4.MP Regen Problems
Once again, I can understand the conception behind these changes. You don't want to deal with server ticks, it feels gamey and uncomfortable, I get it. But the MP changes aren't perfect. For one, bosses with invulnerability can't be hit to get MP back. While the level lowering of Umbral Soul does alleviate it a bit, there are still innumerable fights with short enough downtime or invulnerability phases, where there's not enough time to spam Umbral Soul. Along with this, according to my friends, the MP regen still relies on server ticks, it just only activates when you hit an enemy with an Ice Spell. While I understand if this is an issue on the technical side or the server side, I think this isn't good enough.
5. Ice Paradox
The loss of Ice Paradox is a devastating blow BLM's flexibility. It allowed us a weave slot to Sharpcast, it refreshed the Umbral Ice timer, and it was a great movement button. All of the Black Mages I've talked too, whether in my FC, in duty roulettes, in the cities, all activities, have all mourned the loss of it. Even if it has to bring MP back or not, we all want it back.
6. Movement inflexibility, and the incongruity of it in current fight design.
A recurring point within my points is this newfound lack of free movement we got in EW. All our movement now either punishes us potency wise, or is best saved for aligning into party buffs or long sections of movement. This lack of movement, where all the other casters, (even Pictomancer, with its long recast timers), have it, leaves us back in the turret mage design on StB and ShB, which doesn't fit in with the fight design of DT. If you've done EX1, you can realize how much small movement is needed in the mechanics, and as such, you can really feel the lack of flexibility.
From the bottom of my heart, I hope the devs take into account some of the points I, and many other Black Mages have brought up.
Thank you for reading.