For the love of me, can someone explain me, beside attempting to do 100% perf by doing everything that is possible to gain every little drop of dps from Xeno, Transpose, 3cast etc at the cost of movement, how is ex2 rough?
    you litterally have 1 movement to do at 30s
    Then you can litterally slide cast until the donuts arrive.
    During the donuts, you can even get hit because as R1 or R2, your vulnerability won't be a problem at all during the share...
    During the shared line you're litterally a turret

    Like the only annoying part is the bumpy second part and that's really about it...

    Where are people struggling on that fight (provided they're not chassing 100 perf and are just trying to do the fight with decent dps)

    Unless I got confused and EX2 is actually the bird.
    EX2 is mostly free for blm's once you get the mechanics down, think the person just might found some overly complex way to process the mechanics. EX1 is far more annoying, because some mechanics get you close to using all movement resources and then depending on how the mechanics play out, you have to run around the arena back and forth, or just stand in place.
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  2. #2
    Player
    Azebra's Avatar
    Join Date
    Jun 2018
    Location
    Ul'dah
    Posts
    32
    Character
    Vanitas Archiviste
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by meie View Post
    EX2 is mostly free for blm's once you get the mechanics down, think the person just might found some overly complex way to process the mechanics. EX1 is far more annoying, because some mechanics get you close to using all movement resources and then depending on how the mechanics play out, you have to run around the arena back and forth, or just stand in place.
    This is what I was saying yes, Ex1 is more intense movement wise but I found the mechanics easier to understand so I could focus on how to use my resources, versus Ex2 whose mechanics I found more difficult to conceptualize mentally so I had a rough time focusing on my rotation. This was likely just a me thing though, and I agree apart from the one section of the fight that I mentioned prior that ex2 is pretty straightforward on BLM and theres enough gaps between movement sections for stuff like triplecast to come back up.

    Quote Originally Posted by Burningskull View Post
    Why not just remove the timers on Astral Fire and Umbral Ice? Timer's on any ability aren't fun anyway.
    To each their own, I find the timers a lot of fun even though they make me mald when I drop because it gives a sense of mastering the class when you learn to get it down and understand when you can cast in a fight and get greedy vs play it safe. To me half the fun is in learning to work around the timers, I just think in the current state of the class the balance has been tipped where it feels more pressing than before. I don't think its so cut and dry to say "well the timers feel bad right now, so get rid ofthem altogether" stuff like fire phase being more busy and you can't cast fire 1 as a panic refresh because then you lose flare star or ice phase lacking paradox to refresh its timer are part of the reason it feels worse than before.
    (0)
    Last edited by Azebra; 07-18-2024 at 01:31 AM.