Quote Originally Posted by Azebra View Post
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I like BLM's sustain damage style, its what it's built around and I don't want them trying to rework it to be just like other burst DPS, but I feel like most of these changes to the job weren't made with enough consideration for what the new content is like. I did not need the thunder damage changes to give me a new thing to fret about and worry about dropping thunderhead or the DoT itself since you're discouraged from refreshing too early now, or a new slowcast spell that punishes me from missing even one fire iv because i tried to adjust for a mechanic. I don't think its impossible to add stuff to BLM that makes it more capable of dealing with these kinds of fights without undermining the core of the class too. I'm kind of bummed that the devs either didn't realize (or just didn't care) that nonstandard rotations existence was a symptom of Black mage's flexibility, and by haphazardly trying to neuter it they took part of BLM's ability to adjust for mechs with it.
I agree.

The fundamental problem with Dawntrail BLM is that the developers cared more about removing flexibility and absolutely murdering nonstandard than they cared about actually addressing any of the job's pain points.

Look at the Umbral Soul changes. People have been asking for such a thing for literally years to help make the BLM levelling experience less crap and we only got it just now when they accidentally broke the job in synced content.