Quote Originally Posted by Griss View Post
Here is the thing about the ground textures. If you look at them at an angle (ie our typical perspective) then yes they do look all blury and horrible. If you move your camera so its looking directly down. then they look prety damned nifty.
What you describe is lack of anisotropic filtering. And tbh, I never noticed it happening.

Moral of the story? Square Stop using Normal mapping on every thing in the damned game.
Normal mapping makes the flat textures look 3D and is used to save resources because you don't have to actually make a complex geometry for your model. It doesn't have anything to do with blurry textures. You should probably inform yourself more before you post something like this.