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  1. #1
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    757
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100

    Piety substat desperately needs change

    i hopped on to do raid story quick this morning and scope out the gear, and the utter disappointment i felt at over 50% of the pieces having Piety as one of their substats was palpable. it feels like a waste of a stat right now with the way mp economy works.

    proposal:

    give us a similar rework to Tenacity.

    Tenacity currently increases: damage mitigation, damage dealt (at ~80% the rate of Determination) and healing done by the tank. the increase in damage buff from tenacity was a buff this expansion that seems like it was in response to complaints about tenacity being a dead stat.

    Piety currently increases: MP recovery

    that's it. nothing else. we have a stat that is basically not helpful for anything but post-raise recovery.

    i would propose granting an outgoing healing and damage buff to it, similarly in line to Tenacity's buff, such that seeing a chest piece with Piety as its primary substat no longer feels like "well, that's getting chucked in the glam dresser immediately".
    (23)

  2. #2
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    72
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100
    I feel like most of the substats need reworking, honestly. I haven't looked much into if the changes to Tenacity significantly helped it or not; the problem with it was that it didn't scale well, and I don't know if that's still true.
    Critical Hit just overshadows literally everything else because of how strong it is. If you're not melding as much crit on your gear as possible, you're basically doing it wrong.
    Direct Hit is basically just crit again, except it doesn't affect heals. We really don't even need to have this stat in the game at all.
    Determination is okay, I tend to meld it instead of DH because most of what I do is duty finder content, so having that extra healing cushion is nice.
    Spell Speed and Skill Speed are a waste of a substat except for on a couple of jobs, and even then you only meld it to reach a certain GCD and that's it.
    Piety, as you said, is basically worthless. MP economy has not been a concern for a long time.
    (7)

  3. #3
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    issues with substats in general is that the only standard they are judged against are dps.
    Regardless of how good tenacity is in general (it provide 10% passive damage mitigation per 2.5k tenacity), it will only be judged by its damage component, which is 80% of DET, so behind enough you don't want really want any.

    The difference being if you have tenacity on a few pieces, its fine you don't need to get a 10ilvl lower piece without.
    Same with skill/spell speed, even if they aren't really desired most jobs like to have 1 or 2 pieces with it for comfort during their burst phase or alignment of their rotation.
    Piety is simply the most egregious one as its total value is absolute zero. Every healer has plenty of mana regen nowadays, and even the argument of helping with raise, we would get an extra raise per minute for each 2.2k piety, its not even that much.
    So when you have a piece with piety on it, you take an ilvl cut if needs be to avoid it. Even on weapons, when the savage weapon (+5ilvl compared to tomestone one) has piety on it, it is desirable to take the tomestone one, which is sad.
    (3)

  4. #4
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Piety also just isn't that impactful. When I was joining random pf groups for ex's I went full piety melds after spellspeed and in ex2 there are so many deaths and raises needed I would hit not enough mp to cast malefic or broil. (This is with full Bis and piety melds) so idk. Piety is a bad Stat for any and every reason.
    (0)

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    It's so sad that Piety was more useful when it used to increase your Max MP as that had the secondary effect of buffing your MP Regen as well since it used to be based on a % of your Max MP. Once it became a Healer substat though, it was given the same treatment as healers in being meaningless.
    (10)

  6. #6
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,486
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Wyti View Post
    issues with substats in general is that the only standard they are judged against are dps.
    Regardless of how good tenacity is in general (it provide 10% passive damage mitigation per 2.5k tenacity), it will only be judged by its damage component, which is 80% of DET, so behind enough you don't want really want any.
    .
    It would be judged by its mitigation component if tank were actually being hit hard.
    In the same way piety could be useful if the only way to have mp issue wouldn't be to spam rez.

    The issue with those stats is that they're tailored for a problem that really doesn't exist.

    Tank only seriously take damage during tank burster and those are made to be survived at minimum ilv. Beyond, AA are usually not a problem beside week1 and 2 but DPS is also a core problem at this point.
    If Tenacity would massively reduce AA damage taken, to the point that it would save several hassle/healing gcd, people would use it.
    But currently what's the point? SCH sit on a full gauge at 1min mark, sage can easily play without Heima and Soteria, AST barely need to use their new cards and WHM can remove Afflatus Solace from their bar because Rapture is more than enough.

    It also doesn't help that bosses can't AA while casting, and some spend half the fight casting.
    If they want tank to use tenacity, just massively boost the mitigation (on AA) and the damage done by bosses AA.
    Basically, make it useful.

    Same goes for piety, this stat is entirely useless. Heck even the mp system is obsolete on healers as it only function as a rez limitator. Which ironically only affects casual players. (you know, those who don't actually need more difficulties playing, those which Y.P doesn't want to scare with a dps rotation). They could remove MP entirely and I wouldn't even notice beside sparing me 1 button press a minute. (And making the party frame smaller... I'm all for that)
    I understand they keep it as an iconic rpg element but... Mana has stopped being a gameplay feature since ShB, you could very easily play healer without ever seeing your mp bar.
    (2)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I still don't know why direct hit is in the game.
    (8)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    5,999
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Piety should just be given in the short term enough added damage that’s it’s not a gain to drop 10 ilvls on some accessories just to avoid having piety (similar to tenacity where tanks don’t like it but they won’t lower their own ilvl to avoid it)

    Then in the longer term all substats need to be reworked
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I want it to work like Tenacity.

    +MP regen
    + Damage
    + Healing provided

    But the community isn't vocal enough about this stat.
    It's a forgotten "problem".
    (9)

  10. #10
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    The problem with MP and Piety is that you can't really make a healer have bad MP economy bc then you're being forced to melded a stat that the other jobs don't have to deal with.

    I'd rather they just make piety similiar to DH.
    (2)

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