I see throughout this thread all the talk about how the endgame of BLM is functioning. What about beginner BLM? Since DT, I've leveled BLM up to level 70, and the class is pretty much unplayable up to this point.

Heaven forbid if you have to move, you're entire rotation is ruined, there's no means of recovery, and you have to start over with so much DPS loss. Timers drop too easily, encounters end with 0 MP and no means of getting it back to full for the next encounter. Granted, there's the slow out-of-combat tick, and ethers to get it started, and Lucid Dreaming isn't available until level 14. However, these are all useless because come the next encounter, you still have to get your MP to full before you can have any kind of "standard" rotation. So now my rotation is off by 2.5 seconds every time I have to hit B1 or F1, because now instead of having insta-full MP upon switching to B3, I have to throw in a B1, and throw in a F1 to keep UF going, and take out additional F4s for a DPS loss.

I used to LOVE BLM because the rotations were so smooth and versatile, and now I'm stuck with this unplayable "maintenance" class that punishes you if you're even a millisecond off point. At this point I HATE the class, and I can see how unfriendly these changes have made it. I can see a lot of new people steering away from this class altogether with how frustrating the gameplay is at low levels. SE pretty much killed it.