Leave any savannah/desert scenery at that. Ironically I normally don't like the color brown myself (don't ask why, I just don't and can't pinpoint my reasoning for it), but I do like it for a scenery palette.


Just as a precautionary question: Did you open the Final Fantasy XIV Config program (it's a separate program from the game itself) and adjust the graphics' settings in there?
R
Have you ever played any other MMOs except this one OP?
Cause u should if you haven't...
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This game has pretty impressive graphics for an MMO (even if to me, LL and Ul'Dah don't look that great), mainly in the country.
A Realm Reborn should fix the biggest part of the little graphics problems one can currently point out. It will most probably bring new ones, though.
FFXIV - Actu / Let's Play: www.emulord.com
(Micha'el Mulord, serveur Ragnarok)
What you describe is lack of anisotropic filtering. And tbh, I never noticed it happening.
Normal mapping makes the flat textures look 3D and is used to save resources because you don't have to actually make a complex geometry for your model. It doesn't have anything to do with blurry textures. You should probably inform yourself more before you post something like this.Moral of the story? Square Stop using Normal mapping on every thing in the damned game.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
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